Rick Sanchez has always known he was destined for greater things. When that greater thing calls, will he be ready to answer? Rick is recruited to join a galactic rebellion, forming a bond with a ragtag group of freedom fighters, mystics, and mercenaries. Can this team of would-be heroes overthrow the Galactic Federation?
Experience an astounding new story in the world of the BAFTA-winning, critically-acclaimed videogame Life is Strange, as Max and Chloe return to Arcadia Bay to face an impossible decision – with truly epic consequences. Following on from one possible ending of the much-loved game, this all-new story, Life is Strange: Dust, finds aspiring photographer Max Caulfield and best friend Chloe Price struggling to build a new life, one year after the shocking events of the storm that swept through Arcadia Bay. When Max seemingly starts travelling in time without her knowledge or control, she and Chloe must return to where their journey began – to uncover the truth, set things right, and confront the ghosts of the past. Collects Life is Strange #1-4. “A must for anyone who experienced the original Life is Strange story.” – Flickering Myth “Claudia Leonardi perfectly captures the tone of the original series.” – Gamespew “Emma Vieceli does an excellent job capturing the personality of Chloe and Max. A worthy sequel!” – ComicBook.com “It’s awesome to return to the adventures of Max and Chloe!” – n3rdabl3
Rick Sanchez was once a happy, young NASA engineer…buckle in for the backstory on how a galactic rebellion and the discovery of infinite parallel universes made Rick into the jaded nihilist we know and love. Rick Sanchez has always known he was destined for greater things. When that greater thing calls, will he be ready to answer? Rick is recruited to join a galactic rebellion, forming a bond with a ragtag group of freedom fighters, mystics, and mercenaries. Can this team of would-be heroes overthrow the Galactic Federation?
ZIM and his filthy evil ways have been gone for what feels like years. But Dib KNOWS the alien menace will rear his head again, and he won't leave the house, or his 900 security monitors, until it happens. And it WILL happen. Oh, it WILL.
This atmospheric and stylish mystery set in the Appalachian region is perfect for fans of Twin Peaks, The X-Files, and Sons of the Devil. When Beth Wills comes to Silk Hills, a small Appalachian town that's seen better days since the mines were abandoned, she expected a bit of culture shock... But not like this! Beth is someone who has a talent for finding people who don't want to be found, and when she's called to Silk Hills by a local titan of industry, she can tell that something's not right. Little does she know... Silk Hills was once booming, but the only reason people tend to come through town anymore is to buy Mothman merchandise. Before long, Beth finds out just how wrong things can get in the woods, as her search for a missing troubled youth finds her running afoul of the local drug trade, too-friendly creepers, a very sinister deer, and psychoactive moth dust.
Trapped in a virtual prison, the Robins must face down their own gauntlet of bad memories. Every step they take places them further and further into their fabricated realities with no escape in sight! Can the Robins break free from their tragic pasts, or will they be lost to their former lives forever?
The only thing standing between an insane, heavily armed Peacekeeper-01 and a high body count in Gotham City is Batman. Their first bout didn’t go well for the Dark Knight, but the city is on the line and he can’t let the Scarecrow’s master plan come to fruition…and whose side is Miracle Molly truly on? The penultimate chapter of “Fear State”! Backup: With the Bat comms unreliable, Oracle has instructed the Batgirls to stay in the Clock Tower while she and Nightwing investigate who’s behind the Oracle Network hacks. But with the Magistrate’s forces instructed to attack the Clock Tower, will the Batgirls make it out before it’s too late?
After a shocking tragedy strikes the Bat-Family and Montoya takes the reins, Babs defies the GTO and goes rogue in the hunt for Azrael. When her new methods prove almost too effective, Batman intervenes-leaving Harley to her own devices in the wake of her own emergency.
The Batgirls have enough evidence to expose Tutor for his crimes: his underground art gallery of stolen goods. But will Steph be pulled into a hypnotic trance again like last time? Meanwhile, get ready for magical bookstores, a kick-butt fight scene, and to top it all off, Babs gets asked on…a date…with an ex? Also: first appearance of new villain SPELLBINDER!