Programming Smalltalk – Object-Orientation from the Beginning

Programming Smalltalk – Object-Orientation from the Beginning

Author: Johannes Brauer

Publisher: Springer

Published: 2015-01-23

Total Pages: 439

ISBN-13: 365806823X

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A straightforward, step-by-step introduction to clear and elegant object-oriented programming. Using a language that's perfect for this kind of programming, the book has been tested in numerous courses and workshops over ten years. Programming Smalltalk is particularly suited for readers with no prior programming knowledge. Starting from the first principles of programming, it teaches you how to use and create algorithms (reusable rules for problem-solving) and the basic building blocks of software. It goes on to explain how to develop complete applications and has a whole chapter on web applications as well as case studies. Now translated into English, this edition was completely revised to be consistent with the latest version of Cincom® VisualWorks®, a professional Smalltalk environment. All examples were created using VisualWorks, which is available without cost for educational purposes, and can be downloaded and installed on any up-to-date computer.


Smalltalk and Object Orientation

Smalltalk and Object Orientation

Author: John Hunt

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 386

ISBN-13: 1447109619

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This book was originally written to support an introductory course in Object Orientation through the medium of Smalltalk (and VisualWorks in particular). However, it can be used as a book to teach the reader Smalltalk, to introduce object orientation as well as present object oriented design and analysis. It takes as its basic premise that most Computer Scientists I Software Engineers learn best by doing rather than from theoretical notes. The chapters therefore attempt to introduce concepts by getting you the reader to do things, rather than by extensive theoretical discussions. This means that these chapters take a hands-on approach to the subject and assume that the student/reader has a suitable Small talk environment available to them. The chapters are listed below and are divided into six parts. The reader is advised to work through Parts 1 and 3 thoroughly in order to gain a detailed understanding of object orientation. Part 2 then provides an introduction to the Smalltalk environment and language. Other chapters may then be dipped into as required. For example, if the reader wishes to hone their Smalltalk skills then the chapters in Part 4 would be useful. However, if at that point they wish to get on and discover the delights of graphical user interfaces in Smalltalk, then Part 5 could be read next. Part 6 presents some more advances subjects such as metaclasses and concurrency which are not required for straight forward Small talk development.


The Design Patterns Smalltalk Companion

The Design Patterns Smalltalk Companion

Author: Sherman R. Alpert

Publisher: Addison-Wesley Professional

Published: 1998

Total Pages: 472

ISBN-13:

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In this new book, intended as a language companion to the classic Design Patterns , noted Smalltalk and design patterns experts implement the 23 design patterns using Smalltalk code. This approach has produced a language-specific companion that tailors the topic of design patterns to the Smalltalk programmer. The authors have worked closely with the authors of Design Patterns to ensure that this companion volume meets the same quality standards that made the original a bestseller and indispensable resource. The full source code will be available on the AWL web site.


Programming Smalltalk - Object-Orientation from the Beginning

Programming Smalltalk - Object-Orientation from the Beginning

Author: Johannes Brauer

Publisher:

Published: 2015

Total Pages:

ISBN-13: 9783658068240

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A straightforward, step-by-step introduction to clear and elegant object-oriented programming. Using a language that's perfect for this kind of programming, the book has been tested in numerous courses and workshops over ten years. Programming Smalltalk is particularly suited for readers with no prior programming knowledge. Starting from the first principles of programming, it teaches you how to use and create algorithms (reusable rules for problem-solving) and the basic building blocks of software. It goes on to explain how to develop complete applications and has a whole chapter on web applications as well as case studies. Now translated into English, this edition was completely revised to be consistent with the latest version of Cincom® VisualWorks®, a professional Smalltalk environment. All examples were created using VisualWorks, which is available without cost for educational purposes, and can be downloaded and installed on any up-to-date computer. Audience • Computer science students (majors and non-majors) in colleges and universities • Advanced secondary school students • Students in job-retraining and continuing education programs • Beginning programmers Author Johannes Brauer is a professor for Programming Methodology at the University of Applied Sciences NORDAKADEMIE in Germany. His background and main research interests are in the fields of programming languages and programming pedagogy. He teaches programming to undergraduates and works with new technologies for teaching, including blended learning.


What Every Programmer Should Know about Object-oriented Design

What Every Programmer Should Know about Object-oriented Design

Author: Meilir Page-Jones

Publisher: Dorset House Publishing Company, Incorporated

Published: 1995

Total Pages: 402

ISBN-13:

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Introduction: What does it mean to be object-oriented, anyway? Object-orientation - Who ordered that? Object-oriented design notation. The basic notation for classes em methods. Inheritance and aggregation diagrams. The object-communication diagram. State-transition diagrams. Additional OODN diagrams. The principles of object-oriented design: Encapsulation and connascence. Domains, encumbrance, and cohesion. Properties of classes and subclasses. The perils of inheritance and polymorphism. Class interfaces. Appendix A: Checklist for an object-oriented design walkthrough. Appendix B: The Object-oriented design owner's manual. Appendix C: Blitz guide to object-oriented terminology.


Concepts in Programming Languages

Concepts in Programming Languages

Author: John C. Mitchell

Publisher: Cambridge University Press

Published: 2003

Total Pages: 546

ISBN-13: 9780521780988

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A comprehensive undergraduate textbook covering both theory and practical design issues, with an emphasis on object-oriented languages.


The Art and Science of Smalltalk

The Art and Science of Smalltalk

Author: Simon Lewis

Publisher:

Published: 1995

Total Pages: 240

ISBN-13:

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An introduction to programming in Smalltalk, covering technical background for programmers and managers and introducing some of the basic philosophy of the language. Step-by-step instructions take the reader through the basics via object-oriented programming with the Smalltalk language and its development environment. Includes a tour of the Smalltalk class library and the model-view-controller mechanism. For programmers who want to move from traditional languages to an object-oriented language. Annotation copyright by Book News, Inc., Portland, OR


The Book of Ruby

The Book of Ruby

Author: Huw Collingbourne

Publisher: No Starch Press

Published: 2011-07-11

Total Pages: 404

ISBN-13: 1593272944

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Ruby is famous for being easy to learn, but most users only scratch the surface of what it can do. While other books focus on Ruby's trendier features, The Book of Ruby reveals the secret inner workings of one of the world's most popular programming languages, teaching you to write clear, maintainable code. You'll start with the basics—types, data structures, and control flows—and progress to advanced features like blocks, mixins, metaclasses, and beyond. Rather than bog you down with a lot of theory, The Book of Ruby takes a hands-on approach and focuses on making you productive from day one. As you follow along, you’ll learn to: –Leverage Ruby's succinct and flexible syntax to maximize your productivity –Balance Ruby's functional, imperative, and object-oriented features –Write self-modifying programs using dynamic programming techniques –Create new fibers and threads to manage independent processes concurrently –Catch and recover from execution errors with robust exception handling –Develop powerful web applications with the Ruby on Rails framework Each chapter includes a "Digging Deeper" section that shows you how Ruby works under the hood, so you'll never be caught off guard by its deceptively simple scoping, multithreading features, or precedence rules. Whether you're new to programming or just new Ruby, The Book of Ruby is your guide to rapid, real-world software development with this unique and elegant language.


Object Thinking

Object Thinking

Author: David West

Publisher: Pearson Education

Published: 2004

Total Pages: 363

ISBN-13: 0735619654

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Object Thinking blends historical perspective, experience, and visionary insight - exploring how developers can work less like the computers they program and more like problem solvers.