Dr. Wertham was senior psychiatrist for the Department of Hospitals in New York City. This book, thoroughly documented by facts and cases, gives the substance of Dr. Wertham's expert opinion on the effects that comic books have on the minds and behavior of children who come in contact with them. Reprint of the 1954 edition with a new comprehensive Introduction by James E. Reibman, Ph.D.
Graphic novels (kurimchaek) are a major art form in North Korea, produced by agents of the regime to set out its vision in a range of important areas. This book provides an analysis of North Korean graphic novels, discussing the ideals they promote and the tensions within those ideals, and examining the reception of graphic novels in North Korea and by North Korean refugees in South Korea. Particular themes considered include the ideal family and how the regime promotes this; patriotism, and its conflict with class identities; and the portrayal of the Korean War – "The Fatherland Liberation War", as it is known in North Korea – and the subsequent, continuing stand-off. Overall, the book demonstrates the importance of graphic novels in North Korea as a tool for bringing up children and for promoting North Korean ideals. In addition, however, the book also shows that although the regime sees the imaginative power of graphic novels as a necessity for effective communication, graphic novels are also viewed with caution in that they exist in everyday social life in ways that the regime may be aware of, and seeks to control, but cannot dominate completely.
In his first week on the job, FBI Agent Thomas Jennings has seen enough horror to threaten his faith, and perhaps his sanity. Now he stands alone – the last line of defense against a madman intent on the murder of two innocent children, and on the destruction of a city. It’s crime storytelling in the tradition of the comics that made Dr. Fredric Wertham froth at the mouth. From the acclaimed team that brought you The Lone Ranger, a final issue that delivers a punch in the gut that won't soon be forgotten.
This book is a re-examination of the critic whose Congressional testimony sparked the Comics Code. Bart Beaty traces the evolution of Wertham's attitudes toward popular culture and reassesses his place in the debate about pop culture's effects on youth and society. When The Seduction of the Innocent was published in 1954, Wertham (1895-1981) became instantly known as an authority on child psychology. Although he had published several books before Seduction, its sharp criticism of popular culture in general--and comic books in particular--made it a touchstone for debate about issues of censorship, child protection, and freedom of speech. This book reinterprets his intellectual legacy and challenges notions about his alleged cultural conservatism. Drawing upon Wertham's published works as well as his unpublished private papers, correspondence, and notes, Beaty reveals a man whose opinions, life, and career offer more subtlety of thought than previously assumed. In particular, the book examines Wertham's change of heart in the 1970s, when he began to claim that comics could be a positive influence in American society.
Seduction of The Innocent Continues: Following her mother, Lilith’s advice, Vampirella chooses to end her loneliness by engaging in community, connecting with friends, building a new career, and creating roots within her adopted world-- which invites inevitable consequences as her enemies continue to gather for a mysterious purpose, and her mother receives a visit from a man from Vampirella’s past.
Which sort of seducer could you be? Siren? Rake? Cold Coquette? Star? Comedian? Charismatic? Or Saint? This book will show you which. Charm, persuasion, the ability to create illusions: these are some of the many dazzling gifts of the Seducer, the compelling figure who is able to manipulate, mislead and give pleasure all at once. When raised to the level of art, seduction, an indirect and subtle form of power, has toppled empires, won elections and enslaved great minds. In this beautiful, sensually designed book, Greene unearths the two sides of seduction: the characters and the process. Discover who you, or your pursuer, most resembles. Learn, too, the pitfalls of the anti-Seducer. Immerse yourself in the twenty-four manoeuvres and strategies of the seductive process, the ritual by which a seducer gains mastery over their target. Understand how to 'Choose the Right Victim', 'Appear to Be an Object of Desire' and 'Confuse Desire and Reality'. In addition, Greene provides instruction on how to identify victims by type. Each fascinating character and each cunning tactic demonstrates a fundamental truth about who we are, and the targets we've become - or hope to win over. The Art of Seduction is an indispensable primer on the essence of one of history's greatest weapons and the ultimate power trip. From the internationally bestselling author of The 48 Laws of Power, Mastery, and The 33 Strategies Of War.
It's 1954, and a rabble-rousing social critic has declared war on comic books - especially the scary, gory, bloody sort published by the bad boys of the industry, EF Comics. But on the way to a Senate hearing on whether these depraved publications should be banned, the would-be censor meets a violent end of his own - leaving his opponents in hot water. Can Jack Starr, private eye to the funny-book industry, and his beautiful boss Maggie unravel the secret of Dr. Frederick's gruesome demise? Or will the crackdown come, falling like an executioner's axe...?
Seduction of The Innocent Continues: Lilith triumphant! Having crushed her daughter’s will, Lilith of Drakulon kidnaps Vampirella’s therapist and recruits Vampi’s now-ex girlfriend as she escalates her win to the next level. Vampirella tells Chary of Lilith’s origin, a story of the corruption of one of Drakulon’s greatest heroines.