Record of Lodoss War: The Grey Witch

Record of Lodoss War: The Grey Witch

Author: Ryo Mizuno

Publisher: Seven Seas Entertainment

Published: 2018-03-22

Total Pages: 268

ISBN-13: 1642751766

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'" Thirty years after the Demon Wars, peace has returned to the land of Lodoss--but darkness looms. After defending his village against a horde of goblins, a headstrong young warrior named Parn sets out on a quest to restore his father''s honor and save the realm. Joining Parn are Deedlit the high elf, Slayn the wizard, Etoh, a fledgling priest, Ghim, a grizzled dwarven warrior, and Woodchuck, a wily thief. Along their journey, Parn and his companions discover an evil witch who, for eons, has been manipulating events from the shadows. Can this ragtag party of heroes defeat the all-powerful Grey Witch and prevent Lodoss and its kingdoms from descending into total chaos and destruction? "'


Record of Lodoss War Deedlit's Tale

Record of Lodoss War Deedlit's Tale

Author: Ryo Mizuno

Publisher: Central Park Media

Published: 2002-10

Total Pages: 0

ISBN-13: 9781586648633

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A Shoujo Manga! Deedlit and Parn join up with the wizard Slayn to free the village of Hanam from an evil warlord. They are hopelessly outnumbered and, to make matters worse, an Elf named ESTAS, is trying to come between Deedlit and Parn. It seems Estas doesn't like relationships between Elves and Humans. Will our heroes free the village? Will their love remain strong?


Record of Lodoss War

Record of Lodoss War

Author: Ryo Mizuno

Publisher: CPM Comics

Published: 2004

Total Pages: 0

ISBN-13: 9781586649258

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Clouds of war are gathering over Lodoss as the black magical power of the Grey Witch threatens to corrupt and destroy all the kingdoms of the island. Parn and Deedlit assemble a company of heroic adventurers to fight this evil, but will their bravery be enough to stop the Grey Witch from annihilating Lodoss Island?


Record of Lodoss War

Record of Lodoss War

Author: Ryo Mizuno

Publisher: Central Park Media

Published: 2004

Total Pages: 240

ISBN-13: 9781586648978

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This is the conflict that will decide the future of Lodoss Island! The forces of Light and Darkness are at odds, and only a rag-tag band of warriors stands between a powerful succubus and the destruction of all creation! This two-part series is an excellent jumping-on point for anyone interested in the Record of Lodoss War universe and previously had no idea where to start. Record of Lodoss War: Lady of Pharis is also a great title for fans of traditional sword & sorcery and fantasy fiction, or the Record of Lodoss War anime series. Lady of Pharis Book Two contains all-new, never-before-seen material, and is a must-have for any fantasy fan!


Record of Lodoss War

Record of Lodoss War

Author: Ryu Mizuno

Publisher: Central Park Media

Published: 2000

Total Pages: 226

ISBN-13: 9781562199265

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Introduces new Lodoss characters including the heroine, Flaus, a savage warrior fire maiden, who leaves her evil master to live a life of her own amid the demons and vampires of Lodoss.


Manga: The Complete Guide

Manga: The Complete Guide

Author: Jason Thompson

Publisher: Del Rey

Published: 2012-07-03

Total Pages: 594

ISBN-13: 0345539443

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• Reviews of more than 900 manga series • Ratings from 0 to 4 stars • Guidelines for age-appropriateness • Number of series volumes • Background info on series and artists THE ONE-STOP RESOURCE FOR CHOOSING BETWEEN THE BEST AND THE REST! Whether you’re new to the world of manga-style graphic novels or a longtime reader on the lookout for the next hot series, here’s a comprehensive guide to the wide, wonderful world of Japanese comics! • Incisive, full-length reviews of stories and artwork • Titles rated from zero to four stars–skip the clunkers, but don’t miss the hidden gems • Guidelines for age-appropriateness–from strictly mature to kid-friendly • Profiles of the biggest names in manga, including CLAMP, Osamu Tezuka, Rumiko Takahashi, and many others • The facts on the many kinds of manga–know your shôjo from your shônen • An overview of the manga industry and its history • A detailed bibliography and a glossary of manga terms LOOK NO FURTHER, YOU’VE FOUND YOUR IDEAL MANGA COMPANION!


Manga

Manga

Author: Shige (CJ) Suzuki

Publisher: Bloomsbury Publishing

Published: 2022-09-22

Total Pages: 281

ISBN-13: 1350072370

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A wide-ranging introductory guide for readers making their first steps into the world of manga, this book helps readers explore the full range of Japanese comic styles, forms and traditions from its earliest texts to the internationally popular comics of the 21st century. In an accessible and easy-to-navigate format, the book covers: · The history of Japanese comics, from influences in early visual culture to the global 'Manga Boom' of the 1990s to the present · Case studies of texts reflecting the range of themes, genres, forms and creators, including Osamu Tezuka, Machiko Hasegawa and Katsuhiro Otomo · Key themes and contexts – from gender and sexuality, to history and censorship · Critical approaches to manga, including definitions, biography and reception and global publishing contexts The book includes a bibliography of essential critical writing on manga, discussion questions for classroom use and a glossary of key critical terms.


Obscure O.V.A.s

Obscure O.V.A.s

Author: Jer Alford

Publisher: Mini-Komix

Published: 2024-02-22

Total Pages: 163

ISBN-13:

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Obscure O.V.A.s reviews over 100 of the most unknown anime titles to ever get released in America. Jer Alford is an otaku veteran with decades of experience at analyzing anime. His website of Anime Anyway explores various anime, manga, comics, and other cartoons. Original Video Animation is anime that get a straight to video release which has been around since the 1980s. Everything from mechas to magical girls is covered in the weirdest and strangest ways possible. The shrinking market of O.V.A.s gets a fresh perspective on old and new titles. The more obscure the better!


Japanese Role-Playing Games

Japanese Role-Playing Games

Author: Rachael Hutchinson

Publisher: Rowman & Littlefield

Published: 2022-04-11

Total Pages: 337

ISBN-13: 1793643555

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Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.


Role-Playing Games of Japan

Role-Playing Games of Japan

Author: Björn-Ole Kamm

Publisher: Springer Nature

Published: 2020-08-28

Total Pages: 314

ISBN-13: 3030509532

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This book engages non-digital role-playing games—such as table-top RPGs and live-action role-plays—in and from Japan, to sketch their possibilities and fluidities in a global context. Currently, non-digital RPGs are experiencing a second boom worldwide and are increasingly gaining scholarly attention for their inter-media relations. This study concentrates on Japan, but does not emphasise unique Japanese characteristics, as the practice of embodying an RPG character is always contingently realised. The purpose is to trace the transcultural entanglements of RPG practices by mapping four arenas of conflict: the tension between reality and fiction; stereotypes of escapism; mediation across national borders; and the role of scholars in the making of role-playing game practices.