Programming for the Series 60 Platform and Symbian OS

Programming for the Series 60 Platform and Symbian OS

Author: Digia Inc

Publisher: John Wiley & Sons

Published: 2003

Total Pages: 556

ISBN-13:

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The first book on this new platform written by experts on the Series 60. Series 60 Platform is a smartphone platform designed for Symbian OS. This text includes extensive code examples based on the most current version of the SDK (software developer's toolkit.) An associated Web site includes Series 60 SDK, code examples, and more.


Programming Java 2 Micro Edition for Symbian OS

Programming Java 2 Micro Edition for Symbian OS

Author: Martin de Jode

Publisher: John Wiley & Sons

Published: 2004-10-22

Total Pages: 498

ISBN-13: 0470092246

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Hands-on information to help you fully exploit the capabilities of MIDP 2.0 on Symbian OS (including MMA, WMA and Bluetooth). This practical guide will walk you through developing example applications illustrating key functionality and explain how to install these applications onto real devices. Focuses on J2ME MIDP 1.0 and 2.0, as this platform has become the Java standard for phones Covers the optional J2ME APIs that Symbian OS Java is currently supporting Code samples are provided throughout Contains case studies that demonstrate how to develop games and enterprise applications


Programming PC Connectivity Applications for Symbian OS

Programming PC Connectivity Applications for Symbian OS

Author: Ian McDowall

Publisher: John Wiley & Sons

Published: 2005-06-10

Total Pages: 477

ISBN-13: 0470090545

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The only guide for developers and power users on how to build PC connectivity applications for Symbian OS. This unique handbook provides all the information that is needed for the job. Fully worked examples and a do's and don'ts section provide design recommendations and expose common pitfalls giving a highly practical focus. Explains the relevant parts of the protocols that need to be used Demonstrates how to create your own device side components to provide new services Shows how to handle custom servers and socket servers


Developing Software for Symbian OS

Developing Software for Symbian OS

Author: Steve Babin

Publisher: John Wiley & Sons

Published: 2005-12-13

Total Pages: 471

ISBN-13: 0470028335

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The overall goal of this book is to provide introductory coverageof Symbian OS and get developers who have little or no knowledge ofSymbian OS developing as quickly as possible. A clear and concise text on how Symbian OS architecture worksand the core programming techniques and concepts needed to be asolid, competent Symbian programmer Shows how Symbian OS architecture and programming compares withother mobile operating systems (to help transition and for betterunderstanding) Provides multiple examples and extra descriptions for areasmost difficult for new programmers who are unfamiliar to the uniqueOS architecture Contains many tips and techniques documented only, up untilnow, by scattered white papers and newsgroup threads Describes many details of inner operations of Symbian OS,focusing specifically on those needed to become a competentprogrammer The book will cover development ranging from low-level systemprogramming to end user GUI applications. It also covers thedevelopment and packaging tools, as well as providing some detailedreference and examples for key APIs.


S60 Programming

S60 Programming

Author: Paul Coulton

Publisher: John Wiley & Sons

Published: 2007-04-04

Total Pages: 328

ISBN-13: 9780470058688

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Based on the authors' experiences in developing and teaching Symbian OS, this practical guide is perfect for programmers and provides a series of example-based scenarios that show how to develop Symbian applications. Exercises walk the reader through the initial development of a console-based card game engine to a graphical user interface(GUI)-based, two player blackjack game operating over a Bluetooth connection between two mobile phones Addresses how Symbian offers a number of different variants to allow for different user interfaces and screen savers - the most prevalent of these is S60 Discusses how the move toward 3G technology has resulted in an increasing need for mobile application development for S60 devices.


Symbian OS C++ for Mobile Phones

Symbian OS C++ for Mobile Phones

Author: Richard Harrison

Publisher: John Wiley & Sons

Published: 2005-04-08

Total Pages: 462

ISBN-13: 0470871091

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Get up to speed on Symbian OS v7.0s with this new, from the source reference guide. After a brief introduction to Symbian OS fundamentals the book focuses on describing the interaction between the OS and the application, broadly following the lifecycle of an application. It describes the new features particular to v7.0s and provides conceptual and theoretical underpinnings to give the reader a thorough understanding of the OS. Aims to build a general understanding of Symbian OS, not just for a particular smartphone or UI Packed with code and examples Details advanced features such as user interfaces, files and views, multimedia services and communications, and messaging


