The tenth anniversary edition of Mark Siegel's New York Times–bestselling "haunting Gilded Age graphic novel about love, lust, and mermaids." (The Today Show) When a riverboat captain rescues an injured mermaid from the waters of the busiest port in the United States, he unleashes a calamity that only true love—if such a thing is possible—could avert. A mysterious and beguiling love story with elements of Poe, Twain, Hemingway, and Greek mythology, Sailor Twain is a study in romance, atmosphere, and suspense.
Discover a terrifying world in the woods in this collection of five hauntingly beautiful graphic stories that includes the online webcomic sensation “His Face All Red,” in print for the first time. Journey through the woods in this sinister, compellingly spooky collection that features four brand-new stories and one phenomenally popular tale in print for the first time. These are fairy tales gone seriously wrong, where you can travel to “Our Neighbor’s House”—though coming back might be a problem. Or find yourself a young bride in a house that holds a terrible secret in “A Lady’s Hands Are Cold.” You might try to figure out what is haunting “My Friend Janna,” or discover that your brother’s fiancée may not be what she seems in “The Nesting Place.” And of course you must revisit the horror of “His Face All Red,” the breakout webcomic hit that has been gorgeously translated to the printed page. Already revered for her work online, award-winning comic creator Emily Carroll’s stunning visual style and impeccable pacing is on grand display in this entrancing anthology, her print debut.
The groundbreaking National Book Award Finalist and Michael L. Printz Honor Book with more than 3.5 million copies sold, Speak is a bestselling modern classic about consent, healing, and finding your voice. "Speak up for yourself—we want to know what you have to say." From the first moment of her freshman year at Merryweather High, Melinda knows this is a big lie, part of the nonsense of high school. She is friendless, an outcast, because she busted an end-of-summer party by calling the cops. Now nobody will talk to her, let alone listen to her. As time passes, Melinda becomes increasingly isolated and practically stops talking altogether. Only her art class offers any solace, and it is through her work on an art project that she is finally able to face what really happened at that terrible party: she was raped by an upperclassman, a guy who still attends Merryweather and is still a threat to her. Her healing process has just begun when she has another violent encounter with him. But this time Melinda fights back—and refuses to be silent. From Astrid Lindgren Memorial Award laureate Laurie Halse Anderson comes the extraordinary landmark novel that has spoken to millions of readers. Powerful and utterly unforgettable, Speak has been translated into 35 languages, was the basis for the major motion picture starring Kristen Stewart, and is now a stunning graphic novel adapted by Laurie Halse Anderson herself, with artwork from Eisner-Award winner Emily Carroll. Awards and Accolades for Speak: A New York Times Bestseller A National Book Award Finalist for Young People’s Literature A Michael L. Printz Honor Book An Edgar Allan Poe Award Finalist A Los Angeles Times Book Prize Finalist A TIME Magazine Best YA Book of All Time A Cosmopolitan Magazine Best YA Books Everyone Should Read, Regardless of Age
The Creator sat upon the throne, thinking. Behind him stretched the illimitable continent of heaven, steeped in a glory of light and color; before him rose the black night of Space, like a wall. His mighty bulk towered rugged and mountain-like into the zenith, and His divine head blazed there like a distant sun. At His feet stood three colossal figures, diminished to extinction, almost, by contrast -- archangels -- their heads level with His ankle-bone. When the Creator had finished thinking, He said, "I have thought. Behold!" He lifted His hand, and from it burst a fountain-spray of fire, a million stupendous suns, which clove the blackness and soared, away and away and away, diminishing in magnitude and intensity as they pierced the far frontiers of Space, until at last they were but as diamond nailheads sparkling under the domed vast roof of the universe. At the end of an hour the Grand Council was dismissed. They left the Presence impressed and thoughtful, and retired to a private place, where they might talk with freedom. None of the three seemed to want to begin, though all wanted somebody to do it.
