Religion, the REAL Matrix

Religion, the REAL Matrix

Author: Heru Ifagbemi

Publisher:

Published: 2020-09-04

Total Pages: 126

ISBN-13: 9780228827306

DOWNLOAD EBOOK

African people have a spirituality that is uniquely theirs. Before Judaism, Christianity and Islam even existed, African people had a history and spiritual system that these religions copied and plagiarized from. This book specializes in African spirituality from a metaphysical viewpoint. Even though is it specific to African people, ALL people can benefit from knowing and appreciating spirituality from an African perspective.


Escaping the Matrix

Escaping the Matrix

Author: Gregory A. Boyd

Publisher: Baker Books

Published: 2005-04-01

Total Pages: 224

ISBN-13: 1441201378

DOWNLOAD EBOOK

In some way or another most of us are "stuck"-in a secret sin we can't control or maybe by an inability to stand up for ourselves. In Escaping the Matrix, authors Gregory A. Boyd and Al Larson use the vehicle of The Matrix film trilogy to argue that our struggles with habitual sin, thought patterns, damaged emotions, and phobias happen because we do not know how to take charge of the way we experience reality. The authors draw on biblical and psychological insights to provide practical resources for helping believers escape the matrix of the world system that ensnares them. While this book is aimed at the newest generation of Christian readers, all ages will be inspired by the book's innovative strategies for experiencing a deeper life in Christ.


The Real Matrix

The Real Matrix

Author: Michael Evans

Publisher: AuthorHouse

Published: 2015-10-08

Total Pages: 119

ISBN-13: 1504954777

DOWNLOAD EBOOK

The Real Matrix is a high impact self-help resource for people who want to see the truth and heal their lives. Written by Michael Evans, The Real Matrix focuses on what is and is not real in your life. You may be shocked by what you read in this book. All proceeds from this book are being donated directly to a childrens charity.


Taking the Red Pill

Taking the Red Pill

Author: Glenn Yeffeth

Publisher: BenBella Books, Inc.

Published: 2003-03-11

Total Pages: 290

ISBN-13: 1932100024

DOWNLOAD EBOOK

Dive into the world of The Matrix ahead of the 2021 release of Lana Wachowski’s The Matrix Resurrections! Taking the Red Pill is a thought-provoking, mind-expanding thrill ride through The Matrix, examining the technological challenges, religious symbolism, and philosophical dilemmas the film presents. Renowned scientists, technologists, philosophers, scholars, social commentators, and science fiction authors provide engaging and provocative perspectives: • Inventor and technologist Ray Kurzweil reveals the technological trends that make The Matrix more prophetic than anyone suspects • Sun chief scientist Bill Joy’s classic essay “Why the Future Doesn’t Need Us” describes the horrors that await as these technologies are developed • Yale philosopher and occasional standup comic Nick Bostrom calculates the odds that we are in the Matrix • Best-selling science fiction author Robert J. Sawyer explores the history of artificial intelligence in science fiction culminating with The Matrix • Economist and philosopher of science Robin Hanson shows how we are controlled by a power as malevolent as that of the Matrix Taking the Red Pill will change how you view The Matrix—and the world around you.


Rebuilding the Matrix

Rebuilding the Matrix

Author: Denis Alexander

Publisher: Zondervan

Published: 2003

Total Pages: 518

ISBN-13: 9780310250180

DOWNLOAD EBOOK

Fresh thinking and new insights on the nature of science in relation to faith, showing particularly that (1) true science does not need to be and in fact is not hostile to religious faith, and (2) evangelical Christians in general need not be either fearful of nor hostile toward scientific endeavor.


Handbook of Hyper-real Religions

Handbook of Hyper-real Religions

Author: Adam Possamai

Publisher: BRILL

Published: 2012-03-28

Total Pages: 457

ISBN-13: 9004218815

DOWNLOAD EBOOK

‘Hyper-real religions’ are innovative religions and spirituality that mix elements of religious tradition with popular culture. Through various case studies, this book studies the on and off-line religious/spiritual consumption of these narratives through a social scientific approach.


The Gospel Reloaded

The Gospel Reloaded

Author: Chris Seay

Publisher:

Published: 2003

Total Pages: 174

ISBN-13: 9781576834787

DOWNLOAD EBOOK

The authors rush headlong into "The Matrix," exploring the trilogy's intricate details, religious undertones, and eclectic philosophies.


