Offers a focal point in lessons integrating the four skills. Gives experienced teachers fresh ideas, and less experienced teachers lots of practical support.
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
Welcome to the ultimate English-language guide for one of the most popular Japanese anime shows of all times! Sailor Moon is a hit with boys and girls of all ages, and is watched on Cartoon Network's popular "Toonami" programming block every day by over one million viewers. This book offers a comprehensive Sailor Moon resource and reference section, including episode summaries, character bios, and series analysis in a clear and easy to read format.
This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.
Role-playing games is the genre that most meticulously evokes a parallel life for the player-not infrequently down to the detail of what kind of wine is in their hip flask. In addition to the gameplay and simulation aspects of this genre, "Game Guru: Role-Playing Games" looks at the conventions that underlie it-the threat of evil, the archetypal playground of the sword-and-sorcery setting, and so on. With hundreds of examples and in-depth interviews with the experts, this book reveals the secrets to what makes great games compelling and successful. Whether you are a professional or a die-hard role-playing gamer, you'll be intrigued by the clear analysis of play balance, character and level design, learning curves, risk versus reward, puzzles, scale and scope, catch-up effects, symmetry, and many other aspects of game theory. This book gives you the insight you are searching for to enrich your gaming experience.
A young gymnast crushes on an older, more talented teammate while contending with her overworked mother. A newly queer twenty-something juggles two intimate relationships--with a slippery anarchist lover and an idiosyncratic meals-on-wheels recipient. A queer metal band's summer tour unravels amid the sticky heat of the Northeastern US. A codependent listicle writer becomes obsessed with a Japanese ASMR channel. The stories in Personal Attention Roleplay are propelled by queer loneliness, mixed-race confusion, late capitalist despondency, and the pitfalls of intimacy. Taking place in Montreal, Toronto, and elsewhere, they feature young Asian misfits struggling with the desire to see themselves reflected--in their surroundings, in others, online. Chau Bradley's precise language and investigation of our more troubling motivations stand out in this wryly funny debut, through stories that hint at the uncanny while remaining grounded in the everyday.
Based on such major games as Dungeons & Dragons, Top Secret, and Traveler, this book offers tips, tactics, and strategies for improving participation in any role-playing game and advice on getting started, reading rules, and character creation
Role Play underpins all development and learning in young children. Practice Guidance for the Early Years Foundation Stage (2008, page 7). Learning through play is at the heart of the EYFS, and this series aims to give the practitioner as many play ideas as possible to support children's learning.
Role play, or simulation, techniques are used as important tools in many contexts and disciplines, including research, psychotherapy, organizational change and education. Role play is generally characterized as a method to approximate real life' experiences in certain settings, yet the results can be disappointing due to lack of knowledge and understanding of the techniques involved. Amply illustrated through helpful and practical vignettes, this wide-ranging volume provides an explanation of role play theory and practice. Readers are shown how role play differs from other experimental or therapeutic techniques, and are introduced to the key requirements of good technique. The author does not offer a recipe book of solutions, but surveys the literature to offer a solid theoretical grasp of the subject.