Replay 428 winning chess with the white pieces against the high chess software + All the chess rules and much more

Replay 428 winning chess with the white pieces against the high chess software + All the chess rules and much more

Author: J.C. Grenon

Publisher: Lulu.com

Published: 2016-03-13

Total Pages: 330

ISBN-13: 1329970764

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For beginners to chess master. How to win 428 chess in playing with the white pieces against the chess game software of top level. Full description of these 428 winning chess, with the pictures of the pieces and all the chess game rules with full of diagrams in order to illustrate the chess game rules and much more are included in this chess game book. In order to win against the chess game software of top level, you must do many sacrifices; without that, it's almost impossible to win against. Replay these 428 winning chess and you will understand that reality ! At the chess game, the russian empire is on the wane !


Replay 809 winning chess against the high chess software + All the chess rules and much more

Replay 809 winning chess against the high chess software + All the chess rules and much more

Author: J.C. Grenon

Publisher: Lulu.com

Published: 2016-03-15

Total Pages: 654

ISBN-13: 1329974956

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Replay 809 winning chess against the chess game software of top level. Full description of these 809 winning chess, with the pictures of the pieces and all the chess game rules with full of diagrams in order to illustrate these rules and much more are included in this chess game book. Among these 809 winning chess, there are 381 winning chess in playing with de black pieces and 428 chess with the white pieces. In order to win against the chess game software of top level, you must do many sacrifices; without that, it's almost impossible to win against. Replay these 809 winning chess and you will understand that reality ! At the chess game, the russian empire is on the wane !


How to Win 428 Chess Against the Chess Computers of Top Level

How to Win 428 Chess Against the Chess Computers of Top Level

Author: J. C. Grenon

Publisher:

Published: 2017-02-12

Total Pages: 320

ISBN-13: 9781543093957

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How to win 428 chess in playing with the white pieces against the chess computers of top level. Full description of these 428 winning chess, with the pictures of the pieces and all the chess game rules are included in this chess game book. In order to win against the chess computers of top level, you must do many sacrifices; without that, it's almost impossible to win against. Replay these 428 winning chess and you will understand that reality ! At the chess game, the russian empire is on the wane !


Capablanca

Capablanca

Author: Frisco Del Rosario

Publisher:

Published: 2010-10-16

Total Pages: 0

ISBN-13: 9781936277025

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Jose Raul Capablanca is renowned for his exquisite positional play and flawless endgame technique. But The Chess Machine was also a master of that other way to deliver mate: the attack on the enemy king.In this groundbreaking work, award-winning chess coach and author Frisco Del Rosario shines a long-overdue light on this neglected aspect of Capablanca's record. He illustrates how the Cuban genius used positional concepts to build up irresistible king hunts, embodying the principles of good play advocated by the unequaled teacher, C.J.S. Purdy. The author also identifies an overlooked checkmate pattern - Capablanca's Mate - that aspiring attackers can add to the standard catalogue in Renaud and Kahn's The Art of the Checkmate. As Del Rosario shows, Capablanca has inspired not only generations of players, but also many of the classics of chess literature.Easy to read but chock-full of advice for study and practical play, Capablanca: A Primer of Checkmate fills a gaping hole in our understanding of the third World Champion.


How to Win 380 Chess Against the Chess Game Software of Top Top Level

How to Win 380 Chess Against the Chess Game Software of Top Top Level

Author: J. C. Grenon

Publisher: Createspace Independent Publishing Platform

Published: 2017-02-12

Total Pages: 352

ISBN-13: 9781543090390

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Replay 380 winning chess against the high chess software. This chess game book contains all the chess game with full of diagrams in order to illustrate all the chess game rules with the technical and tactical considerations, and full of diagrams to illustrate the chess game rules; In order to win against the chess computers of top level, you must do many sacrifices; without that, it's almost impossible to win against. Replay these 380 winning chess and you will understand that reality ! The author, J.C. Grenon is the winner of 809 chess against the chess computers of top level; 428 with the white pieces and 380 with the black pieces. At the chess game, the russian empire is on the wane !


