Psionic Power

Psionic Power

Author: Charles W. Cosimano

Publisher: Llewellyn Worldwide Limited

Published: 1989

Total Pages: 224

ISBN-13: 9780875420967

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Gurps Psionic Powers

Gurps Psionic Powers

Author: Steve Jackson Games

Publisher: Steve Jackson Games

Published: 2009-09-02

Total Pages: 88

ISBN-13: 9781556347986

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Behold the power of the mind! GURPS Psionic Powers takes the freeform options of GURPS Powers and turns them into ready-to-use packages of psychic strangeness. Players can use the abilities as presented, confident that they are built from and entirely compatible with the rest of the GURPS Fourth Edition character-creation system. Even better, game masters can use the entire system in a campaign: GURPS Psionic Powers distills the complexity of hundreds of possibilities into individual powers and power groups. This book does all the work, describing each power in levels, making it easy to represent stronger psychic gifts. In addition, the new rules and suggestions allow the entire system to work together to simulate a wide variety of psychic ability. Whether the powers are used as individual parts or as a cohesive whole, this supplement is the one-stop shop for mental mastery. With GURPS Psionic Powers, the mind is an open book! Description: 88-page B&W softcover.


Psionic Power

Psionic Power

Author: Robert J. Schwalb

Publisher:

Published: 2010-08-17

Total Pages: 0

ISBN-13: 9780786955602

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New options for ardents, battleminds, monks, and psions. Hot on the heels of the Player's Handbook® 3 core rulebook comes Psionic Power(tm), a D&D® supplement that explores the psionic power source in more detail. This supplement presents hundreds of new options for D&D characters, specifically focusing on heroes who channel the power of the mind. It provides new builds for the ardent, battlemind, monk, and psion classes, including new character powers, feats, paragon paths, and epic destinies.


Complete Psionic

Complete Psionic

Author: Bruce R. Cordell

Publisher:

Published: 2006-04

Total Pages: 0

ISBN-13: 9780786939114

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Think You Know Everything about Psionics? Think Again. In ages past, those who wielded psionic power were ignored. Then, as folk witnessed firsthand their strange abilities, they were scorned and treated like outcasts. Over time, they have carved niches for themselves in society. Now you can rub shoulders with them at the local inn, trade with them in the bustling streets, and follow them on some great adventure. Psionic characters are everywhere, and your world is all the better for it. This companion toExpanded Psionics Handbookbuilds on the existing psionics rules and presents exciting new options for psionic characters and psionic “dabblers.” In addition to clarifying concepts introduced inExpanded Psionics Handbook, it presents three new standard classes–the ardent, the erudite, and the lurk–plus a host of new prestige classes, feats, spells, magic items, astral constructs, and organizations. For use with these Dungeons & Dragons® core books Player’s Handbook™Dungeon Master’s Guide™ Monster Manual™ Expanded Psionics Handbook™


GURPS Psionics

GURPS Psionics

Author: David L. Pulver

Publisher: Steve Jackson Games

Published: 2003-05

Total Pages: 0

ISBN-13: 9781556341960

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-- Adds many new mental powers to GURPS...lets players create more powerful characters. -- By one of the GURPS system's most popular authors.


Player's Handbook

Player's Handbook

Author: Robert Neri

Publisher: Lulu.com

Published: 2015-07

Total Pages: 118

ISBN-13: 0997267429

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A new 114-page supplement from Ranger Games Publishing, the Player's Handbook for Dice & Glory reprints chapters 1, 3, 4, 5, and 6 from the Core Rulebook and includes new material to help new and experienced players to create fully realized characters with a full chapter on The Basics (group role & relationships, expanded disposition table, rounding out the details), Step-By-Step Character Creation (a walkthrough of 14 steps), and Character Starter Packages. This book has 9 chapters and a complete index of Specialist Character Classes for all current Dice & Glory publications.


WingedPower's Introduction to Psionic Combat (2nd Edition)

WingedPower's Introduction to Psionic Combat (2nd Edition)

Author: Wingedpower

Publisher: Lulu.com

Published: 2008-04-11

Total Pages: 89

ISBN-13: 1435715934

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A detailed introduction into psionic combat by psions and other energy workers, who is involved in psionics. This book covers, in detail, the core skills involved in psionic combat, the construction of shields, constructs, thought forms, and guardians/golems/sentinels. Included are exercises and online resources for the improvement of one's combat ability.


Beginning Psionics

Beginning Psionics

Author: Winged Wolf

Publisher: CreateSpace

Published: 2013-08-17

Total Pages: 62

ISBN-13: 9781497334267

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An introduction to psionics, which is the use of psychic abilities. Learn to develop your psychic senses and your ability to affect the world around you with these natural skills. A non-religious, practical information and training manual. Daily exercises, and fun psychic development games are included in this concise, 53-page book!


Alterkine

Alterkine

Author: jeff becker

Publisher: Lulu.com

Published: 2012-09

Total Pages: 382

ISBN-13: 1300148578

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THE FUTURE IS NOW The World is changing, are you prepared? Science has progressed and has transformed the world, for better and for worse. Play as a human, mutant, or one of several new races. Containing new skills, weapons, cybernetics, mutations, and dozens of new feats, the Alterkine Player's Handbook gives you the tools you need to survive. This book requires the d20 Modern(R) and the Dungeons & Dragons(R) Core Rulebooks, published by Wizards of the Coast(R). This product is compatible with other d20 System(R) roleplaying games.


Dice & Glory Core Rulebook

Dice & Glory Core Rulebook

Author: Robert Neri

Publisher: Lulu.com

Published: 2008-03-11

Total Pages: 214

ISBN-13: 0578036436

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Dice and Glory is a complete, self-contained pen & paper role-playing system for those yearning for more creativity and flexibility. This book provides all the basic parts of the D&G system to craft your own unique worlds. This game system was designed to be ultimately flexible for any campaign type needing no rewrites to the core system to function in either sci-fi or high fantasy settings or in any other imaginable setting! It was also written with maximum customization of all characters in mind allowing Players almost complete freedom in customizing their own characters. It boasts a detailed but easy-to-use Combat system using its own class-like level system. A skill system that is easy to use and adapt to any situation. A unique and in depth Magic system which allows for custom Player-made spells and a skill based Psionics system that distinguishes itself from the magic system! Also there is a full chapter on constructing monsters and races for GM's.