Hands-On RTOS with Microcontrollers

Hands-On RTOS with Microcontrollers

Author: Brian Amos

Publisher: Packt Publishing Ltd

Published: 2020-05-15

Total Pages: 479

ISBN-13: 1838829288

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Build a strong foundation in designing and implementing real-time systems with the help of practical examples Key Features Get up and running with the fundamentals of RTOS and apply them on STM32 Enhance your programming skills to design and build real-world embedded systems Get to grips with advanced techniques for implementing embedded systems Book DescriptionA real-time operating system (RTOS) is used to develop systems that respond to events within strict timelines. Real-time embedded systems have applications in various industries, from automotive and aerospace through to laboratory test equipment and consumer electronics. These systems provide consistent and reliable timing and are designed to run without intervention for years. This microcontrollers book starts by introducing you to the concept of RTOS and compares some other alternative methods for achieving real-time performance. Once you've understood the fundamentals, such as tasks, queues, mutexes, and semaphores, you'll learn what to look for when selecting a microcontroller and development environment. By working through examples that use an STM32F7 Nucleo board, the STM32CubeIDE, and SEGGER debug tools, including SEGGER J-Link, Ozone, and SystemView, you'll gain an understanding of preemptive scheduling policies and task communication. The book will then help you develop highly efficient low-level drivers and analyze their real-time performance and CPU utilization. Finally, you'll cover tips for troubleshooting and be able to take your new-found skills to the next level. By the end of this book, you'll have built on your embedded system skills and will be able to create real-time systems using microcontrollers and FreeRTOS.What you will learn Understand when to use an RTOS for a project Explore RTOS concepts such as tasks, mutexes, semaphores, and queues Discover different microcontroller units (MCUs) and choose the best one for your project Evaluate and select the best IDE and middleware stack for your project Use professional-grade tools for analyzing and debugging your application Get FreeRTOS-based applications up and running on an STM32 board Who this book is for This book is for embedded engineers, students, or anyone interested in learning the complete RTOS feature set with embedded devices. A basic understanding of the C programming language and embedded systems or microcontrollers will be helpful.


Real-Time Operating Systems Book 1

Real-Time Operating Systems Book 1

Author: Jim Cooling

Publisher: Engineering of Real-Time Embed

Published: 2018-08-16

Total Pages: 254

ISBN-13: 9781718169852

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IMPORTANT: This is a rebadged version of Real-time Operating Systems, Book 1, The Theory which (so far) has received eleven 5-star, one 4-star and one 3-star reviews.This book deals with the fundamentals of operating systems for use in real-time embedded systems. It is aimed at those who wish to develop RTOS-based designs, using either commercial or free products. It does not set out to give you a knowledge to design an RTOS; leave that to the specialists. The target readership includes:- Students.- Engineers, scientists and mathematicians moving into software systems.- Professional and experienced software engineers entering the embedded field.- Programmers having little or no formal education in the underlying principles of software-based real-time systems.The material covers the key 'nuts and bolts' of RTOS structures and usage (as you would expect, of course). In many cases it shows how these are handled by practical real-time operating systems. It also places great emphasises on ways to structure the application software so that it can be effectively implemented using an RTOS. After studying this even the absolute beginner will see that it isn't particularly difficult to implement RTOS-based designs and should be confident to take on such work.