Rapid Mobile Enterprise Development for Symbian OS

Rapid Mobile Enterprise Development for Symbian OS

Author: Ewan Spence

Publisher: John Wiley & Sons

Published: 2005-08-19

Total Pages: 346

ISBN-13: 0470015039

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A guide to programming Symbian OS smartphones using OPL (The Open Programming Language): a simple to learn, open-source scripting language, ideal for fast-track development of enterprise applications. This book provides a hands-on development environment for both the experienced and aspiring programmer, demonstrating the ease of use of Symbian OS technologies through the utilization of OPL. OPL has a shallow learning curve which allows bespoke corporate tools to be developed in house by technical staff who aren’t necessarily trained programmers. Rapid Mobile Enterprise Development For Symbian OS provides a clear guide on both how to program, and understanding the structure of the language through a keyword dictionary. Any bespoke OPL application can grow with a company, eventually providing access to more advanced C++ code through OPX extensions. From the home programmer who wants to do more with their phone, to the enterprise developer, Rapid Mobile Enterprise Development For Symbian OS is the ideal starting point for simple, innovative application design using OPL. Source code is available from www.symbian.co.uk/books


Programming the Mobile Web

Programming the Mobile Web

Author: Maximiliano Firtman

Publisher: "O'Reilly Media, Inc."

Published: 2010-07-23

Total Pages: 514

ISBN-13: 1449395899

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Today's market for mobile apps goes beyond the iPhone to include BlackBerry, Nokia, Windows Phone, and smartphones powered by Android, webOS, and other platforms. If you're an experienced web developer, this book shows you how to build a standard app core that you can extend to work with specific devices. You'll learn the particulars and pitfalls of building mobile apps with HTML, CSS, and other standard web tools. You'll also explore platform variations, finicky mobile browsers, Ajax design patterns for mobile, and much more. Before you know it, you'll be able to create mashups using Web 2.0 APIs in apps for the App Store, App World, OVI Store, Android Market, and other online retailers. Learn how to use your existing web skills to move into mobile development Discover key differences in mobile app design and navigation, including touch devices Use HTML, CSS, JavaScript, and Ajax to create effective user interfaces in the mobile environment Learn about technologies such as HTML5, XHTML MP, and WebKit extensions Understand variations of platforms such as Symbian, BlackBerry, webOS, Bada, Android, and iOS for iPhone and iPad Bypass the browser to create offline apps and widgets using web technologies


Domain-Specific Modeling

Domain-Specific Modeling

Author: Steven Kelly

Publisher: John Wiley & Sons

Published: 2008-04-11

Total Pages: 445

ISBN-13: 0470249250

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"[The authors] are pioneers. . . . Few in our industry have their breadth of knowledge and experience." —From the Foreword by Dave Thomas, Bedarra Labs Domain-Specific Modeling (DSM) is the latest approach to software development, promising to greatly increase the speed and ease of software creation. Early adopters of DSM have been enjoying productivity increases of 500–1000% in production for over a decade. This book introduces DSM and offers examples from various fields to illustrate to experienced developers how DSM can improve software development in their teams. Two authorities in the field explain what DSM is, why it works, and how to successfully create and use a DSM solution to improve productivity and quality. Divided into four parts, the book covers: background and motivation; fundamentals; in-depth examples; and creating DSM solutions. There is an emphasis throughout the book on practical guidelines for implementing DSM, including how to identify the necessary language constructs, how to generate full code from models, and how to provide tool support for a new DSM language. The example cases described in the book are available the book's Website, www.dsmbook.com, along with, an evaluation copy of the MetaEdit+ tool (for Windows, Mac OS X, and Linux), which allows readers to examine and try out the modeling languages and code generators. Domain-Specific Modeling is an essential reference for lead developers, software engineers, architects, methodologists, and technical managers who want to learn how to create a DSM solution and successfully put it into practice.


Symbian for Software Leaders

Symbian for Software Leaders

Author: David Wood

Publisher: John Wiley & Sons

Published: 2005-11-01

Total Pages: 328

ISBN-13: 047001895X

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As a co-founder of Symbian and former executive of Psion Software, David Wood has been actively involved in well over 100 smartphone development projects worldwide. Over the time spent on these projects, he has come to understand the key issues which determine the difference between successful and unsuccessful projects for Symbian OS. This book highlights and explains: How to tame the awesome inner complexity of smartphone technology Optimal project team organisation, combining agility and reliability The design and the philosophy behind key features of Symbian OS The potential trouble spots of smartphone integration, testing, and optimisation How to receive the full benefit of the diverse skills in the extensive Symbian partner ecosystem The methods that are most likely to deliver commercial success when using Symbian OS The wider significance of Symbian OS skills and expertise in the evolving mobile marketplace The particular importance of software leaders in bringing breakthrough smartphone products to the market