Proceedings of the Sixth Annual GIFT Users Symposium

Proceedings of the Sixth Annual GIFT Users Symposium

Author: Robert A. Sottilare, Ph.D.

Publisher: US Army Research Laboratory

Published: 2018-05-30

Total Pages: 334

ISBN-13: 0997725753

DOWNLOAD EBOOK

GIFT is a free, modular, open-source tutoring architecture that is being developed to capture best tutoring practices and support rapid authoring, reuse and interoperability of Intelligent Tutoring Systems (ITSs). The authoring tools have been designed to lower costs and entry skills needed to author ITSs and our research continues to seek and discover ways to enhance the adaptiveness of ITSs to support self-regulated learning (SRL). This year marks the sixth year of GIFT Symposia and we accepted 30 papers for publication in this year’s proceedings.


Believable Bots

Believable Bots

Author: Philip Hingston

Publisher: Springer Science & Business Media

Published: 2012-10-20

Total Pages: 324

ISBN-13: 3642323227

DOWNLOAD EBOOK

We share our modern world with bots – chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our surgeons. This book is about computer game bots, virtual companions who accompany us in virtual worlds or sharpen our fighting skills. These bots must be believable, that is human players should believe they are interacting with entities operating at a human level – bots are more fun if they behave like we do. This book shows how to create believable bots that play computer games, and it discusses the implications of making them appear human. The chapters in this book present the state of the art in research on and development of game bots, and they also look beyond the design aspects to address deep questions: Is a bot that plays like a person intelligent? Does it have emotions? Is it conscious? The topic is inherently interdisciplinary, and the work draws from research and practice in many fields, such as design, creativity, entertainment, and graphics; learning, psychology, and sociology; artificial intelligence, embodiment, agents, machine learning, robotics, human–computer interaction, and artificial life; cognition and neuroscience; and evolutionary computing. The contributing authors are among the leading researchers and developers in this field, and most of the examples and case studies involve analysis of commercial products. The book will be of value to graduate students and academic researchers in artificial intelligence, and to engineers charged with the design of entertaining games.


Human-Computer Interaction: Interaction Technologies

Human-Computer Interaction: Interaction Technologies

Author: Masaaki Kurosu

Publisher: Springer

Published: 2015-07-20

Total Pages: 821

ISBN-13: 3319209167

DOWNLOAD EBOOK

The 3-volume set LNCS 9169, 9170, 9171 constitutes the refereed proceedings of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers in LNCS 9170 are organized in topical sections on gesture and eye-gaze based interaction; touch-based and haptic interaction; natural user interfaces; adaptive and personalized interfaces; distributed, migratory and multi-screen user interfaces; games and gamification; HCI in smart and intelligent environments.


Interactive Storytelling

Interactive Storytelling

Author: Alex Mitchell

Publisher: Springer

Published: 2014-09-25

Total Pages: 281

ISBN-13: 3319123378

DOWNLOAD EBOOK

This book constitutes the refereed proceedings of the 7th International Conference on Interactive Storytelling, ICIDS 2014, Singapore, Singapore, November 2014. The 20 revised full papers presented together with 8 short papers 7 posters, and 5 demonstration papers were carefully reviewed and selected from 67 submissions. The papers are organized in topical sections on story generation, authoring, evaluation and analysis, theory, retrospectives, and user experience.


21st Century Learning for 21st Century Skills

21st Century Learning for 21st Century Skills

Author: Andrew Ravenscroft

Publisher: Springer

Published: 2012-09-18

Total Pages: 563

ISBN-13: 3642332633

DOWNLOAD EBOOK

This book constitutes the refereed proceedings of the 7th European Conference on Technology Enhanced Learning, EC-TEL 2012, held in Saarbrücken, Germany, in September 2012. The 26 revised full papers presented were carefully reviewed and selected from 130 submissions. The book also includes 12 short papers, 16 demonstration papers, 11 poster papers, and 1 invited paper. Specifically, the programme and organizing structure was formed through the themes: mobile learning and context; serious and educational games; collaborative learning; organisational and workplace learning; learning analytics and retrieval; personalised and adaptive learning; learning environments; academic learning and context; and, learning facilitation by semantic means.


User Modeling 2005

User Modeling 2005

Author: Liliana Ardissono

Publisher: Springer

Published: 2005-08-25

Total Pages: 548

ISBN-13: 354031878X

DOWNLOAD EBOOK

The 33 revised full papers and 30 poster summaries presented together with papers of 12 selected doctoral consortium articles and the abstracts of 3 invited lectures were carefully reviewed and selected from 160 submissions. The book offers topical sections on adaptive hypermedia, affective computing, data mining for personalization and cross-recommendation, ITS and adaptive advice, modeling and recognizing human activity, multimodality and ubiquitous computing, recommender systems, student modeling, user modeling and interactive systems, and Web site navigation support.