Ready-to-Run Java 3D

Ready-to-Run Java 3D

Author: Kirk Brown

Publisher: John Wiley & Sons

Published: 1999-04-16

Total Pages: 432

ISBN-13:

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A crash course in Java 3D, plus many ready-to-use applets that will leap off the screen and keep your viewers glued to your Web site. Here's everything you need to spice up your Web site with interactive content, rich realism, and animation-immediately! Each chapter is built around a ready-to-run Java 3D applet and begins with detailed, easy-to-follow instructions on how to customize it to your needs without compiling or coding. This is followed by a technical tutorial that explains how the applets were created using the Java 3D API. And, throughout the book, numerous examples and diagrams and loads of useable source code help make it amazingly quick and easy for you to master: * Core Java 3D commands. * Core Java 3D API components. * Special Java 3D development tools. * Graphics modeling and rendering concepts and techniques. * A range of 3D techniques, including lighting, texture manipulation, 3D fonts, image processing, and 3D sound. * Other powerful Java utilities, tools, and classes. The CD-ROM supplies you with: * Numerous customizable Java 3D applets and their HTML files. * Tools and resources to create 3D content. * Links to 3rd-party tool vendors. * The Java 2 platform (formerly JDK 1.2). * Java 3D Runtime Environment.


Interactive Web-Based Virtual Reality with Java 3D

Interactive Web-Based Virtual Reality with Java 3D

Author: Ko, Chi Chung

Publisher: IGI Global

Published: 2008-07-31

Total Pages: 492

ISBN-13: 1599047918

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"This book provides both advanced and novice programmers with comprehensive, detailed coverage of all of the important issues in Java 3D"--Provided by publisher.


Java 3D API Jump-start

Java 3D API Jump-start

Author: Aaron E. Walsh

Publisher: Prentice Hall PTR

Published: 2002

Total Pages: 286

ISBN-13:

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Explains how to use Java to create to create three-dimensional graphics applications.


Ready-to-Run Java 3D

Ready-to-Run Java 3D

Author: Kirk Brown

Publisher: John Wiley & Sons

Published: 1999-04-16

Total Pages: 426

ISBN-13:

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A crash course in Java 3D, plus many ready-to-use applets that will leap off the screen and keep your viewers glued to your Web site. Here's everything you need to spice up your Web site with interactive content, rich realism, and animation-immediately! Each chapter is built around a ready-to-run Java 3D applet and begins with detailed, easy-to-follow instructions on how to customize it to your needs without compiling or coding. This is followed by a technical tutorial that explains how the applets were created using the Java 3D API. And, throughout the book, numerous examples and diagrams and loads of useable source code help make it amazingly quick and easy for you to master: * Core Java 3D commands. * Core Java 3D API components. * Special Java 3D development tools. * Graphics modeling and rendering concepts and techniques. * A range of 3D techniques, including lighting, texture manipulation, 3D fonts, image processing, and 3D sound. * Other powerful Java utilities, tools, and classes. The CD-ROM supplies you with: * Numerous customizable Java 3D applets and their HTML files. * Tools and resources to create 3D content. * Links to 3rd-party tool vendors. * The Java 2 platform (formerly JDK 1.2). * Java 3D Runtime Environment.


Introduction to Computer Graphics

Introduction to Computer Graphics

Author: Frank Klawonn

Publisher: Springer Science & Business Media

Published: 2012-01-18

Total Pages: 265

ISBN-13: 1447127323

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This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.


Foundations of 3D Graphics Programming

Foundations of 3D Graphics Programming

Author: Jim X. Chen

Publisher: Springer Science & Business Media

Published: 2007-01-15

Total Pages: 306

ISBN-13: 1846285976

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This new reference text offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. The book is designed as quick manual for scientists and engineers who understand Java programming to learn 3D graphics, and serves as a concise 3D graphics textbook for students who know programming basics already.


Software Engineering for Experimental Robotics

Software Engineering for Experimental Robotics

Author: Davide Brugali

Publisher: Springer

Published: 2007-04-16

Total Pages: 501

ISBN-13: 3540689516

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This book reports on the concepts and ideas discussed at the well attended ICRA2005 Workshop on "Principles and Practice of Software Development in Robotics", held in Barcelona, Spain, April 18 2005. It collects contributions that describe the state of the art in software development for the Robotics domain. It also reports a number of practical applications to real systems and discuss possible future developments.


Computer Aided Architectural Design Futures 2001

Computer Aided Architectural Design Futures 2001

Author: Bauke de Vries

Publisher: Springer Science & Business Media

Published: 2011-06-27

Total Pages: 817

ISBN-13: 940100868X

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CAAd Futures is a Bi-annual Conference that aims at promoting the advancement of computer aided architectural design in the service of those concerned with the quality of the built environment. The conferences are organised under the auspices of the CAAD Futures Foundation which has its secretariat at the Eindhoven University of Technology. The Series of conferences started in 1985 in Delft, and has since travelled through Eindhoven, Boston, Zurich, Pittsburgh, Singapore, Munich, and Atlanta. The book contains the proceedings of the 9th CAAD Futures conference which took place at Eindhoven University of Technology, 8-11 of July, 2001. The Articles in this book cover a wide range of subjects and provide an excellent overview of the state-of-the-art in research on computer aided architectural design. The following categories of articles are included: Capturing design; Information modelling; CBR techniques; Virtual reality; CAAD education; (Hyper) Media; Design evaluation; Design systems development; Collaboration; Generation; Design representation; Knowledge management; Form programming; Simulation; Architectural analysis; Urban design. Information on the CAAD Futures Foundation and its conferences can be found at: www.caadfutures.arch.tue.nl. Information about the 2001 Conference and this book is available from: www.caadfutures.arch.tue.nl/2001.


Computer Graphics for Java Programmers

Computer Graphics for Java Programmers

Author: Leen Ammeraal

Publisher: Springer

Published: 2017-10-12

Total Pages: 388

ISBN-13: 3319633570

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This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.


Java Programming on Linux

Java Programming on Linux

Author: Nathan Meyers

Publisher: Que Publishing

Published: 2000

Total Pages: 948

ISBN-13:

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This detailed how-to book on using Java on a Linux operating system covers installing and enabling a Java runtime environment under Linux, Java development in Linux, running Java applications and applets, using Java with Linux-based Web servers, using Sun Components JCE and JAI in Linux, and more. The book points the way to a Web site with all the code from the book.