Lea Carson can’t believe it when her family moves into the creepy old house on Fear Street. Creepiest of all is the secret room up in the attic. The room has been locked and boarded up for at least a hundred years. A murder was committed in that room, the story goes, and it has been closed up ever since. Lea knows she should stay away. But she thinks she hears footsteps inside the secret room. And voices. Someone—or something—is waiting for Lea in there. Should she open the door? Can she resist?
Lea Carson can't believe it when her family moves into the creepy old house on Fear Street. Most creepy of all is the secret room in the attic, which has been boarded up for 100 years. Lea thinks she hears footsteps inside. Should she open the door?
About the Book Sunflower Chronicles begins a journey into the sun. Benjamin and his friends discover a secret room in the attic above his bedroom. And within, a quantum computer who leads them into the fourth dimension. The boys attempt to survive in school and on the streets as they fight to overcome the problems of adolescence while discovering the secrets of the universe within Benjimin’s own home. Their journey takes them to a silo in Oregon, where they are transported to the dark side of the moon. Throughout each step, a US marshal, believing the boys are terrorists, is hot on their trail. About the Author J H Trembley graduated from West Virginia Wesleyan College. He now lives in Elgin, Illinois, near his family. In his spare time, he enjoys writing reading, and completing crossword puzzles.
At Edinburgh's Department of Environmental Health, hard-drinking, womanising officer Danny Skinner wants to uncover secrets: 'the bedroom secrets of the master chefs', secrets he believes might just help him understand his self-destructive impulses. But the arrival of the virginal, model-railway enthusiast Brian Kibby at the department provokes an uncharacteristic response in Skinner, and threatens to throw his mission off course. Consumed by loathing for his nemesis, Skinner enacts a curse, and when Kibby contracts a horrific and debilitating mystery virus, Skinner understands that their destinies are supernaturally bound, and he is faced with a terrible dilemma.
Praise for Julie Klassen "A remarkable tale with many unpredictable twists and turns."--CBA Retailers+Resources "A treat for [readers] who want their historical romances served up with a generous dash of mystery."--Booklist "[Klassen's] work appeals to all who seek a riveting Regency romance."--RT Book Reviews Abigail Foster is the practical daughter. She fears she will end up a spinster, especially as she has little dowry, and the one man she thought might marry her seems to have fallen for her younger, prettier sister. Facing financial ruin, Abigail and her father search for more affordable lodgings, until a strange solicitor arrives with an astounding offer: the use of a distant manor house abandoned for eighteen years. The Fosters journey to imposing Pembrooke Park and are startled to find it entombed as it was abruptly left: tea cups encrusted with dry tea, moth-eaten clothes in wardrobes, a doll's house left mid-play... The handsome local curate welcomes them, but though he and his family seem acquainted with the manor's past, the only information they offer is a stern warning: Beware trespassers drawn by rumors that Pembrooke Park contains a secret room filled with treasure. This catches Abigail's attention. Hoping to restore her family's finances--and her dowry--Abigail looks for this supposed treasure. But eerie sounds at night and footprints in the dust reveal she isn't the only one secretly searching the house. Then Abigail begins receiving anonymous letters, containing clues about the hidden room and startling discoveries about the past. As old friends and new foes come calling at Pembrooke Park, secrets come to light. Will Abigail find the treasure and love she seeks...or very real danger?
"In these tales the reader can observe Anne's writing prowess grow from that of a young girl's into the observations of a perceptive, edgy, witty and compassionate woman"--Jacket flaps.
This book is about my kidnap thriller, The Locked Door. It is my second of four novels and none are really novels at all but something far more sinister. The idea was confinement. Why, I didn’t know; I just felt a need to express it. Naturally, I made it into a kidnap thriller. During my writing, I connected with this ‘strand’. This strand grew addictive, compulsive, shameful, deathly and creepy. Little did I realize the source of this strand. Not until the age of 51 when I learned something truly terrible about myself. The précis to The Locked Door reads: “This hostage has a secret. “Gemma would appear to have everything: money, a devoted husband, a lively son, and a fulfilling career. But her life takes a nasty turn when she is kidnapped and trapped in an upstairs room by three thugs demanding a huge ransom from her rich father. “In a bid to escape, she cuts a hole in the bedroom floor. From there, Gemma spies on her kidnappers below. That's when their hostage starts playing games with them. That’s when her spying pulls her into a treacherous psychological game that endangers her sanity.” As the story progressed, the captive’s life began to feel as real as mine. She became like an avatar that I would enter when I craved escapism from my otherwise mundane life. With the terrible truth now known, I have analysed The Locked Door. I am appalled at what I have found. This novel appears to possess a shadow novel beneath the apparent one. During the writing, I was completely oblivious to it. In order to convey the intensity of my other world, I have included illustrations and diary excerpts within this account.
Roblox's Biggest Secrets! Roblox is an online gaming platform and game creation development system developed in 1988 and published by Roblox Corporation in 2006, but proved a failure unlike Minecraft’s global launch. In 2023 it is the second most famous game in the world, after Minecraft. Through the development software, Roblox Studio, you can create games using the Lua programming language. On Roblox users can create various 3D games, called "experiences", to be published on the platform.
Trish Adams never imagined her new job at Audlin Motors would alter her life trajectory so profoundly. It was there she met, fellow design engineer, Solomon Voss. He, quite incidentally, invents a technology that could potentially change the course of human history. An invention that gets the unwanted attention of corporations that stand to lose billions if Solomon's invention were to be revealed to the world. The unscrupulous oil giant - Glaxon - is the first of the corporations to put measures in place to steal Solomon's technology. To hide it away in a secret underground warehouse, where it will only gather dust, never to see the light of day. But is that enough? Trish teams up with Roberta Voss, Solomon's sister, as they are embroiled in a high stakes game of cat and mouse as attempts are made to erase the invention, and eventually the inventor, from existence.
For three generations of women, a summer on Martha’s Vineyard brings family drama, new beginnings, and a second chance at love in this heartwarming novel. Lauren has the perfect life . . . if she ignores the fact that it’s a fragile house of cards, and that her daughter Mack has just turned into a teenage stranger. Jenna is desperate to start a family with her husband, but it’s . . . Just. Not. Happening. While her heart is breaking inside, she’s determined to keep her trademark smile on her face. Nancy knows she hasn’t been the best mother, but how can she ever tell Lauren and Jenna the reason why? Then life changes in an instant, and Lauren, Mack, Jenna and Nancy are thrown together for a summer on Martha’s Vineyard. Somehow, these very different women must relearn how to be a family. And while unraveling their secrets might be their biggest challenge, the rewards could be infinite.