Internationally collected and award-winning sculptor Sappington shares her knowledge in simple, clear language and numerous pictures how to work in water-based clay, polymer clay, and professional plastilene.
Sculpt toys and collectibles with modern-day tools, techniques and applications used by today’s top industry professionals Ever since a 12-inch G.I. Joe took toy soldiers to a whole new level by giving them the ability to pose via moveable parts, as well as interchangeable clothing and accessories, the business of creating pop sculpture icons for the mass market was off and running. Superheroes came next, followed by TV show and movie characters, most notably those from Star Wars. Today, action figures exist for sports stars, rock stars, even presidents. With today’s blockbuster success of animated films, action figures and collectibles have become a behemoth industry—with a growing need for skilled artists who can bring these characters to life. So how do you get started? The trio of veteran industry insiders who authored this book take you on an incredibly thorough journey that begins with drawing conceptual drafts and continues through rough sculpting and honing the final product. Along the way, you’ll learn how to research your character, shape casts from a variety of materials including wax and resin, make accessories, articulate characters so that they are poseable, paint them, and ultimately convince an art director to buy and manufacture them. Whether you want to make small PVC toys, collectible statues, or larger high-end collectibles, Pop Sculpture offers step-by-step demos and words of wisdom from the pros.
Removing guesswork from workout regimens, the programs in this guidebook are not only clearly explained and easy-to-follow, they are proven to be effective at burning more calories and body fat to achieve a firm, healthy, strong body. Designed specifically for women, this resource introduces to many different styles of working out--from barbells and dumbbells to machines and elastic bands--to maximize the effectiveness of each workout and to ensure there is never any boredom with the routines. Also included are complete meal plans, designed by some of the countries best nutritionists, which feature a collection of recipes that are both healthy and delicious.
A book for women who want to improve or start a weight-lifting routine. Another follow-up to our successful 101 Ways to Work Out on the Ball, this book targets another piece of inexpensive yet powerful equipment - dumbbells. Many people buy them but either use them incorrectly or not at all because they're not sure how. This book gives 101 different exercises for upper and lower body that you can do in the gym or at home. Strength training can actually change the shape of your body, improve your metabolism, and build bone strength - but most women aren't sure how to do it. This book makes it easy to reap the enormous benefits of weight training?in your own home.
A full-color photographic book with 101 different moves you can do with an exercise ball. Exercise balls are cropping up in gyms all over the world, are sold in places like Kmart and Target, and are becoming the latest fitness craze. The thing is, what the heck do you do with the ball once you've bought it? Pilates, yoga, and more! Liz Gillies, respected fitness trainer and star of several best-selling exercise videos, shows you 101 things you can do with a ball to tone, trim, and firm up.
Providing an intuitive modeling system, which would enable us to communicate about any free-form shape we have in mind at least as quickly as with real-world tools, is one of the main challenges of digital shape design. The user should ideally be able to create, deform, and progressively add details to a shape, without being aware of the underlying mathematical representation nor being tied by any constraint on the geometrical or topological nature of the model. This book presents the field of interactive shape design from this perspective. Since interactively creating a shape builds on the humans ability of modeling by gesture, we note that the recent advances in interactive shape design can be classified as those that rely on sculpting as opposed to sketching metaphors. Our synthetic presentation of these strategies enables us to compare the different families of solutions, discuss open issues, and identify directions for future research. Table of Contents: Introduction / Sculpting Metaphors / Sketching Systems / Future Directions: Modeling by Gesture
Katherine Dewey's expressive and elegantly detailed sculptures enchant all who see them. With the magical medium of polymer clay and this book, you can follow in her footsteps. Thorough instructions supported by more than 400 step-by-step color photos and 200 detailed drawings cover the entire process of sculpting realistic figures, from selecting clay and gathering essential tools to the basics of modeling the human figure, to incorporating poses, facial expressions, ethnic and gender subtleties, costumes, and painted finishing touches. Easy-to-read maps of the figure illustrate the landmarks of the body, while scale diagrams indicate the simple shapes hidden within the human form, as well as how to combine and model those shapes. For anyone who loves fantasy, romance, nature—or sophisticated crafting—this book is a must-have.