Real Cities

Real Cities

Author: Steve Pile

Publisher: SAGE Publications Limited

Published: 2005-05-01

Total Pages: 236

ISBN-13: 9780761970415

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What is real about city life? Real Cities shows why it is necessary to take seriously the more imaginary, fantastic and emotional aspects of city life. Drawing inspiration from the work of Walter Benjamin, Sigmund Freud and Georg Simmel, Pile explores the dream-like and ghost-like experiences of the city. Such experiences are, he argues, best described as phantasmagorias. The phantasmagorias of city life, though commonplace, are far from self-evident and little understood. This book is a path-breaking exploration of urban phantasmagorias, grounded empirically in a series of unusual and exciting case studies. In this study, four substantial phantasmagorias are identified: dreams, magic, vampires and ghosts. The investigation of each phantasmagoria is developed using a wide variety of clear examples. Thus, voodoo in New York and New Orleans shows how ideas about magic are forged within cities. Meanwhile vampires reveal how specific fears about sex and death are expressed within, and circulate between, cities such as London and Singapore. Taken together, such examples build a unique picture of the diverse roles of the imaginary, fantastic and the emotional in modern city life. What is "real" about the city has radical consequences for how we think about improving city life, for all too often these are over-looked in utopian schemes for the city. Real Cities forcefully argues that an appreciation of urban phantasmagorias must be central to what is considered real about city life.


Imaginary Cities

Imaginary Cities

Author: Darran Anderson

Publisher: University of Chicago Press

Published: 2017-04-06

Total Pages: 573

ISBN-13: 022647030X

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How can we understand the infinite variety of cities? Darran Anderson seems to exhaust all possibilities in this work of creative nonfiction. Drawing inspiration from Marco Polo and Italo Calvino, Anderson shows that we have much to learn about ourselves by looking not only at the cities we have built, but also at the cities we have imagined. Anderson draws on literature (Gustav Meyrink, Franz Kafka, Jaroslav Hasek, and James Joyce), but he also looks at architectural writings and works by the likes of Bruno Taut and Walter Gropius, Medieval travel memoirs from the Middle East, mid-twentieth-century comic books, Star Trek, mythical lands such as Cockaigne, and the works of Claude Debussy. Anderson sees the visionary architecture dreamed up by architects, artists, philosophers, writers, and citizens as wedded to the egalitarian sense that cities are for everyone. He proves that we must not be locked into the structures that exclude ordinary citizens--that cities evolve and that we can have input. As he says: "If a city can be imagined into being, it can be re-imagined as well.”


Real Cities Virtual Cities

Real Cities Virtual Cities

Author: Edoardo Chiesa

Publisher: Youcanprint

Published: 2012-04-10

Total Pages: 126

ISBN-13: 8866188077

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The book " REAL CITIES- VIRTUAL CITIES - How to build the real world environmentally and financially sustainable based on the New Telematic City - NTC" shows how, using tools currently known and popular, you can set that world ecologically and financially sustainable, which many hope. Expression of this new mode is the NTC - New Telematic City, not just an acronym, but a business, technological, social opportunity to detail and to achieve. The book first discusses the so-called "pillars" upon which the NTC is based: 1. 1. The first one is the ICT, namely information and communication technologies. 2. 2. The second one is the set of rules and regulations of the European Union, to ensure security and development within Europe. 3. 3. The third one consists of the oriental arts like yoga and martial arts, secular heritage of the East, capable of ensuring the personal development of each individual. It is then shown how, using the pillars with the help of innovative concepts never before assumed, it is possible to redesign the organization of society in the manner proposed by the author.


Never a City So Real

Never a City So Real

Author: Alex Kotlowitz

Publisher: Crown

Published: 2004-07-06

Total Pages: 162

ISBN-13: 1400097509

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The acclaimed author of There Are No Children Here takes us into the heart of Chicago by introducing us to some of the city’s most interesting, if not always celebrated, people. Chicago is one of America’s most iconic, historic, and fascinating cities, as well as a major travel destination. For Alex Kotlowitz, an accidental Chicagoan, it is the perfect perch from which to peer into America’s heart. It’s a place, as one historian has said, of “messy vitalities,” a stew of contradictions: coarse yet gentle, idealistic yet restrained, grappling with its promise, alternately sure and unsure of itself. Chicago, like America, is a kind of refuge for outsiders. It’s probably why Alex Kotlowitz found comfort there. He’s drawn to people on the outside who are trying to clean up—or at least make sense of—the mess on the inside. Perspective doesn’t come easy if you’re standing in the center. As with There Are No Children Here, Never a City So Real is not so much a tour of a place as a chronicle of its soul, its lifeblood. It is a tour of the people of Chicago, who have been the author’s guides into this city’s—and in a broader sense, this country’s—heart. From the Hardcover edition.


