So You Want to Be a Wizard

So You Want to Be a Wizard

Author: Diane Duane

Publisher: HarperCollins

Published: 2003-10-01

Total Pages: 403

ISBN-13: 0547545118

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A mysterious library book opens the door to a world of magic and danger in the first book in the beloved Young Wizards series. Bullied by her classmates, Nita Callahan is miserable at school. So when she finds a mysterious book in the library that promises her the chance to become a wizard, she jumps at the opportunity to escape her unhappy reality. But taking the Wizard's Oath is no easy thing, and Nita soon finds herself paired with fellow wizard-in-training Kit Rodriguez on a dangerous mission. The only way to become a full wizard is to face the Lone Power, the being that created death and is the mortal enemy of all wizards. As Nita and Kit battle their way through a deadly alternate version of New York controlled by the Lone Power, they must rely on each other and their newfound wizarding skills to survive--and save the world from the Lone One's grasp.


Treasure Hunt

Treasure Hunt

Author: Rizwan Virk

Publisher: Watkins Media Limited

Published: 2017-10-17

Total Pages: 320

ISBN-13: 1786780577

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A Silicon Valley entrepreneur shares his off-beat tips for success in business and life—so you can get to the real treasure of the work you were meant to do Have you ever wished you had a wise mentor who could tell you where to go next in your career or your life? Do you want an Obi-Wan Kenobi-type figure to guide you toward the right people and the right places? While he may not wield a light saber, Rizwan Virk—a Silicon Valley entrepreneur and investor—has plenty of tips and tricks that can help you achieve the success, happiness, and fulfillment you crave. In Treasure Hunt, Virk reveals how you can tune into the messages that are all around us. These messages—which take the form of synchronicity, hunches, gut feelings, visions, experiences of déjà vu, bodily sensations, and more—are like clues in our own personal “Treasure Hunt”. Whether these clues come from our “inner mentor”, our “future selves”, or our spiritual guides, they can help us to uncover our hidden “Treasure Map”, which shows us the work we were meant to do in this life and how to get there. Virk also introduces the “Clue Lifecycle” and how using it can provide concrete guidance in our personal lives, jobs, career decisions, and investments. Turn your career into a “Treasure Hunt” and find true, meaningful success in the business and spiritual worlds.


The Ultimate Random Encounters Book

The Ultimate Random Encounters Book

Author: Travis "Wheels" Wheeler

Publisher: Simon and Schuster

Published: 2021-10-05

Total Pages: 176

ISBN-13: 1507216378

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"Playing a role-playing game is a delicate dance. If everything runs smoothly, it feels like you and your friends are able to maneuver effortlessly through dramatic, epic, and uproariously silly scenes where everyone gets a chance to shine. And yet, other times it just doesn't come together. Combat slows to a repetitive grind, the Game Master runs out of good Non-Player Character (NPC) ideas, or after twenty-six rounds maybe even the most beautifully designed encounter just gets a bit stale. Sure, you could prep an absolute powerhouse of an all-killer-no filler role-playing session. Spend time getting fun character voices ready for every NPC. But that sounds like way too much work. This is the book you turn to for help. It's a big book of ideas designed to slot right into your existing campaign, organized into neat little tables. If you salivate at chaos magic effect tables and daydream about wild, unexpected die results, you already know it can also be fun to throw caution to the wind and let randomness determine as much as possible. Even the most organized GMs and the tightest adventure modules benefit from a little spice!"--


JavaScript for Kids

JavaScript for Kids

Author: Nick Morgan

Publisher: No Starch Press

Published: 2014-12-14

Total Pages: 338

ISBN-13: 1593274084

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JavaScript is the programming language of the Internet, the secret sauce that makes the Web awesome, your favorite sites interactive, and online games fun! JavaScript for Kids is a lighthearted introduction that teaches programming essentials through patient, step-by-step examples paired with funny illustrations. You’ll begin with the basics, like working with strings, arrays, and loops, and then move on to more advanced topics, like building interactivity with jQuery and drawing graphics with Canvas. Along the way, you’ll write games such as Find the Buried Treasure, Hangman, and Snake. You’ll also learn how to: –Create functions to organize and reuse your code –Write and modify HTML to create dynamic web pages –Use the DOM and jQuery to make your web pages react to user input –Use the Canvas element to draw and animate graphics –Program real user-controlled games with collision detection and score keeping With visual examples like bouncing balls, animated bees, and racing cars, you can really see what you’re programming. Each chapter builds on the last, and programming challenges at the end of each chapter will stretch your brain and inspire your own amazing programs. Make something cool with JavaScript today! Ages 10+ (and their parents!)


