Seeing Comics through Art History

Seeing Comics through Art History

Author: Maggie Gray

Publisher: Springer Nature

Published: 2022-06-17

Total Pages: 354

ISBN-13: 3030935078

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This book explores what the methodologies of Art History might offer Comics Studies, in terms of addressing overlooked aspects of aesthetics, form, materiality, perception and visual style. As well as considering what Art History proposes of comic scholarship, including the questioning of some of its deep-rooted categories and procedures, it also appraises what comics and Comics Studies afford and ask of Art History. This book draws together the work of international scholars applying art-historical methodologies to the study of a range of comic strips, books, cartoons, graphic novels and manga, who, as well as being researchers, are also educators, artists, designers, curators, producers, librarians, editors, and writers, with some undertaking practice-based research. Many are trained art historians, but others come from, have migrated into, or straddle other disciplines, such as Comparative Literature, American Literature, Cultural Studies, Visual Studies, and a range of subjects within Art & Design practice.


Comic Books as History

Comic Books as History

Author: Joseph Witek

Publisher: Univ. Press of Mississippi

Published: 1989

Total Pages: 188

ISBN-13: 9780878054060

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This first full-length scholarly study of comic books as a narrative form attempts to explain why comic books, traditionally considered to be juvenile trash literature, have in the 1980s been used by serious artists to tell realistic stories for adults


The Origins of Comics

The Origins of Comics

Author: Thierry Smolderen

Publisher: Univ. Press of Mississippi

Published: 2014-03-25

Total Pages: 175

ISBN-13: 1617039098

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In The Origins of Comics: From William Hogarth to Winsor McCay, Thierry Smolderen presents a cultural landscape whose narrative differs in many ways from those presented by other historians of the comic strip. Rather than beginning his inquiry with the popularly accepted "sequential art" definition of the comic strip, Smolderen instead wishes to engage with the historical dimensions that inform that definition. His goal is to understand the processes that led to the twentieth-century comic strip, the highly recognizable species of picture stories that he sees crystallizing around 1900 in the United States. Featuring close readings of the picture stories, caricatures, and humoristic illustrations of William Hogarth, Rodolphe Töpffer, Gustave Doré, and their many contemporaries, Smolderen establishes how these artists were immersed in a very old visual culture in which images—satirical images in particular—were deciphered in a way that was often described as hieroglyphical. Across eight chapters, he acutely points out how the effect of the printing press and the mass advent of audiovisual technologies (photography, audio recording, and cinema) at the end of the nineteenth century led to a new twentieth-century visual culture. In tracing this evolution, Smolderen distinguishes himself from other comics historians by following a methodology that explains the present state of the form of comics on the basis of its history, rather than presenting the history of the form on the basis of its present state. This study remaps the history of this influential art form.


Art History for Comics

Art History for Comics

Author: Ian Horton

Publisher: Springer Nature

Published: 2022-09-20

Total Pages: 249

ISBN-13: 3031073533

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This book looks at comics through the lens of Art History, examining the past influence of art-historical methodologies on comics scholarship to scope how they can be applied to Comics Studies in the present and future. It unearths how early comics scholars deployed art-historical approaches, including stylistic analysis, iconography, Cultural History and the social history of art, and proposes how such methodologies, updated in light of disciplinary developments within Art History, could be usefully adopted in the study of comics today. Through a series of indicative case studies of British and American comics like Eagle, The Mighty Thor, 2000AD, Escape and Heartbreak Hotel, it argues that art-historical methods better address overlooked aspects of visual and material form. Bringing Art History back into the interdisciplinary nexus of comics scholarship raises some fundamental questions about the categories, frameworks and values underlying contemporary Comics Studies.


Comics and Stuff

Comics and Stuff

Author: Henry Jenkins

Publisher: NYU Press

Published: 2020-04-14

Total Pages: 356

ISBN-13: 1479852740

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Considers how comics display our everyday stuff—junk drawers, bookshelves, attics—as a way into understanding how we represent ourselves now For most of their history, comics were widely understood as disposable—you read them and discarded them, and the pulp paper they were printed on decomposed over time. Today, comic books have been rebranded as graphic novels—clothbound high-gloss volumes that can be purchased in bookstores, checked out of libraries, and displayed proudly on bookshelves. They are reviewed by serious critics and studied in university classrooms. A medium once considered trash has been transformed into a respectable, if not elite, genre. While the American comics of the past were about hyperbolic battles between good and evil, most of today’s graphic novels focus on everyday personal experiences. Contemporary culture is awash with stuff. They give vivid expression to a culture preoccupied with the processes of circulation and appraisal, accumulation and possession. By design, comics encourage the reader to scan the landscape, to pay attention to the physical objects that fill our lives and constitute our familiar surroundings. Because comics take place in a completely fabricated world, everything is there intentionally. Comics are stuff; comics tell stories about stuff; and they display stuff. When we use the phrase “and stuff” in everyday speech, we often mean something vague, something like “etcetera.” In this book, stuff refers not only to physical objects, but also to the emotions, sentimental attachments, and nostalgic longings that we express—or hold at bay—through our relationships with stuff. In Comics and Stuff, his first solo authored book in over a decade, pioneering media scholar Henry Jenkins moves through anthropology, material culture, literary criticism, and art history to resituate comics in the cultural landscape. Through over one hundred full-color illustrations, using close readings of contemporary graphic novels, Jenkins explores how comics depict stuff and exposes the central role that stuff plays in how we curate our identities, sustain memory, and make meaning. Comics and Stuff presents an innovative new way of thinking about comics and graphic novels that will change how we think about our stuff and ourselves.


Abina and the Important Men

Abina and the Important Men

Author: Trevor R. Getz

Publisher: Oxford University Press, USA

Published: 2016

Total Pages: 238

ISBN-13: 0190238747

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This is an illustrated "graphic history" based on an 1876 court transcript of a West African woman named Abina, who was wrongfully enslaved and took her case to court. The main scenes of the story take place in the courtroom, where Abina strives to convince a series of "important men"--A British judge, two Euro-African attorneys, a wealthy African country "gentleman," and a jury of local leaders --that her rights matter.--Publisher description.


Comic Book Culture

Comic Book Culture

Author: Ron Goulart

Publisher: Collectors Press, Inc.

Published: 2000

Total Pages: 216

ISBN-13: 1888054387

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A history of American comic books told almost entirely through reprinted comic book covers.


Art in Time

Art in Time

Author: Dan Nadel

Publisher: Abrams ComicArts

Published: 2010-03

Total Pages: 312

ISBN-13:

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. . . Focuses on the lesser-known comic works by celebrated icons of the industry, like H.G. Peter (the artist behind Wonder Woman), John Stanley (the writer and artist for Little Lulu), Harry Lucey (one of the artists behind Archie), Jesse Marsh (the artist for Tarzan), and Bill Everett (best know for his characters Sub Mariner and Dr. Strange).


Masters of American Comics

Masters of American Comics

Author: John Carlin

Publisher: Yale University Press

Published: 2005-01-01

Total Pages: 341

ISBN-13: 030011317X

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Presents the work of America's most popular and influential comic artists, and includes critical essays accompanying each artist's drawings.