A source book for play and exploration across the mysterious Eberron continent of Xen'drik, this first in-depth book into the subject includes specific locations of interest, new information on the secretive drow of Xen'drik, adventure seeds, and more.
Join the struggle to save the cradle of humanity from monstrous and alien overlords. Venture to the frozen land of the shifters to make your fortune, or smuggle exotic goods and strange dissidents from a freewheeling southern port. Stand on the world's tallest mountain, or rove the vast wilderness that makes up the empire of Riedra. Seek venerated masters, and learn powers and abilities unheard of in Khorvaire. Come to Sarlona, ancient homeland of couatls and fiends, and explore a land of lost empires and esoteric arts. Inside this book, you'll find everything you need to explore the enigmatic continent of Sarlona: Comprehensive overview of Sarlona's nations, including their governments and relations, as well as locations, communities, organizations, and NPCs. Detailed maps of the continent, nations, settlements, and adventure sites. Unique new feats, magic items, prestige classes, psionic powers, and spells. Bizarre monsters and templates unique to Sarlona. Book jacket.
The exciting conclusion to The Dreaming Dark saga: Unimaginable horror is coming for the world of Eberron—if Daine and his companions cannot stop it first A band of war-weary soldiers have uncovered a plot that may tear the very fabric of reality forever. To prevent a long-banished race of monsters from unleashing an army of horrors upon the waking world, Daine and his companions will have to break through the boundaries of the world itself, to brave the fey realms of Twilight and Shadow. Their ultimate goal: the nightmare-haunted realm of Dal Quor. But first, they must cross the perilous realm where they are hunted and where the only way out is through . . . the Gates of Night. The journey ahead will not only alter the world of Eberron but Daine, Pierce, Lei, and Jode themselves. As the group travels to other planes—narrowly escaping death while trying to prevent the death of everything they know—they will find the secrets of their pasts hiding in the shadows and discover just what destiny has in store for them.
Explore the battles, campaigns, and heroes of the Last War with this richly detailed Eberron campaign supplement, which includes a comprehensive outline of the course of the war, extensive new character options, a variety of campaign options, and detailed descriptions of military forces.
The ultimate sourcebook for players wishing to explore the world of Eberron, the "Explorer's Handbook" showcases the multi-continental aspect of the Eberron setting. This handbook encourages players to explore the entire world rather than remain fixed in one region.
The award-winning creator of Eberron presents the final installment of a series that combines the mystery of James Bond with the magic of J.R.R. Tolkien The prince of Cyre has been a monarch in name only ever since his country was destroyed by the Mourning, a mysterious cataclysmic event that obliterated the nation. Now, it is Thorn—no stranger to tragedy and loss himself—who must protect the prince from those who still wish him harm. In the same cataclysm that devastated Cyre, seven cities of the Feywild—the feyspires—were trapped on the plain of Eberron. The eladrin who rule the feyspires insist this concurrence is no coincidence and that, with the right pieces, they can repair the devastation of the Mourning. All that's needed are two missing pieces—one that lies in the heart of a mysterious Cyran soldier and one that’s lodged in Thorn’s spine, carrying the soul of the Angel of Flame.
Intent on saving one of their own, a band of heroes travels to Eberron’s most isolated continent—facing drow elves and powerful magics along the way Xen'drik, the dark continent. A land of once-proud empires that now lie in ruin. A land shrouded in mystery where monsters and dark powers stalk the jungles, where only the bravest and most foolhardy will venture. Now, a band of former soldiers must brave the depths of Xen'drik to save Daine—their fearless leader, close companion, and the hero of the City of Towers. After joining forces with a mysterious woman, the friends venture to the dark continent, where they hope to find the ancient artifact that is the last hope to save Daine’s life.
This new D&D sourcebook details the major races of the Eberron world, with an in-depth look at the new races of the Eberron Campaign Setting, including changelings, the kalashtar, shifters, and the warforged.
The first in a thrilling line of novels set in Eberron, a fantasy world ravaged by endless war and full of magic, danger, and adventure Hardened by the Last War, four soldiers have come to Sharn—fabled City of Towers, capital of adventure, home to the best and worst that Eberron has to offer. After a lifetime of fighting, war is all they know. Kingdoms lie shattered, armies are broken, and an entire country has been laid to waste. Now, in a time of uneasy peace, they must struggle to survive. But then people start turning up dead. The battle-weary heroes—Daine, Jode, Lei, and Pierce—soon find themselves caught in a plot that will take them from the highest reaches of power to the most sordid depths of the city of wonder, shadow, and adventure.