The Lost Castle

The Lost Castle

Author: Christopher Taylor

Publisher: Lulu.com

Published: 2014-04-09

Total Pages: 66

ISBN-13: 1312074582

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Lurking in the wilderness is an old dilapidated castle and the ruins of the nearby village. It has been taken over by the creatures of the wilds, but what lies inside these crumbling walls, and why are they being rebuilt? What lurks beneath the Lost Castle? And why was it abandoned so long ago? The Lost Castle is a complete Fantasy Hero adventure with maps, locations, treasures, and all the information you need to run your game! Officially Licensed by Hero Games!


Rolled & Told Vol. 1

Rolled & Told Vol. 1

Author: E.L. Thomas

Publisher: Oni Press

Published: 2019-06-18

Total Pages: 307

ISBN-13: 1549308149

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This collected edition of Rolled & Told contains all the adventures, mini-adventures, comics, and articles from issues zero to six along with extra content you couldn't get in the single issues! It provides hours of pick-up-and-play campaigns designed both for players new to tabletop role playing and for those who have played for years. Every page is filled with beautiful illustrations, comics coinciding with adventures, and splash art from your favorite comic artists to inspire your players! Survive the dangers of "The Thunderlock Barcrawl", save goblins in "Hoist The Jolly Gobbler", and play the adventures "Mage School Beyond The Mirror", "The Case of the Brutal Brunch" and many more! ------------------------------------------------------ Each adventure is 5E compatible and ready-to-play.7 full adventures (5-6 hours on average)6 mini adventures (2-3 hours on average)4 pre-made and ready to use character sheets based on our iconic characters in each of your favorite classesOver 18 articles full of helpful tips and insight on how to enhance the game that’s perfect for game masters, aspiring and experienced alike.


Random Tangents: Embracing Adventures in Life

Random Tangents: Embracing Adventures in Life

Author: Greg Hawk

Publisher: Desert Roamer Press

Published: 2020-04-17

Total Pages: 236

ISBN-13: 9781734488401

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As Hawk lies on the bottom of the pool paralyzed he realizes the gypsy was right again. How long can he hold his breath before someone notices? Will he be able to pull through this to finish the remaining predictions? Greg Hawk's memoir of a life's adventure takes a drastic turn at the end of a divorce as he listens to a gypsy lady in New Zealand predict things on the path ahead. Every obstacle on his path in life has put him on another tangent of learning and struggle, at times driving him to the edge of defeat. During these years, death seemed to be a constant companion as he witnessed it, as well as facing it personally. As a soldier, a husband, a divorcee, a partner of a successful construction business in Denver, owner of Fantasy Dive Charters in Australia, to being a treasure hunter in the mountains and desert of the Southwest, he faced many self-imposed challenges." Random Tangents is a celebration of a life well-lived, of obstacles overcome, of the triumph of spirit. And let's face it, sometimes a little luck."


B|X Fantasy Roleplay

B|X Fantasy Roleplay

Author: J Alexander Lloyd

Publisher: Lulu.com

Published: 2016-08-04

Total Pages: 86

ISBN-13: 1365306488

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BX Fantasy Roleplay is the ultimate B/X emulator. Based on the 1981 B/X rules, edited by Tom Moldvay, Dave Cook, and Steve Marsh, this booklet consolidates the Basic and Expert Sets into one, easy-to-use booklet. So buy a backpack, light a torch, steady your steed, and wield the BXFRP rules for an action-pack, exciting evening of fun and adventure, old-school style.


Dungeon Master For Dummies

Dungeon Master For Dummies

Author: James Wyatt

Publisher: John Wiley & Sons

Published: 2008-11-17

Total Pages: 431

ISBN-13: 0470292911

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Design your own fantasy D&D epic filled with adventurous exploits, cloaked characters, and mysterious monsters If you're a Dungeons & Dragons fan, you've surely thought of becoming a Dungeon Master. Learning to be a DM isn't as hard as you might think, especially if you have Dungeon Master For Dummies tucked into your bag of tricks! Whether you've assumed the role of Dungeon Master before or not, this illustrated reference can help you run a D&D game, either online or in person. From organizing your first D&D game to dealing with difficult players, this book covers everything a DM needs to know. Written for the newest edition of D&D by the experts at Wizards of the Coast, the game's creators, it shows you how to: Run your very first campaign, from shaping storylines and writing your own adventures to dealing with unruly players and characters Build challenging encounters, make reasonable rulings, and manage disagreements Recognize all the common codes, tables, and spells Understand the parts of a D&D adventure and how to create dungeon maps and craft monsters Shape storylines and write your own adventures Find your style as a DM and develop a game style that plays to your strengths Script an encounter, vary the terrain and challenges, and establish rewards (experience points and treasure) Decide whether to use published adventures Use and follow the official Dungeon Master's Guide Develop a campaign with exciting themes, memorable villains, and plots to entrance players If you're getting the urge to lead the charge in a D&D game of your own, Dungeon Master For Dummies provides the information you need to start your own game, craft exciting stories, and set up epic adventures. Grab your copy today, and you'll be on your way!