Multimedia Quality of Experience (QoE)

Multimedia Quality of Experience (QoE)

Author: Chang Wen Chen

Publisher: John Wiley & Sons

Published: 2016-01-19

Total Pages: 190

ISBN-13: 111848391X

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Multimedia Quality of Experience (QoE) Current Status and Future Requirements Multimedia Quality of Experience (QoE): Current Status and Future Requirements discusses the current status of QoE (Quality of Experience) research, providing guidelines on QoE assessment and management practice. Moreover, it covers many different aspects of QoE research, including definitions, standardization (ITU, ETSI, IEEE, IETF), measurement, management, and architectures. In addition, the authors bring together contributions from recognized experts (worldwide) in the area of subjective and objective QoE video assessment. Discusses the current status of QoE research; reporting the latest advances from various standardization bodies Provides guidelines on QoE assessment and management practice Explores methods, means, and architectures of QoE Considers future requirements of QoE


Human Perception of Visual Information

Human Perception of Visual Information

Author: Bogdan Ionescu

Publisher: Springer Nature

Published: 2022-01-01

Total Pages: 297

ISBN-13: 3030814653

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Recent years have witnessed important advancements in our understanding of the psychological underpinnings of subjective properties of visual information, such as aesthetics, memorability, or induced emotions. Concurrently, computational models of objective visual properties such as semantic labelling and geometric relationships have made significant breakthroughs using the latest achievements in machine learning and large-scale data collection. There has also been limited but important work exploiting these breakthroughs to improve computational modelling of subjective visual properties. The time is ripe to explore how advances in both of these fields of study can be mutually enriching and lead to further progress. This book combines perspectives from psychology and machine learning to showcase a new, unified understanding of how images and videos influence high-level visual perception - particularly interestingness, affective values and emotions, aesthetic values, memorability, novelty, complexity, visual composition and stylistic attributes, and creativity. These human-based metrics are interesting for a very broad range of current applications, ranging from content retrieval and search, storytelling, to targeted advertising, education and learning, and content filtering. Work already exists in the literature that studies the psychological aspects of these notions or investigates potential correlations between two or more of these human concepts. Attempts at building computational models capable of predicting such notions can also be found, using state-of-the-art machine learning techniques. Nevertheless their performance proves that there is still room for improvement, as the tasks are by nature highly challenging and multifaceted, requiring thought on both the psychological implications of the human concepts, as well as their translation to machines.


Immersive Video Technologies

Immersive Video Technologies

Author: Giuseppe Valenzise

Publisher: Academic Press

Published: 2022-09-29

Total Pages: 686

ISBN-13: 0323986234

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Get a broad overview of the different modalities of immersive video technologies—from omnidirectional video to light fields and volumetric video—from a multimedia processing perspective. From capture to representation, coding, and display, video technologies have been evolving significantly and in many different directions over the last few decades, with the ultimate goal of providing a truly immersive experience to users. After setting up a common background for these technologies, based on the plenoptic function theoretical concept, Immersive Video Technologies offers a comprehensive overview of the leading technologies enabling visual immersion, including omnidirectional (360 degrees) video, light fields, and volumetric video. Following the critical components of the typical content production and delivery pipeline, the book presents acquisition, representation, coding, rendering, and quality assessment approaches for each immersive video modality. The text also reviews current standardization efforts and explores new research directions. With this book the reader will a) gain a broad understanding of immersive video technologies that use three different modalities: omnidirectional video, light fields, and volumetric video; b) learn about the most recent scientific results in the field, including the recent learning-based methodologies; and c) understand the challenges and perspectives for immersive video technologies. - Describes the whole content processing chain for the main immersive video modalities (omnidirectional video, light fields, and volumetric video) - Offers a common theoretical background for immersive video technologies based on the concept of plenoptic function - Presents some exemplary applications of immersive video technologies


Quality of Experience

Quality of Experience

Author: Sebastian Möller

Publisher: Springer

Published: 2014-07-08

Total Pages: 431

ISBN-13: 331902681X

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This pioneering book develops definitions and concepts related to Quality of Experience in the context of multimedia- and telecommunications-related applications, systems and services and applies these to various fields of communication and media technologies. The editors bring together numerous key-protagonists of the new discipline “Quality of Experience” and combine the state-of-the-art knowledge in one single volume.


