Programming Interactivity

Programming Interactivity

Author: Joshua Noble

Publisher: "O'Reilly Media, Inc."

Published: 2009-07-21

Total Pages: 736

ISBN-13: 1449379192

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Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.


Digital Interactive Installations

Digital Interactive Installations

Author: Frank Blum

Publisher: diplom.de

Published: 2007-04-20

Total Pages: 84

ISBN-13: 3956362276

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Inhaltsangabe:Abstract: The arts have always been influenced by new evolving technologies. A certain aesthetic turning point was brought about by the silent ‘algorithmic revolution’ we have not hardly noticed, as the curators of the Centre of Art and Media (ZKM) in Karlsruhe, Germany, propose with their current exhibition. At present, barely any part of social life is not influenced by these decision-making processes (algorithms) habitually executed by our computer devices. The radical changes this revolution causes for all of us are incalculable. However, we should not forget that algorithms, a well-defined set of technical instructions with a finite number of rules designed to solve a specific problem, have been incorporated as a creative instrument in the work of Albrecht D ̈urer and other artists since the late middle ages. The strict application of algorithms in art ultimately led to works explicitly integrating the recipient into the creative process, eventually culminating in the new media arts. Today’s art practices transform observers into users. Emerging with the changing paradigm is a new type of creator of cultural artefacts. This has been accompanied now for more than two decades by a fruitful collaborative atmosphere between the formerly strictly separated traditions of art and science. More often than not artists like such as the pioneers Christa Sommerer, Laurent Mignonneau, and Jeffrey Shaw are at the same time scientific researchers found in institutional laboratories as heads of larger teams which include programmers, engineers and scientists of various different disciplines. They develop new hard- and software technologies themselves. All in all this development places not only an inestimable number of creative tools in the hands of the artist, but a highly dynamic and hybrid field that forms new areas like telepresence art, biocybernetic art, robotics, Net art, space art, experiments in nanotechnology, artificial or A-life art, creating virtual agents and avatars, datamining, mixed realities and database- supported art, which all explore the technologies of tomorrow. Not long ago, artists sought to explore software coding as the foundation of their expression and as a ‘material’ with specific properties. Like Max/MSP and others, new alternative programming environments based on a graphical interface concept facilitate bridging the gap between art and technology, and bring the artists back more control over the creative [...]


The Second Australasian Conference on Interactive Entertainment

The Second Australasian Conference on Interactive Entertainment

Author: Yusuf Pisan

Publisher: Yusuf Pisan

Published: 2005

Total Pages: 262

ISBN-13: 0975153323

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The second Australasian conference on interactive entertainment is latest series of annual regional meetings, in which advances in interactive entertainment and computer games are reported. It brings together a range of experts from media studies, cultural studies, cognitive science and range of other areas.


Composing Interactive Music

Composing Interactive Music

Author: Todd Winkler

Publisher: MIT Press

Published: 2001-01-26

Total Pages: 372

ISBN-13: 9780262731393

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Interactive music refers to a composition or improvisation in which software interprets live performances to produce music generated or modified by computers. In Composing Interactive Music, Todd Winkler presents both the technical and aesthetic possibilities of this increasingly popular area of computer music. His own numerous compositions have been the laboratory for the research and development that resulted in this book. The author's examples use a graphical programming language called Max. Each example in the text is accompanied by a picture of how it appears on the computer screen. The same examples are included as software on the accompanying CD-ROM, playable on a Macintosh computer with a MIDI keyboard. Although the book is aimed at those interested in writing music and software using Max, the casual reader can learn the basic concepts of interactive composition by just reading the text, without running any software. The book concludes with a discussion of recent multimedia work incorporating projected images and video playback with sound for concert performances and art installations.


Logic Programming

Logic Programming

Author: Maria Garcia Banda

Publisher: Springer Science & Business Media

Published: 2008-12-02

Total Pages: 842

ISBN-13: 3540899812

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This book constitutes the refereed proceedings of the 24th International Conference on Logic Programming, ICLP 2008, held in Udine, Italy, in December 2008. The 35 revised full papers together with 2 invited talks, 2 invited tutorials, 11 papers of the co-located first Workshop on Answer Set Programming and Other Computing Paradigms (ASPOCP 2008), as well as 26 poster presentations and the abstracts of 11 doctoral consortium articles were carefully reviewed and selected from 177 initial submissions. The papers cover all issues of current research in logic programming - they are organized in topical sections on applications, algorithms, systems, and implementations, semantics and foundations, analysis and transformations, CHRs and extensions, implementations and systems, answer set programming and extensions, as well as constraints and optimizations.


Processing, second edition

Processing, second edition

Author: Casey Reas

Publisher: MIT Press

Published: 2014-12-26

Total Pages: 662

ISBN-13: 0262321866

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The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter


Handbook of Virtual Environments

Handbook of Virtual Environments

Author: Kelly S. Hale

Publisher: CRC Press

Published: 2014-09-10

Total Pages: 1371

ISBN-13: 1466511850

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A Complete Toolbox of Theories and TechniquesThe second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the


Interactive Data Visualization for the Web

Interactive Data Visualization for the Web

Author: Scott Murray

Publisher: "O'Reilly Media, Inc."

Published: 2013-03-15

Total Pages: 269

ISBN-13: 1449339735

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Create and publish your own interactive data visualization projects on the Web, even if you have no experience with either web development or data visualization. It’s easy with this hands-on guide. You’ll start with an overview of data visualization concepts and simple web technologies, and then learn how to use D3, a JavaScript library that lets you express data as visual elements in a web page. Interactive Data Visualization for the Web makes these skills available at an introductory level for designers and visual artists without programming experience, journalists interested in the emerging data journalism processes, and others keenly interested in visualization and publicly available data sources. Get a practical introduction to data visualization, accessible for beginners Focus on web-based tools that help you publish your creations quickly to a wide audience Learn about interactivity so you can engage users in exploring your data


JavaScript Sourcebook

JavaScript Sourcebook

Author: Gordon McComb

Publisher:

Published: 1996-08-03

Total Pages: 766

ISBN-13:

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The JavaScript SourceBook is a complete tutorial and reference for using JavaScript, teaching developers how to create JavaScripts and integrate them into HTML pages. With up-to-the-minute tips on creating JavaScript applications that take full advantage of new features in NetScape 3.0, the book explores JavaScript basics and features extensive discussions of advanced techniques, including JavaScript workarounds and Java applet construction for JavaScript. Includes CD-ROM with... A library of ready to use JavaScript Applications and routines, plus a selection of reusable Java Components that readers can build into their JavaScript programs. JavaScript allows programmers to build Web sites nearly as sophisticated as a Java Web site without having to do the actual programming. This will enable non-programmers to create Web sites with animation, 3D graphics, and more.


The Force of Art

The Force of Art

Author: Krzysztof Ziarek

Publisher: Stanford University Press

Published: 2004

Total Pages: 244

ISBN-13: 9780804750110

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Redefining art as a transformative "forcework," The Force of Art offers a new theory of the artwork, in which art's force is explained as a contestation of power in its modern technological manifestations.