Historical Dictionary of the Berbers (Imazighen)

Historical Dictionary of the Berbers (Imazighen)

Author: Hsain Ilahiane

Publisher: Rowman & Littlefield

Published: 2017-03-27

Total Pages: 489

ISBN-13: 1442281820

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Berbers, also known as Imazighen, are the ancient inhabitants of North Africa, but rarely have they formed an actual kingdom or separate nation state. Ranging anywhere between 15-50 million, depending on how they are classified, the Berbers have influenced the culture and religion of Roman North Africa and played key roles in the spread of Islam and its culture in North Africa, Spain, and Sub-Saharan Africa. Taken together, these dynamics have over time converted to redefine the field of Berber identity and its socio-political representations and symbols, making it an even more important issue in the 21st century. This second edition of Historical Dictionary of the Berbers contains a chronology, an introduction, appendixes, and an extensive bibliography. The dictionary section has over 200 cross-referenced entries on important personalities, places, events, institutions, and aspects of culture, society, economy, and politics. This book is an excellent resource for students, researchers, and anyone wanting to know more about the Berbers.


Computers and Games for Mental Health and Well-Being

Computers and Games for Mental Health and Well-Being

Author: Yasser Khazaal

Publisher: Frontiers Media SA

Published: 2018-07-12

Total Pages: 311

ISBN-13: 2889454967

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Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. Games take various formats, from board games to informatics to games with interactive rules of play. Similarly, computer tools may vary widely in format, from self-help or assisted computerized training to virtual reality or applications for smartphones. Some tools that may be helpful for mental health were specifically designed for that goal, whereas others were not. Gamification of computer-related products and games with a numeric format tend to reduce the gap between games and computers tools and increase the conceptual synergy in such fields. Games and computer design share an opportunity for creativity and innovation to help create, specifically design, and assess preventive or therapeutic tools. Computers and games share a design conception that allows innovative approaches to overcome barriers of the real world by creating their own rules. Yet, despite the potential interest in such tools to improve treatment of mental disorders and to help prevent them, the field remains understudied and information is under-disseminated in clinical practice. Some studies have shown, however, that there is potential interest and acceptability of tools that support various vehicles, rationales, objectives, and formats. These tools include traditional games (e.g., chess games), popular electronic games, board games, computer-based interventions specifically designed for psychotherapy or cognitive training, virtual reality, apps for smartphones, and so forth. Computers and games may offer a true opportunity to develop, assess, and disseminate new prevention and treatment tools for mental health and well-being. Currently, there is a strong need for state-of-the-art information to answer questions such as the following: Why develop such tools for mental health and well-being? What are the potential additions to traditional treatments? What are the best strategies or formats to improve the possible impact of these tools? Are such tools useful as a first treatment step? What is the potential of a hybrid model of care that combines traditional approaches with games and/or computers as tools? What games and applications have already been designed and studied? What is the evidence from previous studies? How can such tools be successfully designed for mental health and well-being? What is rewarding or attractive for patients in using such treatments? What are the worldwide developments in the field? Are some protocols under development? What are the barriers and challenges related to such developments? How can these tools be assessed, and how can the way that they work, and for whom, be measured? Are the potential benefits of such products specific, or can these additions be attributed to nonspecific factors? What are the users’ views on such tools? What are the possible links between such tools and social networks? Is there a gap between evidence-based results and market development? Are there any quality challenges? What future developments and studies are needed in the field?


The Uncertain Quest

The Uncertain Quest

Author: Francisco R. Sagasti

Publisher:

Published: 1994

Total Pages: 562

ISBN-13:

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"Science - "empirical knowledge" - and technology - "applied science" - have long played a key role in social development. In modern times they have come to be seen as absolutely essential factors in the achievement of economic growth and development. And though many dispute their ascendancy and legitimately point to their abuses, there is no escaping their presence and impact." "Taking as a main theme the central role of science and technology in economic progress, this first-of-a-kind sourcebook gathers together the perspectives and expertise of an international body of specialists in science and technology policy to examine the role of science and technology in development, and assess their social, economic, and political dimensions. The authors look at the key issues in relation to the exigencies of developing countries in the "new international context." They emphasize the complexity of the links between science, technology, and development and the important insights to be gained from the study of these links. The authors also point out that, despite science and technology's promise of social and economic progress, such progress is less than ever an inevitable result of their application - though there is no doubt about what can be achieved through science and technology, the quest is an uncertain one."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved


Affirmative Discrimination

Affirmative Discrimination

Author: Nathan Glazer

Publisher: Harvard University Press

Published: 1987

Total Pages: 276

ISBN-13: 9780674007307

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Should government try to remedy persistent racial and ethnic inequalities by establishing and enforcing quotas and other statistical goals? Here is one of the most incisive books ever written on this difficult issue. Nathan Glazer surveys the civil rights tradition in the United States; evaluates public policies in the areas of employment, education, and housing; and questions the judgment and wisdom of their underlying premises--their focus on group rights, rather than individual rights. Such policies, he argues, are ineffective, unnecessary, and politically destructive of harmonious relations among the races. Updated with a long, new introduction by the author, Affirmative Discrimination will enable citizens as well as scholars to better understand and evaluate public policies for achieving social justice in a multiethnic society.


The Acharnians

The Acharnians

Author: Aristophanes

Publisher: Simon and Schuster

Published: 2012-11-01

Total Pages: 44

ISBN-13: 1625580681

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Writing at the time of political and social crisis in Athens, Aristophanes was an eloquent yet bawdy challenger to the demagogue and the sophist. The Achanians is a plea for peace set against the background of the long war with Sparta.


The Starry Messenger

The Starry Messenger

Author: KENNETH. LONERGAN

Publisher:

Published: 2019-05-30

Total Pages: 112

ISBN-13: 9781848428768

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Mark Williams is tired of his marriage and tired of his job teaching astronomy at the Hayden Planetarium in New York City. Angela Vasquez is a young single mother training to be a nurse. Norman Ketterly is fighting for his life in a cancer ward. Their intertwining stories unspool under a canopy of stars too vast to imagine and too beautiful to comprehend, especially when the travails of life on Earth threaten to blot it out. Kenneth Lonergan's play The Starry Messenger is a bittersweet exploration of love, hope and the mysteries of the cosmos. It premiered in New York in 2009, and received its UK premiere at Wyndham's Theatre, London, in May 2019, featuring Matthew Broderick and Elizabeth McGovern.