Ghosts and other supernatural phenomena are widely represented throughout modern culture. They can be found in any number of entertainment, commercial, and other contexts, but popular media or commodified representations of ghosts can be quite different from the beliefs people hold about them, based on tradition or direct experience. Personal belief and cultural tradition on the one hand, and popular and commercial representation on the other, nevertheless continually feed each other. They frequently share space in how people think about the supernatural. In Haunting Experiences, three well-known folklorists seek to broaden the discussion of ghost lore by examining it from a variety of angles in various modern contexts. Diane E. Goldstein, Sylvia Ann Grider, and Jeannie Banks Thomas take ghosts seriously, as they draw on contemporary scholarship that emphasizes both the basis of belief in experience (rather than mere fantasy) and the usefulness of ghost stories. They look closely at the narrative role of such lore in matters such as socialization and gender. And they unravel the complex mix of mass media, commodification, and popular culture that today puts old spirits into new contexts.
"Siena Cherson Siegel dreamed of being a ballerina. Her love of movement and dedication to the craft earned her a spot at the School of American Ballet.. Siena has worked hard her whole life to be a professional ballet dancer, then makes the difficult decision to quit dancing and tries to figure out what comes next. But what do you do when you have spent your entire life working toward a goal, having that shape your identity, and then decide it's time to move on? How do you figure out what to do with your life? And how do you figure out who you are?"--
The Grapes of Wrath is a novel written by John Steinbeck that tells the story of the Joad family's journey from Oklahoma to California during the Great Depression. The novel highlights the struggles and hardships faced by migrant workers during this time, as well as the exploitation they faced at the hands of wealthy landowners. Steinbeck's writing style is raw and powerful, with vivid descriptions that bring the characters and their surroundings to life. The novel has been widely acclaimed for its social commentary and remains a classic in American literature. Despite being published over 80 years ago, the novel still resonates with readers today, serving as a reminder of the importance of empathy and compassion towards those who are less fortunate.
This study focuses on the complex relations between author, publisher and contemporary reading public in 19th-century America; in particular, the emergence of Irving and Cooper as America's first successful literary entrepreneurs, how Poe's and Melville's successes and failures affected their writing, the popularization of poetry in the 1830s and 1840s, the role of the literary magazine in the 1840s and 1850s, and the beginnings of book promotion. It pays particular attention to the way social and economic forces helped to shape literary works.
Think Star Wars meets Avatar: The Last Airbender! Kazu Kibuishi (AMULET) says this graphic novel adventure is "a magical journey, as fun as it is beautiful!" In book 4, Oona Lee arrives on Salassandra determined to light the yellow beacon and continue her quest to save the Five Worlds from the evil Mimic's influence. But the beacon is encased in amber! An ancient clue says that Oona and her friends must seek out the Amber Anthem to succeed. Meanwhile, Stan Moon sends an evil Jax robot to assassinate Oona and hunts down An Tzu himself. Turns out, as An Tzu fades away from his Vanishing Illness, he's becoming someone else--someone who could tip the scales in the battle for the Five Worlds!
Gary Panter began imagining Dal Tokyo, a future Mars that is terraformed by Texan and Japanese workers, as far back as 1972, appropriating a friend’s idea about “cultural and temporal collision” (The “Dal” is short for Dallas).Why Texan and Japanese? Panter says, “Because they are trapped in Texas, Texans are self-mythologizing. Because I was trapped in Texas at the time, I needed to believe that the broken tractor out back was a car of the future. Japanese, I’ll say, because of the exotic far-awayness of Japan from Texas, and because of the Japanese monster movies and woodblock prints that reached out to me in Texas. Japanese monster movies are part of the fabric of Texas.”In 1983, Panter finally got a chance to fully explore this world, and share it with an audience, when the L.A. Reader published the first 63 strips. A few years later, the Japanese reggae magazine Riddim picked up the strip, and Panter continued the saga of Dal Tokyo in monthly installments for over a decade.But none of these conceptual descriptions will prepare the reader for the confounding visual and verbal richness of Dal Tokyo, as Panter’s famous “ratty line” collides and colludes with near-Joycean wordplay, veering from more or less intelligible jokes to dizzying non-sequiturs to surreal eruptions that can engulf the entire panel in scribbles. One doesn't read Dal Tokyo; one is absorbed into it and spit out the other side.