Sams Teach Yourself Maya in 24 Hours
Author: Kenny Roy
Publisher: Pearson Education
Published: 2014
Total Pages: 512
ISBN-13: 0672336839
DOWNLOAD EBOOK"Full color, learn how to create impressive 3D imagery!--Cover.
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Author: Kenny Roy
Publisher: Pearson Education
Published: 2014
Total Pages: 512
ISBN-13: 0672336839
DOWNLOAD EBOOK"Full color, learn how to create impressive 3D imagery!--Cover.
Author: Kenny Roy
Publisher: Sams Publishing
Published: 2013-07-29
Total Pages: 512
ISBN-13: 0133256332
DOWNLOAD EBOOKIn just 24 sessions of one hour or less, Sams Teach Yourself Maya® in 24 Hours will help you master Autodesk Maya 2014 and use it to create outstanding 3D graphics and animations. Using this book’s straightforward, step-by-step approach, you’ll master powerful Maya 2014 tools for modeling, texturing, rigging, animating, lighting, rendering, and more. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Maya tasks. Quizzes and exercises test your knowledge of key Maya 2014 tools at the end of each hour. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Learn how to... Get comfortable with Autodesk Maya 2014's complex interface Quickly access the Maya 2014 tools you need for any task Efficiently manage your assets and files Model with polygonal geometry and NURBS curves/surfaces Unfold UVs and apply textures Create node networks in the hypershade Model highly realistic characters Utilize relationships and make nodes work together Rig your objects and characters for animation Add animated movement to your scenes Create and adjust cameras Build diverse shapes with BlendShapes Animate using dynamics and simulations Script and automate common tasks Improve realism with particles, hair/cloth effects, and more Correctly light your scenes Render your final imagery Work effectively with film Manage your projects and scene workflows more efficiently On the DVD: The accompanying DVD contains how-to videos for dozens of key Maya 2014 tasks, extensive sample art and models, and additional bonus content.
Author: Heidi Steele
Publisher: Sams Publishing
Published: 2004
Total Pages: 558
ISBN-13: 9780672325564
DOWNLOAD EBOOKWhether new to Word 11 or upgrading from an earlier version, the reader can use the step-by-step tutorial lessons to accomplish everyday Word tasks. (Midwest).
Author: Fiona Rivera
Publisher:
Published: 2013
Total Pages: 512
ISBN-13:
DOWNLOAD EBOOKThe media elements for Sams Teach Yourself Maya in 24 Hours demonstrate key points in the text.
Author: Aram Cookson
Publisher: Sams Publishing
Published: 2016-06-01
Total Pages: 666
ISBN-13: 0134389107
DOWNLOAD EBOOKIn just 24 lessons of one hour or less, learn how to start using Unreal Engine 4 to build amazing games for Windows, Mac, PS4, Xbox One, iOS, Android, the web, Linux–or all of them! Sams Teach Yourself Unreal Engine 4 Game Development in 24 Hours’ straightforward, step-by-step approach shows you how to work with Unreal Engine 4’s interface, its workflows, and its most powerful editors and tools. In just hours you’ll be creating effects, scripting warfare, implementing physics–even developing for mobile devices and HUDs. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Organize new projects and work with the Gameplay Framework Master Unreal’s units and control systems Import 3D models and work with the Static Mesh Editor Create new landscapes and use Unreal’s foliage system Bring characters and creatures to life with the Persona Editor Apply materials and build lighting Integrate and modify audio with the Unreal Sound Cue Editor Craft particle effects and simulate physics Set up and react to player inputs Build levels and entirely new worlds Get started with powerful Blueprint visual scripting system Script an arcade game from start to finish Create events that respond to player actions Spawn Actors during gameplay Design and create action-based encounters Optimize games for mobile devices and touch-based inputs Build menus with Unreal’s UMG UI Designer Prepare your game for deployment Step-by-step instructions carefully walk you through the most common Unreal Engine 4 game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and Exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions. All the project files and assets you'll need are available for download, including "before-and-after" files demonstrating initial setup and proper completion for every exercise.
Author: Mike Geig
Publisher: Sams Publishing
Published: 2021-10-08
Total Pages: 719
ISBN-13: 0137445156
DOWNLOAD EBOOKIn just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2021 game engine at the heart of Inside, Kerbal Space Program, Subnautica, and many other sizzling-hot games! This book's straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success. * Step-by-step instructions carefully walk you through the most common Unity game development tasks. * Four sample game projects illustrate the topics. * Practical, hands-on examples show you how to apply what you learn. * Quizzes and exercises help you test your knowledge and stretch your skills. * Notes and Tips point out shortcuts and solutions. Learn how to... * Get up and running fast with the Unity 2021 game engine and editor * Work efficiently with Unity's graphical asset pipeline * Make the most of lights and cameras * Sculpt stunning worlds with Unity's terrain and environmental tools * Script tasks ranging from capturing input to building complex behaviors * Quickly create repeatable, reusable game objects with prefabs * Implement easy, intuitive game user interfaces * Control players through built-in and custom character controllers * Build realistic physical and trigger collisions * Leverage the full power of Unity's Animation and Timeline systems * Integrate complex audio into your games * Use mobile device accelerometers and multi-touch displays * Build engaging 2D games with Unity's 2D tools and Tilemap * Apply the "finishing touches"and deploy your games
Author: Don Rauf
Publisher: The Rosen Publishing Group, Inc
Published: 2016-12-15
Total Pages: 82
ISBN-13: 1508172994
DOWNLOAD EBOOKThis informative book shows young people just how 3D works in movies, gaming, apps, and social media. It then guides readers on what courses to take to develop their tech skills in the field.
Author: Robert Dunlop
Publisher: Sams Publishing
Published: 1999
Total Pages: 614
ISBN-13: 9780672316340
DOWNLOAD EBOOKGuides the reader through the complicated DirectX APIs, allowing the user to create their own DirectX powered applications featuring smooth 3D graphics and sound. In addition to laying the COM-based DirectX foundation, the book covers animation, DirectSound, DirectMusic, Direct3D, control devices, force feedback controls, and multi-user games.
Author: John Ray
Publisher: Sams Publishing
Published: 2002
Total Pages: 458
ISBN-13: 9780672322846
DOWNLOAD EBOOKSams Teach Yourself Mac OS X in 24 Hours will help new users to understand how the new OS (different from the traditional Mac OS, as well as Windows) will function, and how to use it successfully. The book also explores how to use the native OS X applications that ship with the product. Specifically, the book will teach the reader how to: Install and configure OS X at a basic and advanced level; Make use of Classic, Carbon, and Cocoa programs; Create a network; Use the Unix command line and applications, and much more.
Author:
Publisher:
Published: 2003
Total Pages: 1016
ISBN-13:
DOWNLOAD EBOOKIncludes, beginning Sept. 15, 1954 (and on the 15th of each month, Sept.-May) a special section: School library journal, ISSN 0000-0035, (called Junior libraries, 1954-May 1961). Also issued separately.