Proceedings of the 41st ACM Technical Symposium on Computer Science Education
Author: Technical Symposium on Computer Science Education
Publisher:
Published: 2010
Total Pages: 590
ISBN-13: 9781450300063
DOWNLOAD EBOOKRead and Download eBook Full
Author: Technical Symposium on Computer Science Education
Publisher:
Published: 2010
Total Pages: 590
ISBN-13: 9781450300063
DOWNLOAD EBOOKAuthor: Sally A. Fincher
Publisher:
Published: 2019-02-13
Total Pages: 924
ISBN-13: 1108756212
DOWNLOAD EBOOKThis is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.
Author: David Hart
Publisher:
Published: 2017-07-09
Total Pages:
ISBN-13: 9781450352727
DOWNLOAD EBOOKPractice and Experience in Advanced Research Computing 2017 Jul 09, 2017-Jul 13, 2017 New Orleans, USA. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Author: Linda Booth Sweeney
Publisher: Chelsea Green Publishing
Published: 2010
Total Pages: 258
ISBN-13: 1603582584
DOWNLOAD EBOOKDVD contains videos illustrating good practice in introducing and running 30 games.
Author: Patrick Felicia
Publisher: Academic Conferences Limited
Published: 2012
Total Pages: 678
ISBN-13: 1908272694
DOWNLOAD EBOOKAuthor: Orit Hazzan
Publisher: Springer
Published: 2015-01-07
Total Pages: 306
ISBN-13: 1447166302
DOWNLOAD EBOOKThis textbook presents both a conceptual framework and detailed implementation guidelines for computer science (CS) teaching. Updated with the latest teaching approaches and trends, and expanded with new learning activities, the content of this new edition is clearly written and structured to be applicable to all levels of CS education and for any teaching organization. Features: provides 110 detailed learning activities; reviews curriculum and cross-curriculum topics in CS; explores the benefits of CS education research; describes strategies for cultivating problem-solving skills, for assessing learning processes, and for dealing with pupils’ misunderstandings; proposes active-learning-based classroom teaching methods, including lab-based teaching; discusses various types of questions that a CS instructor or trainer can use for a range of teaching situations; investigates thoroughly issues of lesson planning and course design; examines the first field teaching experiences gained by CS teachers.
Author: Tiffany Barnes
Publisher:
Published: 2018-02-21
Total Pages:
ISBN-13: 9781450351034
DOWNLOAD EBOOKSIGCSE '18: The 49th ACM Technical Symposium on Computing Science Education Feb 21, 2018-Feb 24, 2018 Baltimore, USA. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Author: Dimitris Gouscos
Publisher: Academic Conferences and Publishing International
Published:
Total Pages: 679
ISBN-13: 1908272198
DOWNLOAD EBOOKAuthor: Ozcinar, Huseyin
Publisher: IGI Global
Published: 2017-10-31
Total Pages: 357
ISBN-13: 1522532013
DOWNLOAD EBOOKComputational technologies have been impacting human life for years. Teaching methods must adapt accordingly to provide the next generation with the necessary knowledge to further advance these human-assistive technologies. Teaching Computational Thinking in Primary Education is a crucial resource that examines the impact that instructing with a computational focus can have on future learners. Highlighting relevant topics that include multifaceted skillsets, coding, programming methods, and digital games, this scholarly publication is ideal for educators, academicians, students, and researchers who are interested in discovering how the future of education is being shaped.
Author: Kendra M. L. Cooper
Publisher: CRC Press
Published: 2015-05-08
Total Pages: 304
ISBN-13: 1482226693
DOWNLOAD EBOOKComputer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to