As the evil Nacht spreads his darkness across the valley, Tom and his friends, the Bone family, desperately try to find the Spark that will heal the Dreaming and save the world.
Twelve-year-old Tom and his cohorts continue their seemingly impossible quest to find the pieces of the Spark that will save Dreaming--and the Waking World--from the evil Nacht.
NEW YORK TIMES BESTSELLER • Experience the first official adventure in Magic: The Gathering’s multiverse in nearly a decade as the ultimate battle begins on Ravnica. Teyo Verada wants nothing more than to be a shieldmage, wielding arcane energies to protect his people from his world’s vicious diamondstorms. When he’s buried alive in the aftermath of his first real tempest, the young mage’s life is about to end before it can truly begin—until it doesn’t. In a flash, a power he didn’t know he had whisks him away from his home, to a world of stone, glass, and wonder: Ravnica. Teyo is a Planeswalker, one of many to be called to the world-spanning city—all lured by Nicol Bolas, the Elder Dragon. Bolas lays siege to the city of Ravnica, hungry for the ultimate prize: godhood itself. His unparalleled magic and unstoppable army appear poised to bring the city to utter ruin. Among those who stand in the way of Bolas’s terrifying machinations are the Gatewatch, Planeswalkers sworn to defeat evil, no matter where it’s found. But as they work to unite the other mages and mount a defense of the city and its people, the terrifying truth of Bolas’s plan becomes clear. The Elder Dragon has prepared a trap to ensnare the most powerful mages from across the Multiverse—and it’s too late to escape. As forces great and small converge on the city and the battle rages, the stakes could not be higher. If the Gatewatch falters and the Planeswalkers fail, the curtain will fall on the age of heroes—and rise on the infinite reign of Nicol Bolas.
Three children find a spaceship deep inside a cave and unwittingly revive an ancient conflict between the heroic Autobots and the evil Decepticons, each fighting for control of the universe.
A prince with a quest, a beautiful commoner with mysterious powers, and dragons who demand to be freed—at any cost Filled with the potent mix of the supernatural and romance that made A Discovery of Witches a runaway success, Moth and Spark introduces readers to a vibrant world—and a love story they won’t soon forget. Prince Corin has been chosen to free the dragons from their bondage to the power Mycenean Empire, but dragons aren’t big on directions. They have given him some of their power, but none of their knowledge. No one, not the dragons nor their riders, is even sure what keeps the dragons in the Empire’s control. Tam, sensible daughter of a well-respected doctor, had no idea before she arrived in Caithenor that she is a Seer, gifted with visions. When the two run into each other (quite literally) in the library, sparks fly and Corin impulsively asks Tam to dinner. But it’s not all happily ever after. Never mind that the prince isn’t allowed to marry a commoner: war is coming. Torn between his quest to free the dragons and his duty to his country, Tam and Corin must both figure out how to master their powers in order to save Caithen. With a little help from a village of secret wizards and rogue dragonrider, they just might pull it off.
NAMED A MOST ANTICIPATED BOOK OF 2018 BY Esquire • PopSugar • The Huffington Post • Buzzfeed • Publishers Weekly A unique new guide to creativity from Questlove—inspirations, stories, and lessons on how to live your best creative life Questlove—musician, bandleader, designer, producer, culinary entrepreneur, professor, and all-around cultural omnivore—shares his wisdom on the topics of inspiration and originality in a one-of-a-kind guide to living your best creative life. In Creative Quest, Questlove synthesizes all the creative philosophies, lessons, and stories he’s heard from the many creators and collaborators in his life, and reflects on his own experience, to advise readers and fans on how to consider creativity and where to find it. He addresses many topics—what it means to be creative, how to find a mentor and serve as an apprentice, the wisdom of maintaining a creative network, coping with critics and the foibles of success, and the specific pitfalls of contemporary culture—all in the service of guiding admirers who have followed his career and newcomers not yet acquainted with his story. Whether discussing his own life or channeling the lessons he’s learned from forefathers such as George Clinton, collaborators like D’Angelo, or like-minded artists including Ava DuVernay, David Byrne, Björk, and others, Questlove speaks with the candor and enthusiasm that fans have come to expect. Creative Quest is many things—above all, a wise and wide-ranging conversation around the eternal mystery of creativity.
The ulimate BONE guide for every BONE fan This is the ultimate handbook for every BONE fan Includes character profiles, a timeline of events, interviews with creator Jeff Smith and colorist Steve Hamaker, a showcase of cover art from the original BONE editions, a behind-the-scenes look at how the Scholastic editions were colorized, and other fun stuff
As the evil Nacht spreads his darkness across the valley, Tom and his friends, the Bone family, desperately try to find the Spark that will heal the Dreaming and save the world.
A sixteen-year-old lesbian tries to get over a crush on her religious best friend by embarking on a "holy quest" with a couple of misfits who have invented a wacky, made-up faith called the Church of Blue.
For the youngest fans of the bestselling graphic novel series BONE, Jeff Smith has created two hilarious tales to delight beginning readers. In Finders Keepers, the Bone cousins find a coin -- finders keepers -- but the boys can't agree on how to spend it. Fone Bone wants an apple and bananas they can share. Smiley Bone wants an ice cream cone with a pickle on top. And Phoney Bone wants to build a giant statue... of himself Whose idea will win out? In Smiley's Dream Book, Smiley Bone walks through the woods on a beautiful morning. During his journey, he meets a flock of friendly and playful birds. Smiley is having such a good time that he must find a fantastical way to keep up with his new friends as they soar into the big, blue sky. These wonderfully funny tales, told with lively artwork and expressive word balloons, will engage young readers like the best Sunday comics.