Growing Tomorrow's Citizens in Today's Classrooms

Growing Tomorrow's Citizens in Today's Classrooms

Author: Cassandra Erkens

Publisher: Solution Tree

Published: 2018-12-26

Total Pages: 0

ISBN-13: 9781943874729

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"Promote student mastery of essential 21st century skills, including collaboration, critical and creative thinking, digital citizenship, and more. Learn the qualities of the most important soft skills and how we can assess and measure them" -- provided by publisher.


Learning Science Through Computer Games and Simulations

Learning Science Through Computer Games and Simulations

Author: National Research Council

Publisher: National Academies Press

Published: 2011-04-12

Total Pages: 174

ISBN-13: 0309212669

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At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.


Educating Tomorrow's Valuable Citizen

Educating Tomorrow's Valuable Citizen

Author: Joan N. Burstyn

Publisher: SUNY Press

Published: 1996-01-01

Total Pages: 240

ISBN-13: 9780791429471

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The authors discuss the dilemmas that face those who would educate tomorrow's valuable citizens and describe the day-to-day commitment needed to maintain a community. Important questions are asked: How do our public schools educate children to become members of our particular "public?" What problems face citizens of a democracy committed to both pluralism and equity? How has the meaning of citizenship changed as our society has evolved? In a world made interdependent through technology, how can one best define citizenship? The book's various perspectives provide guidelines for action through examples of current programs, and the reader is invited to join new forums to discuss questions raised--forums that allow for heated, but civil, disagreement. Only by engaging in such discussions can a public consensus be reached on the best ways to educate for tomorrow. Contributors include John Covaleskie, Ellen Giarelli, James Giarelli, Jerilyn Fay Kelle, Thomas Mauhs-Pugh, Barbara McEwan, Mary B. Stanley, Donald Warren, and Zeus Yiamouyiannis.


Learning Transformed

Learning Transformed

Author: Eric C. Sheninger

Publisher: ASCD

Published: 2017

Total Pages: 279

ISBN-13: 1416623914

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Eric Sheninger and Thomas Murray outline eight keys to intentionally design tomorrow's schools so today's learners are prepared for success.


Educreation and Feedback

Educreation and Feedback

Author: Paul Ritter

Publisher: Elsevier

Published: 2016-06-06

Total Pages: 465

ISBN-13: 1483139751

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Educreation and Feedback: Education for Creation, Growth and Change, Second Edition explains the pattern of actions based on self-regulation, co-operation, and the therapeutic attitude. Educreation means directed learning toward creation, growth, flexibility, adaptation, and development. This book discusses the concept of education that is required and needed, explaining the quantitative and qualitative aspects of the problems of education. The quantitative aspects include population growth and education selection, while the qualitative aspects address the need for practicable set of directions and the plight of professional education. This book also indicates the fresh pattern in the context of educational theories. One chapter outlines an integrated pattern approach, defining relationship as determining the nature of existence. This book then shows the general implications for education using the concept of educreation. The relevant chapter gives 15 criteria by which to judge if the innovations made in education represent real progress. This book also confers implementation in the field of architectural education by addressing the kind of ideas that will emerge from new patterns of thinking in architectural education. Chapter V of the book discusses feedbacks, such as problem solving in a counseling group; educreation — the change to a community school from a state school; and the adaptation of educreation to teaching history in advanced education. School administrators, academicians, educators, government officials in the education sector, and students of developmental studies will gain a new perspective from reading this book.