Real Skills Interactive

Real Skills Interactive

Author: Susan Anker

Publisher: Macmillan Higher Education

Published: 2013-08-30

Total Pages: 276

ISBN-13: 1457658992

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Real Skills Interactive offers practical coverage of sentence-to-paragraph level writing skills in a brief, interactive, and affordable format. The print component offers the essentials of Anker’s accessible writing instruction along with a number of focused grammar practice activities; additional exercises are available online in LearningCurve, adaptive, game-like quizzing that helps students focus on the material they most need help with. As with all books in the Anker series, Real Skills Interactive motivates students with its message that writing is an essential and achievable skill and encourages students to connect what they learn with their own goals and with the needs and expectations of the larger world.


Loose-leaf Version for Real Skills with Readings

Loose-leaf Version for Real Skills with Readings

Author: Susan Anker

Publisher: Macmillan Higher Education

Published: 2015-11-06

Total Pages: 580

ISBN-13: 1319017509

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Real Skills with Readings offers practical, accessible coverage of basic sentence skills and step-by-step guidance for writing paragraphs. Motivating students with its message that writing is an essential and achievable skill, the text uses real-world examples, assignments, and readings to help students relate writing to all aspects of their lives. The fourth edition builds on suggestions from developmental writing instructors across the country. Streamlined with a new design, the text features even more emphasis on critical thinking and reading skills, with new guided reading support in every chapter and more samples by real student writers.


The First 20 Hours

The First 20 Hours

Author: Josh Kaufman

Publisher: Penguin

Published: 2013-06-13

Total Pages: 290

ISBN-13: 1101623047

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Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.


Improve Your Social Skills

Improve Your Social Skills

Author: Daniel Wendler

Publisher: CreateSpace

Published: 2014-09-12

Total Pages: 218

ISBN-13: 9781517309329

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Improve Your Social Skills is a comprehensive, practical guide to social skills.It contains 200+ pages of step-by-step, easy-to-understand explanations of social interaction, written by a professional social skills coach whose TEDx talk on overcoming the social challenges of Asperger's Syndrome has been viewed over 180,000 times.You'll learn how to: Make Conversation (and keep conversation flowing smoothly!) Read Body Language (and send positive signals with your own body language!) Meet New People (and make friends with them!) Tell Stories In Conversation (that don't bore your audience!) Combat Shyness And Social Anxiety (a little courage every day adds up!) Date Successfully (without manipulation or sneaky tricks!) And More! (lots more!)Ok, enough with the bullet points.I'm Dan Wendler, and I wrote the book. I wrote it because I believe everyone deserves a place to belong and I didn't want poor social skills to hold anyone back from friendship and community. even if they struggle with social skills. I know firsthand how hard it is to struggle socially. Growing up, I was bullied, harassed, and excluded -- no matter how hard I tried to fit in. It wasn't until I was diagnosed with Asperger's Syndrome that I put the puzzle pieces together. I realized I struggled socially because I didn't have any social skills -- and just like any other skill, social skills can be learned. So I started to learn them. It took hard work, but I soon started to see improvement in my ability to interact with others. Eventually I was able to start making wonderful friends and today I feel comfortable and confident in all sorts of social interactions.On January 1st, 2012, I launched ImproveYourSocialSkills.com to share what I'd learned with the world. Hundreds of thousands of people visit the site every year, and I'm excited to help even more with the Improve Your Social Skills Kindle guide.The guide you're about to read is a compilation of the social principles I've learned during my lifetime of personal social skills study, as well as the techniques I developed while offering hundreds of hours of social skills coaching. These principles led me to a life full of close friendship, satisfying connection, and tender romance.I believe that with these principles, you can live a life full to the brim with friendship, connection, and love. I hope that after reading Improve Your Social Skills, you'll believe that too.


