Representations of Classical Greece in Theme Parks

Representations of Classical Greece in Theme Parks

Author: Filippo Carlà-Uhink

Publisher: Bloomsbury Publishing

Published: 2020-04-16

Total Pages: 281

ISBN-13: 1474297862

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Theme park studies is a growing field in social and cultural studies. Nonetheless, until now little attention has been dedicated to the choice of the themes represented in the parks and the strategies of their representation. This is particularly interesting when the theme is a historical one, for example ancient Greece. Which elements of classical Greece find their way into a theme park and how are they chosen and represented? What is the “entertainment” element in ancient Greek history, culture and myth, which allows its presence in commercial structures aiming to people's fun? How does the representation of Greece change against different cultural backgrounds, e.g. in different European countries, in the USA, in China? This book frames a discussion of these representations within the current debates about immersive spaces, uses of history and postmodern aesthetics, and analyses how ancient Greece has been represented and made “enjoyable” in seven different theme parks across the world, providing an original and ground-breaking contribution to theme park studies and classical reception.


Ancient Greece and Rome in Videogames

Ancient Greece and Rome in Videogames

Author: Ross Clare

Publisher: Bloomsbury Publishing

Published: 2021-06-03

Total Pages: 241

ISBN-13: 135015721X

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This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”.


A Companion to Ancient Greece and Rome on Screen

A Companion to Ancient Greece and Rome on Screen

Author: Arthur J. Pomeroy

Publisher: John Wiley & Sons

Published: 2017-06-01

Total Pages: 553

ISBN-13: 1118741447

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A comprehensive treatment of the Classical World in film and television, A Companion to Ancient Greece and Rome on Screen closely examines the films and TV shows centered on Greek and Roman cultures and explores the tension between pagan and Christian worlds. Written by a team of experts in their fields, this work considers productions that discuss social settings as reflections of their times and as indicative of the technical advances in production and the economics of film and television. Productions included are a mix of Hollywood and European spanning from the silent film era though modern day television series, and topics discussed include Hollywood politics in film, soundtrack and sound design, high art and low art, European art cinemas, and the ancient world as comedy. Written for students of film and television as well as those interested in studies of ancient Rome and Greece, A Companion to Ancient Greece and Rome on Screen provides comprehensive, current thinking on how the depiction of Ancient Greece and Rome on screen has developed over the past century. It reviews how films of the ancient world mirrored shifting attitudes towards Christianity, the impact of changing techniques in film production, and fascinating explorations of science fiction and technical fantasy in the ancient world on popular TV shows like Star Trek, Babylon 5, Battlestar Galactica, and Dr. Who.


Outside Archaeology

Outside Archaeology

Author: Christine Finn

Publisher: British Archaeological Reports Oxford Limited

Published: 2001

Total Pages: 126

ISBN-13:

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Fourteen enjoyable papers, from the Theoretical Archaeology Conference held in Oxford in December 2000, which reflect on the relationship between archaeology and the `outside world' and investigate the meaning of archaeology to the general public and the relevance of archaeology to society.


Between the Empires

Between the Empires

Author: Patrick Olivelle

Publisher: Oxford University Press

Published: 2006-08-03

Total Pages: 552

ISBN-13:

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This volume is the result of an international conference organized by the South Asia Institute at the University of Texas. Patrick Olivelle has collected and edited the best papers to emerge from the conference. Part I of the book looks at what can be construed from archeological evidence. Part II concerns itself with the textual evidence for the period. Taken together, these essays offer an unprecedented look at Indian culture and society in this distant epoch.


Brill's New Pauly

Brill's New Pauly

Author: Manfred Landfester

Publisher:

Published: 2006

Total Pages: 644

ISBN-13:

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Brill's New Pauly, Classical Tradition consists of five volumes (Classical Tradition, I-V) uniquely concerned with the long and influential aftermath of antiquity and the process of continuous reinterpretation and revaluation of the ancient heritage, including the history of classical scholarship.


Ancient Greece and China Compared

Ancient Greece and China Compared

Author: G. E. R. Lloyd

Publisher: Cambridge University Press

Published: 2018-01-11

Total Pages: 447

ISBN-13: 1108340326

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Ancient Greece and China Compared is a pioneering, methodologically sophisticated set of studies, bringing together scholars who all share the conviction that the sustained critical comparison and contrast between ancient societies can bring to light significant aspects of each that would be missed by focusing on just one of them. The topics tackled include key issues in philosophy and religion, in art and literature, in mathematics and the life sciences (including gender studies), in agriculture, city planning and institutions. The volume also analyses how to go about the task of comparing, including finding viable comparanda and avoiding the trap of interpreting one culture in terms appropriate only to another. The book is set to provide a model for future collaborative and interdisciplinary work exploring what is common between ancient civilisations, what is distinctive of particular ones, and what may help to account for the latter.


Aesthetic Experiences and Classical Antiquity

Aesthetic Experiences and Classical Antiquity

Author: Jonas Grethlein

Publisher: Cambridge University Press

Published: 2017-11-02

Total Pages: 317

ISBN-13: 110719265X

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This book investigates the nature of aesthetic experience with the help of ancient material, exploring our responses to both narratives and images.