Rolling Dice

Rolling Dice

Author: Beth Reekles

Publisher: Delacorte Press

Published: 2013-08-29

Total Pages: 355

ISBN-13: 0385378726

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Rolling Dice is the second cool, sexy YA romance from seventeen-year-old Wattpad sensation and author of The Kissing Booth, Beth Reekles. They say that the higher you climb, the harder you fall--and Madison Clarke will do anything to keep her new life from crumbling to pieces. Moving from a small town in Maine to Florida, Madison seizes the opportunity to reinvent herself. In Maine she was a "loser," so when the popular kids at her new school decide to take her under their wing, she jumps at the chance. A hot boyfriend, parties, friends . . . If only there wasn't the slight problem of her friendship with Dwight, a cute, funny but totally nerdy guy in Madison's physics class. She can't deny he's fun to spend time with--when no one else is looking. Running from her past and stumbling through the present, what choices lie ahead for Madison in her new life in Florida? From the author of The Kissing Booth, Beth Reekles captures how much it takes to reinvent yourself and not leave behind your own sense of integrity. Readers will laugh, empathize, and cheer on Madison as she figures out things.


Rolling the Dice!

Rolling the Dice!

Author: Myra Mounds

Publisher: Xlibris Corporation

Published: 2015-07-09

Total Pages: 121

ISBN-13: 1456859218

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In life we dont always get second chances. Some of us go through life never coming into the knowledge of Christ. This book is a real life story about a young teen girl who kept Rolling the Dice and crapping out. Then she finally realized that the way to win in life is with God. A lot of people believe in luck there is no such thing. Faith, and Gods Love is all you need. We have to believe and trust him every day. It is a lifestyle not something short term. This book is for teens, but Im sure adults will gain from it as well. All of us can relate to something in it. You will read about love, hurt, dating, rejection from a parent, having a child as a teenager, and matrimony at an early age. You will find out about courage, self-motivation, achieving goals, and having faith as small as a mustard seed believing that a child after being diagnosed with cancer would survive. You will read testimonies about different people lives, and prayers that they have for teens to encourage them to follow God.


A Roll of the Dice

A Roll of the Dice

Author: Stéphane Mallarmé

Publisher:

Published: 2024-04-16

Total Pages: 0

ISBN-13: 9781950268948

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A contemporary and authentically designed translation of one of Stéphane Mallarmé's most famous poems.


The Dice Man

The Dice Man

Author: Luke Rhinehart

Publisher: Abrams

Published: 1998-05-01

Total Pages: 347

ISBN-13: 1590207041

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“One of the fifty most influential books of the last half of the twentieth century,” a comic novel about a therapist making life choices by rolling dice. (BBC) The cult classic that can still change your life . . . Let the dice decide! This is the philosophy that changes the life of bored psychiatrist Luke Rhinehart―and in some ways changes the world as well. Because once you hand over your life to the dice, anything can happen. Entertaining, humorous, scary, shocking, subversive, The Dice Man is one of the cult bestsellers of our time. “A fine piece of fiction . . . touching, ingenious and beautifully comic.” —Anthony Burgess, author of A Clockwork Orange “Luke Rhinehart and THE DICE MAN have launched a psychiatric revolution.” —London Sunday Telegraph “A blackly comic amusement park of a book.” —TIME Magazine “Weird, hilarious . . . an outlandishly enjoyable book.” —St. Louis Post-Dispatch “Witty reckless clever . . . . a caper at the edge of nihilism.” —LIFE Magazine “Brilliant . . . much like CATCH-22 . . . the sex extra-juicy.” —The Houston Post “Outrageously funny.” —Fort Worth Star-Telegram “Hilarious and well-written . . . A brilliant summary of modern nihilism. Dice living will be popular, no doubt of that.” —Time Out (London)


Dice Games Properly Explained

Dice Games Properly Explained

Author: Reiner Knizia

Publisher: Blue Terrier Press

Published: 2010

Total Pages: 226

ISBN-13: 9780973105216

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World-renowned game designer Reiner Knizia has written the absolute classic on dice games and strategies. Straightforward and easy-to-read, this little gem gives detailed instructions, comprehensive odds, and insightful strategies on nearly 150 dice games and variations-several of which appear only within these pages.