REAL

REAL

Author:

Publisher:

Published: 2009

Total Pages: 138

ISBN-13: 9782765028741

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Skills in the Age of Over-qualification

Skills in the Age of Over-qualification

Author: Caroline Lloyd

Publisher: Oxford University Press

Published: 2016

Total Pages: 276

ISBN-13: 0199672350

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Across the developed world, most of us who work now earn our living in the service sector. However, the issue of what kind of service economy is sustainable and desirable, both in economic and social terms, is rarely debated. This book argues that this needs to change. National governments have emphasised the role of skills in achieving international competitiveness, higher living standards, and social inclusion. However, even prior to the 2008 financial crisis, problems of over-qualification, skills wastage, and poor job quality were becoming difficult to ignore. This raises important questions about what kind of service sector jobs will be on offer to meet the aspirations of an increasingly qualified workforce and what role can governments play in raising the skills required in jobs and the quality of jobs and services? Work organisation and job design are key factors shaping the skill content of work and the opportunities workers have to deploy their skills and capabilities. Through cross-national comparative research, this book examines whether and why service sector jobs vary across countries. Drawing upon detailed empirical research, the jobs of vocational teacher, fitness instructor, and cafe worker in the UK, Norway, and France are compared, allowing an exploration of the role of national institutions, sectors, and organisations in shaping work organisation and job quality. The findings contribute to the comparative study of work organisation, the relationship between skills and performance, the role and purpose of education and the prospects for better jobs in 'the age of over-qualification'.


Digital Learning

Digital Learning

Author: Ferdi Serim

Publisher: John Wiley & Sons

Published: 2011-12-14

Total Pages: 183

ISBN-13: 111813107X

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An essential resource for teaching and assessing student's use of technology This comprehensive book offers a practical pathway for developing twenty-first-century skills while simultaneously strengthening content-area learning. Digital Learning contains a wealth of research-based practices to integrate the International Society for Technology in Education (ISTE) National Education Technology Standards (NETS) for both students and teachers. Each of the suggested project-based learning examples (in Language Arts, Mathematics, Science and Geography) can be used successfully as stand-alone units, but are even more effective when approached in a cross-disciplinary way. Provides detailed descriptions of each of the NETS, how to teach them, and how to know if students are meeting them Includes dozens of activities that integrate the NETS with each content area and align with Common Core standards Gives clear instruction on teaching twenty-first-century skills Includes a complementary DVD with video interviews and project maps to help see how students are progressing The digital learning described in this book has been created to meet the diverse needs of students in a variety of situations.


Social Skills

Social Skills

Author: W.T. Singleton

Publisher: Springer Science & Business Media

Published: 2013-03-09

Total Pages: 314

ISBN-13: 9401097844

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W. T. SINGLETON THE CONCEPT This is the fourth in a series of books devoted to the study of real skills. A skilled person is one who achieves his objectives effectively, that is by an optimal expenditure of effort, attention and other resources working within his native capacities of strength, vision, intelligence, sensitivity and so forth. It is difficult if not impossible to measure in a quantitative sense. There is, however, no question about its presence or absence. The differences between a highly skilled performer and a mediocre one are so readily manifest that there is no ambiguity. The student of skill is a person interested in what these differences are and how they originate. The importance and the difficulty of skill study is that the concept is a univ~rsal one for human activity. The movement of one limb can be skilled or unskilled within the context of a task, so also can the way a leader addresses a large meeting of his followers. For these and other equally disparate activities there are certain descriptive terms which always seem to be applicable: continuity, sequencing, timing, together with a subtle combination of sensi tivity, adaptability and imperturbability. What happens at any instant is set precisely with the flow from what has already happened to what is going to happen. The order of events has a determinate logic which may not be obvious to the observer except with the benefit of hindsight.


Learning by Playing

Learning by Playing

Author: Fran Blumberg

Publisher: Oxford University Press, USA

Published: 2014

Total Pages: 386

ISBN-13: 019989664X

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There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.