Scratch 2.0 Beginner's Guide Second Edition

Scratch 2.0 Beginner's Guide Second Edition

Author: Michael Badger

Publisher: Packt Publishing Ltd

Published: 2014-04-15

Total Pages: 483

ISBN-13: 1782160736

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The book uses step-by-step instructions along with full code listings for each exercise. After each exercise, the author pauses to reflect, explain, and offer insights before building on the project. The author approaches the content with the belief that we are all teachers and that you are reading this book not only because you want to learn, but because you want to share your knowledge with others. Motivated students can pick up this book and teach themselves how to program because the book takes a simple, strategic, and structured approach to learning Scratch. Parents can grasp the fundamentals so that they can guide their children through introductory Scratch programming exercises. It's perfect for homeschool families. Teachers of all disciplines from computer science to English can quickly get up to speed with Scratch and adapt the projects for use in the classroom.


LaTeX Beginner's Guide

LaTeX Beginner's Guide

Author: Stefan Kottwitz

Publisher: Packt Publishing Ltd

Published: 2011-03-21

Total Pages: 556

ISBN-13: 1847199879

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Create high-quality and professional-looking texts, articles, and books for Business and Science using LaTeX.


Scratch For Kids For Dummies

Scratch For Kids For Dummies

Author: Derek Breen

Publisher: John Wiley & Sons

Published: 2015-05-04

Total Pages: 384

ISBN-13: 1119014875

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Scratch is a fast, fun, and easy way to get started in computer science Do you want to make cool games, impressive animations, and become an all-around Scratch super star? You've come to the right place! Packed with full-color photos and easy-to-follow instructions, Scratch For Kids For Dummies makes it easy to get started—even if you've never attempted computer programming or coding. Inside, you'll find out how to design and develop your own games, create amazing animations, interact with the online Scratch community, and much more! There's no doubting that Scratch is fun, but it also helps you learn to think creatively, reason symmetrically, and work collaboratively—essential skills for life in the 21st century. Best of all, the software is completely free and runs right in your web browser! With the help of this down-to-earth and friendly guide, you'll quickly discover how to choose from a library of characters, backgrounds, and props, draw your own options, and open another user's project, modify it, and publish it online—all with the click of a button. Create games, stories, and animations Learn programming Share your projects with the Scratch community Participate in the Scratch forums If you're looking to make the most of MIT's Scratch software but don't quite know where to start, everything you need to try your hand at this popular multimedia programming tool is right here. So what are you waiting for?


Scratch 1.4

Scratch 1.4

Author: Michael Badger

Publisher: Packt Publishing Ltd

Published: 2009-07-13

Total Pages: 345

ISBN-13: 1847196772

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This is a Packt Beginners Guide, which means it focuses on practical examples and has a friendly approach, with the opportunity to learn by experiment and play. We work through the project tutorials one block of code at a time, and we periodically pause to reflect on the relationship between our code blocks, our project, and Scratch programming in general. As you work through the book, you are encouraged to experiment with the concepts presented. As each chapter in the book progresses, the topics get increasingly more complex. Scratch is a teaching language, so it's ideal for people who want to learn how to program or teach others how to program. Educators and parents will learn how to program using Scratch, so they can use Scratch to teach the latest learning skills to their students and children. No previous computer programming knowledge is required. You only need to know how to perform basic tasks on a computer and this book will teach the rest. You can then use it as a platform to learn more advanced programming languages. Parents, stuck with a child who wants to play video games all night? Make a new rule. He can only play a video game if he programs the game first.


Android NDK: Beginner's Guide - Second Edition

Android NDK: Beginner's Guide - Second Edition

Author: Sylvain Ratabouil

Publisher: Packt Publishing Ltd

Published: 2015-04-28

Total Pages: 494

ISBN-13: 1783989653

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Are you an Android Java programmer who needs more performance? Are you a C/C++ developer who doesn’t want to bother with the complexity of Java and its out-of-control garbage collector? Do you want to create fast intensive multimedia applications or games? If you’ve answered yes to any of these questions then this book is for you. With some general knowledge of C/C++ development, you will be able to dive headfirst into native Android development.


