Diego’s down under in Australia when he finds a little koala who has wandered very far from home. Will you help Diego bring the little koala back to his mommy? Let’s go!
They're cute, they're furry, they live in a pouch—they're baby koalas! Did you know that a baby koala cannot see or hear when it is born? Or that a newborn joey is about the size of a jelly bean? Uncover more fascinating facts about baby koalas, from what their habitat is like and what they eat to what their scientific name is in this bright, colorful book.
After a meteor crashes in Australia’s outback, the radiation spreads into the leaves that Koalas eat. A group of American tourists who are visiting a sheep station have to fight for their lives when they are attacked by bloodthirsty mutant Killer Koalas.
What’s not to love about a cute, cuddly...creepy toy koala? This is the story of a boy and the stuffed animal he just can’t seem to shake. Adam does not like Koala. Koala is a little creepy. Adam tries explaining this to his parents. He tries putting Koala away—far away. He tries taking Koala on a long, long walk. Nothing works. Will Adam ever be rid of Koala? This darkly funny debut picture book from Sean Ferrell and Charles Santoso celebrates imagination and bravery while addressing a universal childhood dilemma: what to do about that one stuffed animal who just won’t stop staring at you.
It's raining, it's pouring. And Daddy is snoring. Mummy is working. Oh, EVERYTHING'S BORING. What can Ruby Roo do on a rainy day? Use her imagination! This jaunty, thrilling rhyming text sees these two intrepid explorers jet off to the jungle in their cardboard seaplane, and swing through the exotic pot plant canopy . . . encountering some strangely familiar characters on their way! Packed with humour, colour and adventure - and with tons of 'clues' for children to spot - this is the latest picture book sensation from Pip Jones and superstar illustrator, Laura Hughes.
With a seemingly permanent half-smile on their face, koalas are appealing to boys and girls alike. Filled with adorable photos, and carefully leveled text, this level 1 reader introduces beginning readers to these furry creatures, from cub to adult, exploring where they live, what they eat, and even the way they say "hello"—by touching noses! National Geographic supports K-12 educators with ELA Common Core Resources. Visit www.natgeoed.org/commoncore for more information.
This book, fully updated for Android Studio Koala Feature Drop (2024.1.2) and the new UI, teaches you how to develop Android-based applications using the Kotlin programming language. This book begins with the basics and outlines how to set up an Android development and testing environment, followed by an introduction to programming in Kotlin, including data types, control flow, functions, lambdas, and object-oriented programming. Asynchronous programming using Kotlin coroutines and flow is also covered in detail. Chapters also cover the Android Architecture Components, including view models, lifecycle management, Room database access, content providers, the Database Inspector, app navigation, live data, and data binding. More advanced topics such as intents are also covered, as are touch screen handling, gesture recognition, and the recording and playback of audio. This book edition also covers printing, transitions, and foldable device support. The concepts of material design are also covered in detail, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers, and collapsing toolbars. Other key features of Android Studio and Android are also covered in detail, including the Layout Editor, the ConstraintLayout and ConstraintSet classes, MotionLayout Editor, view binding, constraint chains, barriers, and direct reply notifications. Chapters also cover advanced features of Android Studio, such as App Links, Gradle build configuration, in-app billing, and submitting apps to the Google Play Developer Console. Assuming you already have some programming experience, are ready to download Android Studio and the Android SDK, have access to a Windows, Mac, or Linux system, and have ideas for some apps to develop, you are ready to get started.
This book brings together researchers in linguistics, computer science, psychology and cognitive science to investigate how motion is encoded in language. Part I considers the parameters of the field, while part II looks at the way in which spatial scale or granularity plays a role in the encoding of motion in language.
This book, fully updated for Android Studio Koala Feature Drop (2024.1.2) and the new UI, teaches you how to develop Android-based applications using the Java programming language. This book begins with the basics and outlines how to set up an Android development and testing environment, followed by an overview of areas such as tool windows, the code editor, and the Layout Editor tool. An introduction to the architecture of Android is followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. Chapters also cover the Android Architecture Components, including view models, lifecycle management, Room database access, content providers, the Database Inspector, app navigation, live data, and data binding. More advanced topics such as intents are also covered, as are touch screen handling, gesture recognition, and the recording and playback of audio. This book edition also covers printing, transitions, and foldable device support. The concepts of material design are also covered in detail, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers, and collapsing toolbars. Other key features of Android Studio and Android are also covered in detail, including the Layout Editor, the ConstraintLayout and ConstraintSet classes, MotionLayout Editor, view binding, constraint chains, barriers, and direct reply notifications. Chapters also cover advanced features of Android Studio, such as App Links, Gradle build configuration, in-app billing, and submitting apps to the Google Play Developer Console. Assuming you already have some Java programming experience, are ready to download Android Studio and the Android SDK, have access to a Windows, Mac, or Linux system, and have ideas for some apps to develop, you are ready to get started.
The aim of CoreGRID is to strengthen and advance scientific and technological excellence in the area of Grid and Peer-to-Peer technologies in order to overcome the current fragmentation and duplication of effort in this area. To achieve this objective, the workshop brought together a critical mass of well-established researchers from a number of institutions which have all constructed an ambitious joint program of activities. Priority in the workshop was given to work conducted in collaboration between partners from different research institutions and to promising research proposals that could foster such collaboration in the future.