Don't Just Roll the Dice

Don't Just Roll the Dice

Author: Neil Davidson

Publisher: Red Gate Books

Published: 2009

Total Pages: 84

ISBN-13: 9781906434380

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How do you price your software? Is it art, science or magic? How much attention should you pay to your competitors? This short handbook will provide you with the theory, practical advice and case studies you need to stop yourself from reaching for the dice. Table of Contents Chapter 01: Some - but not too much - Economics Chapter 02: Pricing Psychology: What is your product worth? Chapter 03: Pricing Pitfalls Chapter 04: Advanced Pricing Chapter 05: What your price says about you (and how to change it) Why read this book? "At Business of Software 2007 Michael Pryor held an impromptu session on how to price your software. So many people turned up, and so many people kept on arriving, that by the time they d introduced themselves there was no time left to talk about software pricing. I ve had similar experiences; in fact, How do I price my software? is probably the most common question I m asked by software entrepreneurs and product managers. This handbook is an attempt to answer that question." Neil Davidson, Author. About the Author Neil Davidson is co-founder and joint CEO of Red Gate Software. Red Gate was founded in 1999 and now employs some 150 people. It was Cambridge News business of the year in 2006 and has been in the Sunday Times top 100 companies to work for three years running. It was founded with no VC money and little debt. Neil is also founder of the annual Business of Software conference and runs the Business of Software social network.


Rolling the Iron Dice

Rolling the Iron Dice

Author: Scot Macdonald

Publisher: Praeger

Published: 2000-07-30

Total Pages: 0

ISBN-13: 0313314217

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Annotation Analyzes of the influence of historical analogies on Anglo-American decision making during four regional crises of the 1950s that involved the possible use of force: Korea, Iran, Suez, and Lebanon/Jordan.


36 New Dice Games

36 New Dice Games

Author: Kenneth P Langer

Publisher: Lulu.com

Published: 2018-04-10

Total Pages: 192

ISBN-13: 0989925781

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Turn off the virtual and return to the actual. In a world of virtual reality, virtual friends, and digital anonymity, there are still those who enjoy playing real games with real people. No matter how complex a video game may be there is no substitute for face-to-face interaction with friends around a table full of fun and playful game elements. And there is nothing more iconic to tabletop games than dice: plain dice, colorful dice, tiny dice with dots, polyhedral dice, lawn dice, and many other shapes and types of dice are an important part of the generation of chance elements that make games surprising and exciting. In this book, you will find 36 brand new games that use all kinds of dice in a variety of standard and unique ways. So, grab some friends, pull out a great big bag of colorful dice, play some games, and make some actual memories.


Rules of Play

Rules of Play

Author: Katie Salen Tekinbas

Publisher: MIT Press

Published: 2003-09-25

Total Pages: 689

ISBN-13: 0262299933

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Gain a deeper understanding of games and game design through 18 pioneering frameworks—with examples from board games, computer games, video games, and more. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like “play,” “design,” and “interactivity.” They look at games through a series of 18 “game design schemas,” or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.


Land of Lisp

Land of Lisp

Author: Conrad Barski

Publisher: No Starch Press

Published: 2010-10-15

Total Pages: 508

ISBN-13: 1593273495

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Lisp has been hailed as the world’s most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over—Land of Lisp brings the power of functional programming to the people! With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries of Common Lisp. You’ll start with the basics, like list manipulation, I/O, and recursion, then move on to more complex topics like macros, higher order programming, and domain-specific languages. Then, when your brain overheats, you can kick back with an action-packed comic book interlude! Along the way you’ll create (and play) games like Wizard Adventure, a text adventure with a whiskey-soaked twist, and Grand Theft Wumpus, the most violent version of Hunt the Wumpus the world has ever seen. You'll learn to: –Master the quirks of Lisp’s syntax and semantics –Write concise and elegant functional programs –Use macros, create domain-specific languages, and learn other advanced Lisp techniques –Create your own web server, and use it to play browser-based games –Put your Lisp skills to the test by writing brain-melting games like Dice of Doom and Orc Battle With Land of Lisp, the power of functional programming is yours to wield.