Godot From Zero to Proficiency (Foundations)

Godot From Zero to Proficiency (Foundations)

Author: Patrick Felicia

Publisher: Patrick Felicia

Published: 2021-03-11

Total Pages: 174

ISBN-13:

DOWNLOAD EBOOK

Get started with Godot and game programming fast without the headaches Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Godot the hard way. This book is the only one that will get you to learn Godot fast without wasting so much time. This book is the first book in the series “Godot from Zero to Proficiency” where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learn After completing this book, you will be able to: - Know and master the features that you need to create 3D environments for your games. - Quickly create (and navigate through) realistic 3D indoors and outdoors environments. - Create a 3D Maze with lights, walls, and textures. - Create an island with sandy beaches, mountains, and water. - Include and control a car. - Export your games for Mac or PC. Who this book is for This book is for: - Hobbyists who need a book that gets them started with Godot and game development easily. - Parents looking for a book that introduces their children to game programming painlessly. - Teachers looking for a complete and clear resource on programming through the creation of games. - Aspiring indie game developers. How this book is different This is the only book that you need to get started with Godot fast and to enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Godot’s interface, use its core features, and create and navigate through realistic 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. What this book offers This book includes all the features that you need to get started with Godot and game development: - Learn without the headaches: This book assumes that you can’t be expected to learn everything at once; this is why you will build all your skills incrementally. - Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it’s hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it’s relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. - Progress and feel confident in your skills: You will have the opportunity to learn and to use Godot at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don’t feel overwhelmed. - Create your own games and feel awesome: With this book, you will build your 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight-away. If you want to get started with Godot today, then buy this book now


The Simulation Hypothesis

The Simulation Hypothesis

Author: Rizwan Virk

Publisher: Bayview Books, LLC

Published: 2019-03-31

Total Pages: 414

ISBN-13:

DOWNLOAD EBOOK

The Simulation Hypothesis, by best-selling author, renowned MIT computer scientist and Silicon Valley video game designer Rizwan Virk, is the first serious book to explain one of the most daring and consequential theories of our time. Riz is the Executive Director of Play Labs @ MIT, a video game startup incubator at the MIT Game Lab. Drawing from research and concepts from computer science, artificial intelligence, video games, quantum physics, and referencing both speculative fiction and ancient eastern spiritual texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like the Matrix. The Simulation Hypothesis is the idea that our physical reality, far from being a solid physical universe, is part of an increasingly sophisticated video game-like simulation, where we all have multiple lives, consisting of pixels with its own internal clock run by some giant Artificial Intelligence. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light. Recently, the idea that we may be living in a giant video game has received a lot of attention: “There’s a one in a billion chance we are not living in a simulation” -Elon Musk “I find it hard to argue we are not in a simulation.” -Neil deGrasse Tyson “We are living in computer generated reality.” -Philip K. Dick Video game technology has developed from basic arcade and text adventures to MMORPGs. Video game designer Riz Virk shows how these games may continue to evolve in the future, including virtual reality, augmented reality, Artificial Intelligence, and quantum computing. This book shows how this evolution could lead us to the point of being able to develop all encompassing virtual worlds like the Oasis in Ready Player One, or the simulated reality in the Matrix. While the idea sounds like science fiction, many scientists, engineers, and professors have given the Simulation Hypothesis serious consideration. Futurist Ray Kurzweil has popularized the idea of downloading our consciousness into a silicon based device, which would mean we are just digital information after all. Some, like Oxford lecturer Nick Bostrom, goes further and thinks we may in fact be artificially intelligent consciousness inside such a simulation already! But the Simulation Hypothesis is not just a modern idea. Philosophers like Plato have been telling us that we live in a “cave” and can only see shadows of the real world. Mystics of all traditions have long contended that we are living in some kind of “illusion “and that there are other realities which we can access with our minds. While even Judeo-Christian traditions have this idea, Eastern traditions like Buddhism and Hinduism make this idea part of their core tradition — that we are inside a dream world (“Maya” or illusion, or Vishnu’s Dream), and we have “multiple lives” playing different characters when one dies, continuing to gain experience and “level up” after completing certain challenges. Sounds a lot like a video game! Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, or a spiritual seeker, The Simulation Hypothesis touches on all these areas, and you will never look at the world the same way again!


Religion and Popular Culture

Religion and Popular Culture

Author: Adam Possamai

Publisher: Peter Lang

Published: 2005

Total Pages: 182

ISBN-13: 9789052012728

DOWNLOAD EBOOK

This book views itself as the 'hyper-real testament' of new religious phenomena by addressing the theories, among many others of Baudrillard, Jameson and Lipovetsky, and by exploring the use of fictions such as those from Harry Potter, The Matrix, Star Trek, Buffy and Lord of the Rings.