24-Hour Cities

24-Hour Cities

Author: Hugh F. Kelly

Publisher: Routledge

Published: 2016-07-15

Total Pages: 336

ISBN-13: 1317618319

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Winner of the Gold Award in the Tenth Annual Robert Bruss Real Estate Book Competition 24 Hour Cities is the very first full length book about America’s cities that never sleep. Over the last fifty years, the nation’s top live-work-play cities have proven themselves more than just vibrant urban environments for the elite. They are attracting a cross-section of the population from across the U.S. and are preferred destinations for immigrants of all income strata. This is creating a virtuous circle wherein economic growth enhances property values, stronger real estate markets sustain more reliable tax bases, and solid municipal revenues pay for better services that further attract businesses and talented individuals. Yet, just a generation ago, cities like New York, Boston, Washington, San Francisco, and Miami were broke (financially and physically), scarred by violence, and prime examples of urban dysfunction. How did the turnaround happen? And why are other cities still stuck with the hollow downtowns and sprawling suburbs that make for a 9-to-5 urban configuration? Hugh Kelly’s cross-disciplinary research identifies the ingredients of success, and the recipe that puts them together.


Virtual Cities

Virtual Cities

Author: Konstantinos Dimopoulos

Publisher: Unbound Publishing

Published: 2020-11-12

Total Pages: 257

ISBN-13: 1783528508

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Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.


Unlocking Sustainable Cities

Unlocking Sustainable Cities

Author: Paul Chatterton

Publisher: Pluto Press (UK)

Published: 2019

Total Pages: 0

ISBN-13: 9780745337029

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A toolkit for realising a more sustainable and co-operative urban future.


Locally Played

Locally Played

Author: Benjamin Stokes

Publisher: MIT Press

Published: 2020-04-07

Total Pages: 287

ISBN-13: 0262356937

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How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the “buy local” economy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities. Stokes shows how impact is greatest when games “fit” to the local community—not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including Macon Money, where an alternative currency encouraged people to cross lines of socioeconomic segregation in Macon, Georgia; Reality Ends Here, where teams in Los Angeles competed to tell multimedia stories around local mythology; and Pokémon GO, appropriated by several cities to serve local needs through local libraries and open street festivals. Locally Played provides game designers with a model to strengthen existing networks tied to place and gives city leaders tools to look past technology trends in order to make a difference in the real world.


Hosting the Olympic Games

Hosting the Olympic Games

Author: John Rennie Short

Publisher: Routledge

Published: 2018-04-24

Total Pages: 136

ISBN-13: 1351000330

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Hosting the Olympic Games reveals the true costs involved for the cities that hold these large-scale sporting events. It uncovers the financing of the Games, reviewing existing studies to evaluate the costs and benefits, and draws on case study experiences of the Summer and Winter Games from the past forty years to assess the short- and long-term urban legacies for host cities. Written in an easily accessible style and format, it provides an in-depth critical analysis into the franchise model of the International Olympic Committee (IOC) and offers an alternative vision for future Games. This book is an important contribution to understanding the consequences for the host cities of Olympic Games.


Invisible Cities

Invisible Cities

Author: Italo Calvino

Publisher: HarperCollins

Published: 2013-08-12

Total Pages: 179

ISBN-13: 054413320X

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Italo Calvino's beloved, intricately crafted novel about an Emperor's travels—a brilliant journey across far-off places and distant memory. “Cities, like dreams, are made of desires and fears, even if the thread of their discourse is secret, their rules are absurd, their perspectives deceitful, and everything conceals something else.” In a garden sit the aged Kublai Khan and the young Marco Polo—Mongol emperor and Venetian traveler. Kublai Khan has sensed the end of his empire coming soon. Marco Polo diverts his host with stories of the cities he has seen in his travels around the empire: cities and memory, cities and desire, cities and designs, cities and the dead, cities and the sky, trading cities, hidden cities. As Marco Polo unspools his tales, the emperor detects these fantastic places are more than they appear.