Big Data

Big Data

Author: James Warren

Publisher: Simon and Schuster

Published: 2015-04-29

Total Pages: 481

ISBN-13: 1638351104

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Summary Big Data teaches you to build big data systems using an architecture that takes advantage of clustered hardware along with new tools designed specifically to capture and analyze web-scale data. It describes a scalable, easy-to-understand approach to big data systems that can be built and run by a small team. Following a realistic example, this book guides readers through the theory of big data systems, how to implement them in practice, and how to deploy and operate them once they're built. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Web-scale applications like social networks, real-time analytics, or e-commerce sites deal with a lot of data, whose volume and velocity exceed the limits of traditional database systems. These applications require architectures built around clusters of machines to store and process data of any size, or speed. Fortunately, scale and simplicity are not mutually exclusive. Big Data teaches you to build big data systems using an architecture designed specifically to capture and analyze web-scale data. This book presents the Lambda Architecture, a scalable, easy-to-understand approach that can be built and run by a small team. You'll explore the theory of big data systems and how to implement them in practice. In addition to discovering a general framework for processing big data, you'll learn specific technologies like Hadoop, Storm, and NoSQL databases. This book requires no previous exposure to large-scale data analysis or NoSQL tools. Familiarity with traditional databases is helpful. What's Inside Introduction to big data systems Real-time processing of web-scale data Tools like Hadoop, Cassandra, and Storm Extensions to traditional database skills About the Authors Nathan Marz is the creator of Apache Storm and the originator of the Lambda Architecture for big data systems. James Warren is an analytics architect with a background in machine learning and scientific computing. Table of Contents A new paradigm for Big Data PART 1 BATCH LAYER Data model for Big Data Data model for Big Data: Illustration Data storage on the batch layer Data storage on the batch layer: Illustration Batch layer Batch layer: Illustration An example batch layer: Architecture and algorithms An example batch layer: Implementation PART 2 SERVING LAYER Serving layer Serving layer: Illustration PART 3 SPEED LAYER Realtime views Realtime views: Illustration Queuing and stream processing Queuing and stream processing: Illustration Micro-batch stream processing Micro-batch stream processing: Illustration Lambda Architecture in depth


Real-Time Operating Systems Book 2 - the Practice

Real-Time Operating Systems Book 2 - the Practice

Author: Jim Cooling

Publisher:

Published: 2017-11-28

Total Pages: 225

ISBN-13: 9781973409939

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There's something really satisfying about turning theory into practice, bringing with it a great feeling of accomplishment. Moreover it usually deepens and solidifies your understanding of the theoretical aspects of the subject, while at the same time eliminating misconceptions and misunderstandings. So it's not surprising that the the fundamental philosophy of this book is that 'theory is best understood by putting it into practice'. Well, that's fine as it stands. Unfortunately the practice may a bit more challenging, especially in the field of real-time operating systems. First, you need a sensible, practical toolset on which to carry out the work. Second, for many self-learners, cost is an issue; the tools mustn't be expensive. Third, they mustn't be difficult to get, use and maintain. So what we have here is our approach to providing you with a low cost toolset for RTOS experimentation.The toolset used for this work consists of: A graphical tool for configuring microcontrollers (specifically STM32F variants) - STM32CubeMX software application.An Integrated Development Environment for the production of machine code.A very low cost single board computer with inbuilt programmer and debuggerAll software, which is free, can be run on Windows, OSX or Linux platforms. The Discovery kit is readily available from many electronic suppliers. The RTOS used for this work is FreeRTOS, which is integrated with the CubeMX tool.The author: Jim Cooling has had many years experience in the area of real-time embedded systems, including electronic, software and system design, project management, consultancy, education and course development. He has published extensively on the subject, his books covering many aspects of embedded-systems work such as real-time interfacing, programming, software design and software engineering. Currently he is a partner in Lindentree Associates (which he formed in 1998), providing consultancy and training for real-time embedded systems.See: www.lindentreeuk.co.uk


MicroC/OS-II

MicroC/OS-II

Author: Jean Labrosse

Publisher: CRC Press

Published: 2002-02-05

Total Pages: 605

ISBN-13: 1482295601

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MicroC/OS II Second Edition describes the design and implementation of the MicroC/OS-II real-time operating system (RTOS). In addition to its value as a reference to the kernel, it is an extremely detailed and highly readable design study particularly useful to the embedded systems student. While documenting the design and implementation of the ker


Operating System Concepts, 10e Abridged Print Companion

Operating System Concepts, 10e Abridged Print Companion

Author: Abraham Silberschatz

Publisher: John Wiley & Sons

Published: 2018-01-11

Total Pages: 184

ISBN-13: 1119439256

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The tenth edition of Operating System Concepts has been revised to keep it fresh and up-to-date with contemporary examples of how operating systems function, as well as enhanced interactive elements to improve learning and the student’s experience with the material. It combines instruction on concepts with real-world applications so that students can understand the practical usage of the content. End-of-chapter problems, exercises, review questions, and programming exercises help to further reinforce important concepts. New interactive self-assessment problems are provided throughout the text to help students monitor their level of understanding and progress. A Linux virtual machine (including C and Java source code and development tools) allows students to complete programming exercises that help them engage further with the material. The Print Companion includes all of the content found in a traditional text book, organized the way you would expect it, but without the problems.


Real-Time Rendering

Real-Time Rendering

Author: Tomas Akenine-Möller

Publisher: CRC Press

Published: 2019-01-18

Total Pages: 1046

ISBN-13: 1315362007

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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009