A Beginner's Guide to Coding

A Beginner's Guide to Coding

Author: Marc Scott

Publisher: Bloomsbury USA Childrens

Published: 2017-06-06

Total Pages: 0

ISBN-13: 9781681195407

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Ever wondered how to make a computer follow instructions? If so, then it is time to get coding! A Beginner's Guide to Coding is an easy-to-follow guide to the basics of coding, using the free programming languages of Scratch and Python. These step-by-step projects will have young coders talking to their own chatbots or making their own computer games in no time. Accessible, engaging, and fun, this book is bursting with eye-catching illustrations and fantastic projects to introduce aspiring young programmers to the world of coding.


The Official Raspberry Pi Beginner's Guide

The Official Raspberry Pi Beginner's Guide

Author: Gareth Halfacree

Publisher: Raspberry Pi Press

Published: 2023-10-31

Total Pages: 284

ISBN-13: 1912047276

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Raspberry Pi is a small, clever, British-built computer that's packed with potential. Made using a desktop-class, energy-efficient processor, Raspberry Pi is designed to help you learn coding, discover how computers work, and build your own amazing things. This book was written to show you just how easy it is to get started. Learn how to: Set up your Raspberry Pi, install its operating system, and start using this fully functional computer. Start coding projects, with step-by-step guides using the Scratch 3, Python, and MicroPython programming languages. Experiment with connecting electronic components, and have fun creating amazing projects. This revised edition is updated for the latest Raspberry Pi computers: Raspberry Pi 5 and Raspberry Pi Zero 2 W as well as the latest Raspberry Pi OS. It also includes a new chapter on the Raspberry Pi Pico! Whichever model you have, a standard Raspberry Pi board; the compact Raspberry Pi Zero 2 W; or the Raspberry Pi 400 with integrated keyboard, this affordable computer can be used to learn coding, build robots, and create all kinds of weird and wonderful projects. If you want to make games, build robots, or hack a variety of amazing projects, then this book is here to help you get started.


GoPro MAX: How To Use GoPro Max

GoPro MAX: How To Use GoPro Max

Author: Jordan Hetrick

Publisher: Kaisanti Press

Published: 2020-07-01

Total Pages: 371

ISBN-13:

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Learn everything you need to know to master your GoPro MAX 360 camera in this guide book from the #1 AMAZON BEST SELLING AUTHOR on how to use GoPro cameras. Written specifically for GoPro Max, this is the perfect guide book for anyone who wants to learn how to use the GoPro Max camera to capture unique 360 and traditional videos and photos. Packed with color images, this book provides clear, step-by-step lessons to get you out there using your GoPro MAX camera to document your life and your adventures. This book covers everything you need to know about using your GoPro MAX camera. The book teaches you: *how to operate your GoPro Max camera; *how to choose settings for full 360 spherical video; *how you can tap into the most powerful, often overlooked settings for traditional video; *tips for the best GoPro mounts to use with GoPro Max; *vital 360 photography/cinematography knowledge; *simple photo, video and time lapse editing techniques for 360 and traditional output and *the many ways to share your edited videos and photos. Through the SEVEN STEPS laid out in this book, you will understand your camera and learn how to use mostly FREE software to finally do something with your results. This book is perfect for beginners, but also provides in depth knowledge that will be useful for intermediate camera users. Written specifically for the GoPro MAX camera.


Music Theory for Computer Musicians

Music Theory for Computer Musicians

Author: Michael Hewitt

Publisher: Course Technology Ptr

Published: 2008

Total Pages: 309

ISBN-13: 9781598635034

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Many DJs, gigging musicians, and electronic music producers understand how to play their instruments or make music on the computer, but they lack the basic knowledge of music theory needed to take their music-making to the next level and compose truly professional tracks. Beneath all the enormously different styles of modern electronic music lie certain fundamentals of the musical language that are exactly the same no matter what kind of music you write. It is very important to acquire an understanding of these fundamentals if you are to develop as a musician and music producer. Put simply, you need to know what you are doing with regard to the music that you are writing. Music Theory for Computer Musicians explains these music theory fundamentals in the most simple and accessible way possible. Concepts are taught using the MIDI keyboard environment and today's computer composing and recording software. By reading this book and following the exercises contained within it, you, the aspiring music producer/computer musician, will find yourself making great progress toward understanding and using these fundamentals of the music language. The result will be a great improvement in your ability to write and produce your own original music!


HTML5 Game Development by Example: Beginner's Guide

HTML5 Game Development by Example: Beginner's Guide

Author: Makzan,

Publisher: Packt Publishing Ltd

Published: 2015-06-26

Total Pages: 354

ISBN-13: 1785287885

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HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool. HTML5 Game Development by Example Beginner's Guide Second Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5.