PSP Hacks, Mods, and Expansions

PSP Hacks, Mods, and Expansions

Author: Dave Prochnow

Publisher: McGraw Hill Professional

Published: 2005-12-08

Total Pages: 246

ISBN-13:

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The popular Sony PlayStation Portable (PSP) is the most advanced handheld video game system on the market today -- capable of doing much more than most owners realize. This book is required reading for those of you who want to "tinker under the hood" and discover the full capabilities and hidden features and functions of PSP. You will be able to easily convert and customize your gaming device into a versatile digital companion that allows you to: View movies and pictures Listen to music Browse the web Increase memory Customize your favorite games Upgrade PSP hardware and software Integrate the iPod into the PSP world Use any memory stick with the PSP Listen to MP3s and watch movie videos from the PSP The companion website will contain sample PSPcasts and movies as well as the entire book in special PSP-compatible format so that it can be viewed from the device.


Take This Stuff and Hack It!

Take This Stuff and Hack It!

Author: Dave Prochnow

Publisher: McGraw Hill Professional

Published: 2006

Total Pages: 494

ISBN-13: 0071477373

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This guide shows how 30 common household items can be hacked and tweaked into products totally different than what the manufacturer intended. Garage and basement tinkerers will get fully illustrated coverage of which products are 'hackable', how to hack them and how to convert them into some unique, fun stuff.


Hacking the PSP

Hacking the PSP

Author: Auri Rahimzadeh

Publisher: John Wiley & Sons

Published: 2006-10-30

Total Pages: 412

ISBN-13:

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Provides information on getting the most out of a PSP, covering such topics as playing multiplayer games wirelessly, reading the comics, changing game backgrounds, and finding free downloads.


LEGO MINDSTORMS NXT Hacker's Guide

LEGO MINDSTORMS NXT Hacker's Guide

Author: Dave Prochnow

Publisher: McGraw Hill Professional

Published: 2006-12-12

Total Pages: 479

ISBN-13: 0071481478

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"More powerful and intuitive than ever, LEGO, MINDSTORMS, NXT is a new robotics toolset that enables you to build and program all kinds of projects. The LEGO, MINDSTORMS, NXT Hackers guide explores this new generation of LEGO MINDSTORMS providing in a collection of projects, how-to expertise, insider tips, and over 500 illustrations to help you become an expert NXT hacker."--Back cover.


The Official Robosapien Hacker's Guide

The Official Robosapien Hacker's Guide

Author: Dave Prochnow

Publisher: TAB/Electronics

Published: 2005-08

Total Pages: 211

ISBN-13: 9780071463096

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Covers all the possible design additions, programming possibilities, and hacks not found anyplace else. A gun and inexpensive insider's guide to one of the most popular toys of this past holiday season.


This Gaming Life

This Gaming Life

Author: Jim Rossignol

Publisher: University of Michigan Press

Published: 2008-05-29

Total Pages: 225

ISBN-13: 0472116355

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"In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game. It was the best thing that ever happened to me.” So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences. “We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.” —Chris Baker, Wired “This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.” —Raph Koster, game designer and author of A Theory of Fun for Game Design “Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’” —Joshua Davis, author of The Underdog “This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.” —John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Invention digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.