Winterflight

Winterflight

Author: Joseph Bayly

Publisher: David C Cook

Published: 2006

Total Pages: 228

ISBN-13: 9781589190788

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Imagine an America not too many years distant. An America that seems perfect on the surface, but whose ethical underpinnings have totally collapsed. An America where abortion is the rule for imperfect fetuses and euthanasia is mandatory at age 75. Jon and Grace Stanton's allegiance to God is about to be put to the ultimate test in this future society. As they struggle to protect two members of their family from the law of the land, they must rely on each other and their faith as never before. This novel, first published in 1981, seems increasingly predictive in its description of a world where morality is dictated by technology rather than the Word of God. "Way ahead of his time...a masterpiece." Jerry B. Jenkins


Freedom's Empire

Freedom's Empire

Author: Laura Doyle

Publisher: Duke University Press

Published: 2008-01-11

Total Pages: 593

ISBN-13: 0822388731

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In this pathbreaking work of scholarship, Laura Doyle reveals the central, formative role of race in the development of a transnational, English-language literature over three centuries. Identifying a recurring freedom plot organized around an Atlantic Ocean crossing, Doyle shows how this plot structures the texts of both African-Atlantic and Anglo-Atlantic writers and how it takes shape by way of submerged intertextual exchanges between the two traditions. For Anglo-Atlantic writers, Doyle locates the origins of this narrative in the seventeenth century. She argues that members of Parliament, religious refugees, and new Atlantic merchants together generated a racial rhetoric by which the English fashioned themselves as a “native,” “freedom-loving,” “Anglo-Saxon” people struggling against a tyrannical foreign king. Stories of a near ruinous yet triumphant Atlantic passage to freedom came to provide the narrative expression of this heroic Anglo-Saxon identity—in novels, memoirs, pamphlets, and national histories. At the same time, as Doyle traces through figures such as Friday in Robinson Crusoe, and through gothic and seduction narratives of ruin and captivity, these texts covertly register, distort, or appropriate the black Atlantic experience. African-Atlantic authors seize back the freedom plot, placing their agency at the origin of both their own and whites’ survival on the Atlantic. They also shrewdly expose the ways that their narratives have been “framed” by the Anglo-Atlantic tradition, even though their labor has provided the enabling condition for that tradition. Doyle brings together authors often separated by nation, race, and period, including Aphra Behn, Eliza Haywood, Olaudah Equiano, Nathaniel Hawthorne, Harriet Wilson, Pauline Hopkins, George Eliot, and Nella Larsen. In so doing, she reassesses the strategies of early women novelists, reinterprets the significance of rape and incest in the novel, and measures the power of race in the modern English-language imagination.


Handbook of Game-Based Learning

Handbook of Game-Based Learning

Author: Jan L. Plass

Publisher: MIT Press

Published: 2020-02-04

Total Pages: 601

ISBN-13: 0262356546

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A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan