Separate Games

Separate Games

Author: David K. Wiggins

Publisher: University of Arkansas Press

Published: 2016-11-01

Total Pages: 289

ISBN-13: 1682260178

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The hardening of racial lines during the first half of the twentieth century eliminated almost all African Americans from white organized sports, forcing black athletes to form their own teams, organizations, and events. This separate sporting culture, explored in the twelve essays included here, comprised much more than athletic competition; these "separate games" provided examples of black enterprise and black self-help and showed the importance of agency and the quest for racial uplift in a country fraught with racialist thinking and discrimination.


Different Games, Different Rules

Different Games, Different Rules

Author: Haru Yamada

Publisher: Why Americans and Japanese Mis

Published: 2002

Total Pages: 194

ISBN-13: 9780195154856

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In a lucid and insightful discussion, Yamada outlines the basic differences between Japanese and American English and analyzes a number of real-life business and social interactions in which these differences led to miscommunication. By understanding how and why each culture speaks in the way that it does, Yamada argues, we can learn to avoid frustrating and damaging failures of communication.


Game Play

Game Play

Author: Paul Booth

Publisher: Bloomsbury Publishing USA

Published: 2015-04-23

Total Pages: 265

ISBN-13: 1628927429

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The 21st century has seen a board game renaissance. At a time when streaming television finds millions of viewers, video games garner billions of dollars, and social media grows ever more intense, little has been written about the rising popularity of board games. And yet board games are one of our fastest growing hobbies, with sales increasing every year. Today's board games are more than just your average rainy-day mainstay. Once associated solely with geek subcultures, complex and strategic board games are increasingly dominating the playful media environment. The popularity of these complex board games mirrors the rise of more complex cult media products. In Game Play: Paratextuality in Contemporary Board Games, Paul Booth examines complex board games based on book, TV, and film franchises, including Doctor Who, The Walking Dead, Lord of the Rings, Star Trek, The Hunger Games and the worlds of H.P. Lovecraft. How does a game represent a cult world? How can narratives cross media platforms? By investigating the relationship between these media products and their board game versions, Booth illustrates the connections between cult media, gameplay, and narrative in a digital media environment.


More Than a Game

More Than a Game

Author: David K. Wiggins

Publisher: Rowman & Littlefield

Published: 2018-10-01

Total Pages: 313

ISBN-13: 1538114984

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More than a Game discusses how African American men and women sought to participate in sport and what that participation meant to them, the African American community, and the United States more generally. Recognizing the complicated history of race in America and how sport can both divide and bring people together, the book chronicles the ways in which African Americans overcame racial discrimination to achieve success in an institution often described as America's only true meritocracy. African Americans have often glorified sport, viewing it as one of the few ways they can achieve a better life. In reality, while some African Americans found fame and fortune in sport, most struggled just to participate – let alone succeed at the highest levels of sport. Thus, the book has two basic themes. It discusses the varied experiences of African Americans in sport and how their participation has both reflected and changed views of race.


The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration

The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration

Author: Mary Scannell

Publisher: McGraw Hill Professional

Published: 2010-05-28

Total Pages: 240

ISBN-13: 0071743669

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Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.


Man, Play, and Games

Man, Play, and Games

Author: Roger Caillois

Publisher: University of Illinois Press

Published: 2001

Total Pages: 228

ISBN-13: 9780252070334

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According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.


Pervasive Games

Pervasive Games

Author: Markus Montola

Publisher: CRC Press

Published: 2009-06-12

Total Pages: 337

ISBN-13: 0080889794

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Games are no longer confined to card tables and computer screens. Emmy award winning games like "The Fallen Alternate Reality Game" (based on the ABC show) or "The Lost Experience" (based on the CBS hit show)- are pervasive games in that they blur traditional boundaries of game play. This book gives game designers the tools they need to create cutting edge pervasive games.


Handbook of Human Factors in Web Design

Handbook of Human Factors in Web Design

Author: Kim-Phuong L. Vu

Publisher: CRC Press

Published: 2011-04-25

Total Pages: 788

ISBN-13: 1439825955

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The Handbook of Human Factors in Web Design covers basic human factors issues relating to screen design, input devices, and information organization and processing, as well as addresses newer features which will become prominent in the next generation of Web technologies. These include multimodal interfaces, wireless capabilities, and agents t


C# Game Programming Cookbook for Unity 3D

C# Game Programming Cookbook for Unity 3D

Author: Jeff W. Murray

Publisher: CRC Press

Published: 2014-06-24

Total Pages: 462

ISBN-13: 1466581409

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An Accessible, Modular Style of Game Building—Easily Start Making Games with Unity 3D C# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and concepts discussed in the book give you a solid foundation in game development. The first ten chapters set up the flexible, reusable framework based in C# and suitable for all game types. The book also explains scripting of generic, reusable, and common functionality. The remainder of the text adds game-specific code to the framework to create four example games: a top-down arena shooter, a futuristic racing combat game, a tank arena deathmatch game, and a classic arcade-style vertical scrolling shoot ’em up. The games encompass artificial intelligence (path following, target chasing, and line-of-sight patrolling behaviors), game state control, wheel colliders, and weapon inventory management. The example files are available for download on the book’s CRC Press web page. Reducing your recoding, repurposing, or adaptation time, this book provides script-based components that you can use to jump start your own projects. The book’s modular components can be mixed and matched to build various kinds of video games for the Unity game engine.


Social Dynamics

Social Dynamics

Author: Brian Skyrms

Publisher: Oxford University Press

Published: 2014-04

Total Pages: 354

ISBN-13: 0199652821

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Brian Skyrms applies adaptive dynamics (of cultural evolution and individual learning) to social theory, investigating altruism, spite, fairness, trust, division of labor, and signaling. Correlation is seen to be fundamental. Spontaneous emergence of social structure and of signaling systems are examined in the context of learning dynamics.