One-Hour Wargames

One-Hour Wargames

Author: Neil Thomas

Publisher: Pen and Sword

Published: 2014-09-03

Total Pages: 226

ISBN-13: 1473840937

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A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.


Rules of Play

Rules of Play

Author: Katie Salen Tekinbas

Publisher: MIT Press

Published: 2003-09-25

Total Pages: 680

ISBN-13: 9780262240451

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.


The Portable Wargame

The Portable Wargame

Author: Bob Cordery

Publisher: Lulu.com

Published: 2016-12-30

Total Pages: 110

ISBN-13: 132690454X

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The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don't require the player to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop made up of squares or hexes.


Two Deaths at Amphipolis

Two Deaths at Amphipolis

Author: Mike Roberts

Publisher: Pen and Sword

Published: 2015-07-31

Total Pages: 277

ISBN-13: 1473832373

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This original book looks in detail at arguably the two most significant characters on either side in the middle years of the great Peloponnesian War and the showdown in and around Amphipolis that led to both their deaths in 422 BC.The Spartan commander Brasidas was already a veteran of many campaigns when he headed for the strategically important northern theatre. Cleon was the key hawk in the Athenian assembly who led his fellow citizens in a major effort to counter the impact that Brasidas was having in the north. The two finally clashed in battle outside the Athenian colony of Amphipolis which Brasidas had by then captured (the great historian Thucydides being exiled for his failure to defend it). The Spartans won but both men died in the fighting, their passing having far-reaching consequences for the subsequent course of the war. By focussing on the fatal duel between Brasidas and Cleon, and drawing on all available sources to supplement Thucydides' seminal account, Mike Roberts offers a valuable new perspective on the Peloponnesian War.


Next-Generation Wargaming for the U. S. Marine Corps

Next-Generation Wargaming for the U. S. Marine Corps

Author: Yuna Huh Wong

Publisher:

Published: 2019-11-30

Total Pages: 0

ISBN-13: 9781977403117

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The authors evaluate wargaming tools as the U.S. Marine Corps invests its next-generation wargaming concept. The authors describe wargaming processes, facilities, and skill sets and recommend courses of action.