The Systems Thinking Playbook

The Systems Thinking Playbook

Author: Linda Booth Sweeney

Publisher: Chelsea Green Publishing

Published: 2010

Total Pages: 258

ISBN-13: 1603582584

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DVD contains videos illustrating good practice in introducing and running 30 games.


Guide to Teaching Computer Science

Guide to Teaching Computer Science

Author: Orit Hazzan

Publisher: Springer

Published: 2015-01-07

Total Pages: 306

ISBN-13: 1447166302

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This textbook presents both a conceptual framework and detailed implementation guidelines for computer science (CS) teaching. Updated with the latest teaching approaches and trends, and expanded with new learning activities, the content of this new edition is clearly written and structured to be applicable to all levels of CS education and for any teaching organization. Features: provides 110 detailed learning activities; reviews curriculum and cross-curriculum topics in CS; explores the benefits of CS education research; describes strategies for cultivating problem-solving skills, for assessing learning processes, and for dealing with pupils’ misunderstandings; proposes active-learning-based classroom teaching methods, including lab-based teaching; discusses various types of questions that a CS instructor or trainer can use for a range of teaching situations; investigates thoroughly issues of lesson planning and course design; examines the first field teaching experiences gained by CS teachers.


Sigcse '18

Sigcse '18

Author: Tiffany Barnes

Publisher:

Published: 2018-02-21

Total Pages:

ISBN-13: 9781450351034

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SIGCSE '18: The 49th ACM Technical Symposium on Computing Science Education Feb 21, 2018-Feb 24, 2018 Baltimore, USA. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.


Teaching Computational Thinking in Primary Education

Teaching Computational Thinking in Primary Education

Author: Ozcinar, Huseyin

Publisher: IGI Global

Published: 2017-10-31

Total Pages: 357

ISBN-13: 1522532013

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Computational technologies have been impacting human life for years. Teaching methods must adapt accordingly to provide the next generation with the necessary knowledge to further advance these human-assistive technologies. Teaching Computational Thinking in Primary Education is a crucial resource that examines the impact that instructing with a computational focus can have on future learners. Highlighting relevant topics that include multifaceted skillsets, coding, programming methods, and digital games, this scholarly publication is ideal for educators, academicians, students, and researchers who are interested in discovering how the future of education is being shaped.


Computer Games and Software Engineering

Computer Games and Software Engineering

Author: Kendra M. L. Cooper

Publisher: CRC Press

Published: 2015-05-08

Total Pages: 304

ISBN-13: 1482226693

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Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to