Game Theory and the Law

Game Theory and the Law

Author: Douglas G. Baird

Publisher: Harvard University Press

Published: 1994

Total Pages: 348

ISBN-13: 9780674341111

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This book is the first to apply the tools of game theory and information economics to advance our understanding of how laws work. Organized around the major solution concepts of game theory, it shows how such well known games as the prisoner's dilemma, the battle of the sexes, beer-quiche, and the Rubinstein bargaining game can illuminate many different kinds of legal problems. Game Theory and the Law highlights the basic mechanisms at work and lays out a natural progression in the sophistication of the game concepts and legal problems considered.


Laws of the Game

Laws of the Game

Author: Manfred Eigen

Publisher: Princeton University Press

Published: 1993-04-11

Total Pages: 372

ISBN-13: 9780691025667

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Using game theory and examples of actual games people play, Nobel laureate Manfred Eigen and Ruthild Winkler show how the elements of chance and rules underlie all that happens in the universe, from genetic behavior through economic growth to the composition of music. To illustrate their argument, the authors turn to classic games--backgammon, bridge, and chess--and relate them to physical, biological, and social applications of probability theory and number theory. Further, they have invented, and present here, more than a dozen playable games derived from scientific models for equilibrium, selection, growth, and even the composition of RNA.


Rules of Play

Rules of Play

Author: Katie Salen Tekinbas

Publisher: MIT Press

Published: 2003-09-25

Total Pages: 680

ISBN-13: 9780262240451

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.


Game Laws for the Season 1926-27

Game Laws for the Season 1926-27

Author: Talbott Denmead

Publisher:

Published: 1926

Total Pages: 48

ISBN-13:

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"The twenty-seventh annual summary by the Department of Agriculture of Federal and other game laws and regulations is here presented for the use of law-enforcement officials, sportsmen, conservationists, and others, as an aid in the administration of the migratory-bird treaty and Lacey Acts. The provisions as set forth furnish a brief and convenient synopsis of the laws. Provisions relating to methods of capture, game refuges, enforcement of laws, disposition of fees and fines, and minor matters are omitted, as also are texts of Federal and Canadian laws and regulations relating to birds and game." -- p. ii