Though students aren’t yet old enough to drive, that doesn’t mean they can’t satisfy their need for speed. Author and physics teacher Bobby Mercer will show readers 25 easy-to-build racecars that can be driven both indoors and out. Better still, each of these vehicles is constructed for little or no cost using recycled and repurposed materials. The Racecar Book will teach readers how to use mousetraps, rubber bands, chemical reactions, gravity, and air pressure to power these fast-moving cars. They will learn how to turn a potato chip can, a rubber band, and weights into a Chip-Can Dancer, or retrofit a toy car with a toy plane propeller to make an air-powered Prop Car. An effervescent tablet in a small canister makes an impressive rocket engine for a Mini Pop Car, and old CDs, a small cardboard food box, and drinking straws become a Mac-n-Cheese Roller. Every hands-on project contains a materials list and detailed step-by-step instructions. Mercer also includes explanations of the science behind each racecar, including concepts such as friction, Newton’s laws of motion, kinetic and potential energy, and more. Teachers will appreciate the opportunity to augment their STEM curricula while having fun at the same time. These projects are also perfect for science fairs or design competitions. Bobby Mercer has been a high school physics teacher for over two decades. He is the author of The Flying Machine Book and Smash It! Crash It! Launch It! and lives with his family outside of Asheville, North Carolina.
After a day at the track of zipping and zooming, a race car is tired and ready for bed. He washes his rims, fills his tummy with oil, and chooses a book that is all about speed. All toasty and warm, he drifts off to sleep, he shifts into gear . . . and dreams of the race!
Racecar data acquisition used to be limited to well-funded teams in high-profile championships. Today, the cost of electronics has decreased dramatically, making them available to everyone. But the cost of any data acquisition system is a waste of money if the recorded data is not interpreted correctly. This book, updated from the best-selling 2008 edition, contains techniques for analyzing data recorded by any vehicle's data acquisition system. It details how to measure the performance of the vehicle and driver, what can be learned from it, and how this information can be used to advantage next time the vehicle hits the track. Such information is invaluable to racing engineers and managers, race teams, and racing data analysts in all motorsports. Whether measuring the performance of a Formula One racecar or that of a road-legal street car on the local drag strip, the dynamics of vehicles and their drivers remain the same. Identical analysis techniques apply. Some race series have restricted data logging to decrease the team’s running budgets. In these cases it is extremely important that a maximum of information is extracted and interpreted from the hardware at hand. A team that uses data more efficiently will have an edge over the competition. However, the ever-decreasing cost of electronics makes advanced sensors and logging capabilities more accessible for everybody. With this comes the risk of information overload. Techniques are needed to help draw the right conclusions quickly from very large data sets. In addition to updates throughout, this new edition contains three new chapters: one on techniques for analyzing tire performance, one that provides an introduction to metric-driven analysis, a technique that is used throughout the book, and another that explains what kind of information the data contains about the track.
In 2006, a small unavailing university auto racing team began building a racecar that would challenge the best engineering schools in the world. With fewer people and resources than any of the top competitors, the only way they were going to win was to push the limit, go for broke, and hope for more than a little luck. By the time they got to the racetrack, they knew: In the fog of fierce competition, whether you win or lose, you learn the hardest lessons about engineering, teamwork, friendship, and yourself.
Race car 1 honks look at me! He zooms in front with the turn of a key. Race car 2 is close behind. The sound of vroom is on his mind. This simple, rhyming text is perfect for reinforcing counting with young children, and the vibrant, energetic illustrations make this a terrific package for the youngest vehicle enthusiasts.
This set includes Race Car Vehicle Dynamics, and Race Car Vehicle Dynamics - Problems, Answers and Experiments. Written for the engineer as well as the race car enthusiast, Race Car Vehicle Dynamics includes much information that is not available in any other vehicle dynamics text. Truly comprehensive in its coverage of the fundamental concepts of vehicle dynamics and their application in a racing environment, this book has become the definitive reference on this topic. Although the primary focus is on the race car, the engineering fundamentals detailed are also applicable to passenger car design and engineering. Authors Bill and Doug Milliken have developed many of the original vehicle dynamics theories and principles covered in this book, including the Moment Method, "g-g" Diagram, pair analysis, lap time simulation, and tyre data normalization. The book also includes contributions from other experts in the field. Chapters cover: *The Problem Imposed by Racing *Tire Behavior *Aerodynamic Fundamentals *Vehicle Axis Systems and more. Written for the engineer as well as the race car enthusiast and students, the companion workbook to the original classic book, Race Car Vehicle Dynamics, includes: *Detailed worked solutions to all of the problems *Problems for every chapter in Race Car Vehicle Dynamics, including many new problems *The Race Car Vehicle Dynamics Program Suite (for Windows) with accompanying exercises *Experiments to try with your own vehicle *Educational appendix with additional references and course outlines *Over 90 figures and graphs This workbook is widely used as a college textbook and has been an SAE International best seller since it's introduction in 1995.
Ten little racing cars start out on a race, but as they make their way through the course they encounter problems that make them drop out one-by-one. On board pages.