In Renaissance Europe, when 'leisure classes' used social gathering to define civility and the commercialization of leisure was beginning, the human need for recreation became a cultural topos. The book explores the vocabulary of play and games; the spectrum of leisure activities, often gender-specific or appropriate to particular social groups; the medical discourse on the preservation of health, where amusements were assessed as physical exercise; the moral approach to play; legal treatises on gambling; and the visual representation of leisure.
'Leisure and Recreation Management' is essential reading for anyone interested in exploring both the theory and the practicalities of managing leisure and recreational facilities.
Introduction to Recreation and Leisure, Fourth Edition With HKPropel Access, presents a comprehensive view of the multifaceted, expansive field of recreation and leisure. This full-color text grounds students in the historical, philosophical, and social aspects of the industry. Community parks and recreation departments, nonprofit organizations, and commercial recreation and ecotourism enterprises are thoroughly explored. Students learn about various enriching educational programs and services for people of all ages. The contributing authors are more than 40 professors and professionals from across the globe—including the United States, Canada, Europe, Brazil, China, and Nigeria—who offer international perspectives on the recreation and leisure industries. The text illustrates the wide breadth of opportunities within this diverse profession and explores current issues in the world that have an impact on the field. The fourth edition offers the following new features: Related online learning materials delivered through HKPropel that offer opportunities to engage with and better understand the content Content that reflects the global impacts of the COVID-19 pandemic and how it has changed recreation and leisure experiences Updated content on environmental sustainability, health and wellness, social equity, and quality of life An expanded look at esports The book is organized into three parts. Part I provides the foundation of the industry, including an introduction, history, and philosophical concepts. Part II introduces various sectors and areas of the field. Part III presents the different types of programming found in recreation and leisure services. These interest areas include sport management; esports; health, wellness, and quality of life; outdoor and adventure recreation; and culture and the arts. Each chapter includes learning objectives that display the chapter’s important concepts. Also included in each chapter is an Outstanding Graduates sidebar that highlights a former student who has gone on to a successful career in the field, sharing insights and advice for those just starting out. A glossary is provided at the end of the text. Related online learning materials within HKPropel include chapter overviews, flash cards, On the Job learning activities, research prompts, and links to websites to explore. Chapter quizzes, which are automatically graded, may also be assigned to test comprehension of critical concepts. Introduction to Recreation and Leisure prepares students for success in the field. With insights and perspectives from top professionals and professors from around the globe, the text presents foundational concepts, delivery systems, and programming services that can spur future professionals to make a positive impact on society through recreation and leisure. Note: A code for accessing HKPropel is not included with this ebook but may be purchased separately.
Introduction to Recreation and Leisure, Second Edition, is a textbook designed for an initial undergraduate course in a recreation and leisure program. With its 21st-century views of recreation and leisure services, it incorporates indicators for future directions in the field and presents international perspectives as well as career opportunities in recreation and leisure. A new web resource is included.
The Renaissance was a period of extraordinary spirit and development that marked a critical stage in the history of sports and games. In Europe the development of a moneyed economy and more refined methods of timekeeping ushered in a new era of leisure and leisure-activity, in which the old tradition of the Shrove Tuesday Football match deepened in the cultural consciousness. In Asia, Sumo's gradual codification began to develop alongside ancestors of the modern game of hackey-sack. In North and South America, European explorers saw how traditional team sports and games such as lacrosse and pelota could serve as an integrating and uniting phenomenon. Series editor Andrew Leibs provides narrative chapters on Africa, Asia, Europe, Latin America, the Middle East, North America, and Oceania, each of which shows how modern-day form of recreation evolved during the Renaissance. In addition, readers will learn how to play games that had been previously lost to history. This volume is the latest installment in the Sports and Games Through History series. Each geographically arranged chapter describes sports, games, and rituals of play, along with descriptions on equipment and instructions for making or adapting game pieces.
Introduction to Recreation and Leisure, Third Edition, presents perspectives from 52 leading experts from around the world. It delves into foundational concepts, delivery systems, and programming services; offers an array of ancillaries; and helps students make informed career choices.
This book studies attitudes toward secular literature during the later Middle Ages. Exploring two related medieval justifications of literary pleasure—one finding hygienic or therapeutic value in entertainment, and another stressing the psychological and ethical rewards of taking time out from work in order to refresh oneself—Glending Olson reveals that, contrary to much recent opinion, many medieval writers and thinkers accepted delight and enjoyment as valid goals of literature without always demanding moral profit as well. Drawing on a vast amount of primary material, including contemporary medical manuscripts and printed texts, Olson discusses theatrics, humanist literary criticism, prologues to romances and fabliaux, and Chaucer's Canterbury Tales. He offers an extended examination of the framing story of Boccaccio's Decameron. Although intended principally as a contribution to the history of medieval literary theory and criticism, Literature as Recreation in the Later Middle Ages makes use of medical, psychological, and sociological insights that lead to a fuller understanding of late medieval secular culture.
The Eighth Edition Of This Classic Textbook Continues To Provide A Detailed Overview Of The History, Developments, And Current Trends In Leisure Studies. It Has Been Heavily Revised To Reflect Recent Societal Changes And The Challenges That Face The Leisure-Services Industry In The 21St Century. Students Will Learn How Trends Such As Dramatic Shifts In Population Make-Up, The Impact Of Technology, And Marketing Affect Leisure-Service Systems And The Recreation And Park Professions. To Reflect These Trends, The Text Focuses On Ten Different Types Of Organizations, Ranging From Nonprofit Community Organizations Or Armed Forces Recreation To Sports Management And Travel And Tourism Sponsors.
Jan Huizinga and Roger Caillois have already taught us to realize how important games and play have been for pre-modern civilization. Recent research has begun to acknowledge the fundamental importance of these aspects in cultural, religious, philosophical, and literary terms. This volume expands on the traditional approach still very much focused on the materiality of game (toys, cards, dice, falcons, dolls, etc.) and acknowledges that game constituted also a form of coming to terms with human existence in an unstable and volatile world determined by universal randomness and fortune. Whether considering blessings or horse fighting, falconry or card games, playing with dice or dolls, we can gain a much deeper understanding of medieval and early modern society when we consider how people pursued pleasure and how they structured their leisure time. The contributions examine a wide gamut of approaches to pleasure, considering health issues, eroticism, tournaments, playing music, reading and listening, drinking alcohol, gambling and throwing dice. This large issue was also relevant, of course, in non-Christian societies, and constitutes a critical concern both for the past and the present because we are all homines ludentes.