S is for Street Games

S is for Street Games

Author: Sydney White Joshua

Publisher: FriesenPress

Published: 2022-12-14

Total Pages: 33

ISBN-13: 1039134874

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Follow Cindy and Wade through a hot New York City summer as their family gears up for a move to Long Island. Cindy loves life in the city, particularly the games she and her friends play in their neighborhood. There’s no way Long Island can compare—right? S is for Street Games takes readers through the alphabet with urban and suburban sights and sounds and plenty of retro games.


Children's Games in Street and Playground

Children's Games in Street and Playground

Author: Iona Archibald Opie

Publisher: Oxford University Press, USA

Published: 1984

Total Pages: 371

ISBN-13: 9780192814890

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An account of the games which children between the ages of six and twelve invent or perform out-of-doors for their own enjoyment


Party Games

Party Games

Author: R. L. Stine

Publisher: St. Martin's Griffin

Published: 2014-09-30

Total Pages: 286

ISBN-13: 1466856513

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R. L. Stine's hugely successful young adult horror series Fear Street is back! With more than 80 million copies sold around the world, Fear Street is one of the bestselling young adult series of all time. Now, with Party Games, R.L. Stine revives this phenomenon for a new generation of teen readers, and the announcement of new Fear Street books caused a flurry of excitement both in the press and on social media, where fans rejoiced that the series was coming back. Her friends warn her not to go to Brendan Fear's birthday party at his family's estate on mysterious Fear Island. But Rachel Martin has a crush on Brendan and is excited to be invited. Brendan has a lot of party games planned. But one game no one planned intrudes on his party—the game of murder. As the guests start dying one by one, Rachel realizes to her horror that she and the other teenagers are trapped on the tiny island with someone who may want to kill them all. How to escape this deadly game? Rachel doesn't know whom she can trust. She should have realized that nothing is as it seems... on Fear Island. R.L. Stine makes his triumphant return to Shadyside, a town of nightmares, shadows, and genuine terror, and to the bestselling series that began his career writing horror for the juvenile market, in the new Fear Street book Party Games.


The Child and Childhood in Folk Thought

The Child and Childhood in Folk Thought

Author: Alexander Francis Chamberlain

Publisher: IndyPublish.com

Published: 1896

Total Pages: 484

ISBN-13:

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1896. The Child in Primitive Culture. Contents: Child-Study; The Child's Tribute to the Mother; The Child's Tribute to the Father; The Name Child; The Child in the Primitive Laboratory; The Bright Side of Child-Life: Parental Affection; Childhood the Golden Age; Children's Food; Children's Souls; Children's Flowers, Plants, and Trees; Children's Animals, Birds, etc.; Child-Life and Education in General; The Child as Member and Builder of Society; The Child as Linguist; The Child as Actor and Inventor; The Child as Poet and Musician; The Child as Teacher and Wiseacre; The Child as Judge; The Child as Oracle-Keeper and Oracle-Interpreter; The Child as Weather-Maker; The Child as Healer and Physician; The Child as Shaman and Priest; The Child as Hero, Adventurer, etc.; The Child as Fetich and Divinity; The Child as God: The Christ-Child; Proverbs, Sayings, etc., about Parents, Father and Mother; Proverbs, Sayings, etc., about the Child, Mankind, Genius; Proverbs, Sayings, etc., about Mother and Child; Proverbs, Sayings, etc., about Father and Child; Proverbs, Sayings, etc., about Childhood, Youth, and Age; and Proverbs, Sayings, etc., about the Child and Childhood.


Street Games

Street Games

Author: Richard M. Abrams

Publisher: Xlibris Corporation

Published: 2012-11-29

Total Pages: 120

ISBN-13: 1479733474

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RICHARD M. ABRAMS, a retired U.C. Berkeley professor of modern U.S. history, recreates the many games, some of them now all-but extinct, played in the city streets daily by boys and girls during the turbulent era of the Great Depression, the Second World War, and the increasingly prosperous post-war environment. Abrams was born in Brooklyn in 1932 when cramped urban living quarters were commonplace, and limited income constricted access to organized sports venues and equipment. His was "an outdoor generation" forced to depend on inventive use of scarce resources. From many conversations over the years with his children, colleagues, friends, and students, he came to realize how few people today have any idea of the kinds of recreation that filled daily life for young city people in the years of his own youth. Street Games is a combination of Abrams's reminiscences of the games he played and his placement of those activities in the social history of the period, often highlighting its contrast with the world we know today. The work is compelling, informative, and fast-paced in its description of a mostly lost piece of history. It is also fascinating for its speculations about such things as the hidden meaning of "It" in games of tag, the small regard for safety (helmets? face masks? seat belts?), and the complex character of racism and ethnic tensions in those times. One reader of the manuscript remarked, “I have not read in many years anything that gave me so much pure, sustained pleasure.” RICHARD M. ABRAMS was educated in the public schools of Brooklyn. He earned his BA, MA, and Ph.D. degrees at Columbia University. He began his teaching career at Columbia in 1957. He moved to the University of California in Berkeley in 1961, where he taught until retiring in 2007. He is married to Marcia Ash Abrams, and they have three children and four grandchildren. He has been a visiting professor of history in London, Moscow, Beijing, and Innsbruck, and has lectured widely in Europe and Asia. His other books include: Conservatism in a Progressive Era; The Burdens of Progress; and most recently, America Transformed.


Molly's Game

Molly's Game

Author: Molly Bloom

Publisher: William Collins

Published: 2017-10-05

Total Pages: 272

ISBN-13: 9780008278366

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A SUNDAY TIMES BESTSELLER NOW A MAJOR MOTION PICTURE WRITTEN AND DIRECTED BY AARON SORKIN, AND STARRING JESSICA CHASTAIN, IDRIS ELBA, KEVIN COSTNER AND MICHAEL CERA The true story of the 26-year-old woman behind the most exclusive, high-stakes underground poker game in the world When Molly Bloom was a little girl in a small Colorado town, she dreamed of a life without rules and limits, a life where she didn't have to measure up to anyone or anything - where she could become whatever she wanted. She ultimately got more than she ever could have bargained for. In Molly's Game, she takes you through her adventures running an exclusive private poker game catering to Hollywood royalty like Leonardo DiCaprio and Ben Affleck, athletes, billionaires, politicians and financial titans. With rich detail, Molly describes a world of glamour, privilege and secrecy in which she made millions, lived the high life and fearlessly took on the Russian and Italian mobs - until she met theone adversary she could not outsmart: the UnitedStates government.


Understanding Video Game Music

Understanding Video Game Music

Author: Tim Summers

Publisher: Cambridge University Press

Published: 2016-09-08

Total Pages: 265

ISBN-13: 1108107761

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Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.


Citizenship, Subversion, and Surveillance in U.S. Ports

Citizenship, Subversion, and Surveillance in U.S. Ports

Author: Johnathan Thayer

Publisher: Springer Nature

Published: 2024-01-22

Total Pages: 198

ISBN-13: 3031456181

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This book argues first, that the forces of industrialization that transformed ship technology simultaneously transformed the working-class lives of merchant seamen, intensifying class conflict and producing collective networks of subversion and resistance within the urban borderland spaces of sailortowns in which sailors fought to maintain control over their mobility, agency, and rights. Second, that given their social, cultural, economic, geographic, and legal marginalization, merchant seamen have occupied essential roles at the parameters of US urban, legal, labor, immigration, and wartime history. Third, that the constellation of these histories, embedded in the encounters and negotiations that merchant seamen provoked along the nation’s coastlines and sailortowns, collectively represents a unique and essential perspective on the history of US citizenship.