Proceedings of CECNet 2021

Proceedings of CECNet 2021

Author: A.J. Tallón-Ballesteros

Publisher: IOS Press

Published: 2022-01-19

Total Pages: 788

ISBN-13: 1643682415

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It is almost impossible to imagine life today without the electronics, communications and networks we have all come to take for granted. The 6G network is currently under development and some chips able to operate at the Terahertz (THz) scale have already been introduced, so the next decade will probably see the consolidation of 6G-based technology, as well as many compliant devices. This book presents the proceedings of the 11th International Conference on Electronics, Communications and Networks (CECNet 2021), initially planned to be held from 18-21 November 2021 in Beijing, China, but ultimately held as an online event due to ongoing COVID-19 restrictions. The CECNet series is now an established annual event attracting participants in the interrelated fields of electronics, computers, communications and wireless communications engineering and technology from around the world. Careful review by program committee members, who took into consideration the breadth and depth of those research topics that fall within the scope of CECNet, resulted in the selection of the 88 papers presented here from the 325 submissions received. This represents an acceptance rate of around 27%. Providing an overview of current research and developments in these rapidly evolving fields, the book will be of interest to all those working with digital communications networks.


Human Systems Engineering and Design

Human Systems Engineering and Design

Author: Tareq Ahram

Publisher: Springer

Published: 2018-10-16

Total Pages: 1154

ISBN-13: 3030020533

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This book focuses on novel design and systems engineering approaches, including theories and best practices, for promoting a better integration of people and engineering systems. It covers a range of hot topics related to: development of activity-centered and user-centered systems; interface design and human-computer interaction; usability and user experience; cooperative, participatory and contextual models; emergent properties of human behavior; innovative materials in manufacturing, and many more. Particular emphasis is placed on applications in sports, healthcare, and medicine. The book, which gathers selected papers presented at the 1st International Conference on Human Systems Engineering and Design: Future Trends and Applications (IHSED 2018), held on October 25-27, 2018, at CHU-Université de Reims Champagne-Ardenne, France, provides researchers, practitioners and program managers with a snapshot of the state-of-the-art and current challenges in the field of human systems engineering and design.


Multimedia Transcoding in Mobile and Wireless Networks

Multimedia Transcoding in Mobile and Wireless Networks

Author: Ahmad, Ashraf M.A.

Publisher: IGI Global

Published: 2008-07-31

Total Pages: 460

ISBN-13: 1599049856

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"This book is designed to provide readers with relevant theoretical frameworks and latest technical and institutional solutions for transcoding multimedia in mobile and wireless networks"--Provided by publisher.


Evaluation in the Crowd. Crowdsourcing and Human-Centered Experiments

Evaluation in the Crowd. Crowdsourcing and Human-Centered Experiments

Author: Daniel Archambault

Publisher: Springer

Published: 2017-09-27

Total Pages: 200

ISBN-13: 3319664352

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As the outcome of the Dagstuhl Seminar 15481 on Crowdsourcing and Human-Centered Experiments, this book is a primer for computer science researchers who intend to use crowdsourcing technology for human centered experiments. The focus of this Dagstuhl seminar, held in Dagstuhl Castle in November 2015, was to discuss experiences and methodological considerations when using crowdsourcing platforms to run human-centered experiments to test the effectiveness of visual representations. The inspiring Dagstuhl atmosphere fostered discussions and brought together researchers from different research directions. The papers provide information on crowdsourcing technology and experimental methodologies, comparisons between crowdsourcing and lab experiments, the use of crowdsourcing for visualisation, psychology, QoE and HCI empirical studies, and finally the nature of crowdworkers and their work, their motivation and demographic background, as well as the relationships among people forming the crowdsourcing community.


Future Information Technology, Application, and Service

Future Information Technology, Application, and Service

Author: James (Jong Hyuk) Park

Publisher: Springer Science & Business Media

Published: 2012-06-05

Total Pages: 762

ISBN-13: 9400745168

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This book is proceedings of the 7th FTRA International Conference on Future Information Technology (FutureTech 2012). The topics of FutureTech 2012 cover the current hot topics satisfying the world-wide ever-changing needs. The FutureTech 2012 is intended to foster the dissemination of state-of-the-art research in all future IT areas, including their models, services, and novel applications associated with their utilization. The FutureTech 2012 will provide an opportunity for academic and industry professionals to discuss the latest issues and progress in this area. In addition, the conference will publish high quality papers which are closely related to the various theories, modeling, and practical applications in many types of future technology. The main scope of FutureTech 2012 is as follows. Hybrid Information Technology Cloud and Cluster Computing Ubiquitous Networks and Wireless Communications Multimedia Convergence Intelligent and Pervasive Applications Security and Trust Computing IT Management and Service Bioinformatics and Bio-Inspired Computing Database and Data Mining Knowledge System and Intelligent Agent Human-centric Computing and Social Networks The FutureTech is a major forum for scientists, engineers, and practitioners throughout the world to present the latest research, results, ideas, developments and applications in all areas of future technologies.


Emerging Research on Networked Multimedia Communication Systems

Emerging Research on Networked Multimedia Communication Systems

Author: Kanellopoulos, Dimitris

Publisher: IGI Global

Published: 2015-08-14

Total Pages: 471

ISBN-13: 1466688513

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