Blindsight

Blindsight

Author: Peter Watts

Publisher: Macmillan

Published: 2006-10-03

Total Pages: 388

ISBN-13: 1429955198

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Hugo and Shirley Jackson award-winning Peter Watts stands on the cutting edge of hard SF with his acclaimed novel, Blindsight Two months since the stars fell... Two months of silence, while a world held its breath. Now some half-derelict space probe, sparking fitfully past Neptune's orbit, hears a whisper from the edge of the solar system: a faint signal sweeping the cosmos like a lighthouse beam. Whatever's out there isn't talking to us. It's talking to some distant star, perhaps. Or perhaps to something closer, something en route. So who do you send to force introductions with unknown and unknowable alien intellect that doesn't wish to be met? You send a linguist with multiple personalities, her brain surgically partitioned into separate, sentient processing cores. You send a biologist so radically interfaced with machinery that he sees x-rays and tastes ultrasound. You send a pacifist warrior in the faint hope she won't be needed. You send a monster to command them all, an extinct hominid predator once called vampire, recalled from the grave with the voodoo of recombinant genetics and the blood of sociopaths. And you send a synthesist—an informational topologist with half his mind gone—as an interface between here and there. Pray they can be trusted with the fate of a world. They may be more alien than the thing they've been sent to find. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.


Applied Cryptography

Applied Cryptography

Author: Bruce Schneier

Publisher: John Wiley & Sons

Published: 2017-05-25

Total Pages: 926

ISBN-13: 1119439027

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From the world's most renowned security technologist, Bruce Schneier, this 20th Anniversary Edition is the most definitive reference on cryptography ever published and is the seminal work on cryptography. Cryptographic techniques have applications far beyond the obvious uses of encoding and decoding information. For developers who need to know about capabilities, such as digital signatures, that depend on cryptographic techniques, there's no better overview than Applied Cryptography, the definitive book on the subject. Bruce Schneier covers general classes of cryptographic protocols and then specific techniques, detailing the inner workings of real-world cryptographic algorithms including the Data Encryption Standard and RSA public-key cryptosystems. The book includes source-code listings and extensive advice on the practical aspects of cryptography implementation, such as the importance of generating truly random numbers and of keeping keys secure. ". . .the best introduction to cryptography I've ever seen. . . .The book the National Security Agency wanted never to be published. . . ." -Wired Magazine ". . .monumental . . . fascinating . . . comprehensive . . . the definitive work on cryptography for computer programmers . . ." -Dr. Dobb's Journal ". . .easily ranks as one of the most authoritative in its field." -PC Magazine The book details how programmers and electronic communications professionals can use cryptography-the technique of enciphering and deciphering messages-to maintain the privacy of computer data. It describes dozens of cryptography algorithms, gives practical advice on how to implement them into cryptographic software, and shows how they can be used to solve security problems. The book shows programmers who design computer applications, networks, and storage systems how they can build security into their software and systems. With a new Introduction by the author, this premium edition will be a keepsake for all those committed to computer and cyber security.


Actionable Gamification

Actionable Gamification

Author: Yu-kai Chou

Publisher: Packt Publishing Ltd

Published: 2019-12-03

Total Pages: 500

ISBN-13: 183921077X

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Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.


Chess Tactics for Students

Chess Tactics for Students

Author: John A. Bain

Publisher: Learning Plus, Incorporated

Published: 1993

Total Pages: 228

ISBN-13: 9780963961402

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Introducing thirteen basic chess tactics in a variety of frequently encountered positional patterns.


Artificial Intelligence and Games

Artificial Intelligence and Games

Author: Georgios N. Yannakakis

Publisher: Springer

Published: 2018-02-17

Total Pages: 350

ISBN-13: 3319635190

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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.