Sixth International Conference on Cognitive Modeling - ICCM - 2004

Sixth International Conference on Cognitive Modeling - ICCM - 2004

Author: Marsha C. Lovett

Publisher: Psychology Press

Published: 2004-08

Total Pages: 438

ISBN-13: 0805854266

DOWNLOAD EBOOK

The International Conference on Cognitive Modeling brings together researchers who develop computational models that explain and predict cognitive data. The 2004 conference encompassed an integration of diverse data through models of coherent phenomena;


Sixth International Conference on Cognitive Modeling

Sixth International Conference on Cognitive Modeling

Author: Marsha C. Lovett

Publisher: Psychology Press

Published: 2004-09-15

Total Pages: 438

ISBN-13: 1135603138

DOWNLOAD EBOOK

The International Conference on Cognitive Modeling brings together researchers who develop computational models to explain and predict cognitive data. The core theme of the 2004 conference was "Integrating Computational Models," encompassing an integration of diverse data through models of coherent phenomena; integration across modeling approaches; and integration of teaching and modeling. This text presents the proceedings of that conference. The International Conference on Cognitive Modeling 2004 sought to grow the discipline of computational cognitive modeling by providing a sophisticated modeling audience for cutting-edge researchers, in addition to offering a forum for integrating insights across alternative modeling approaches in both basic research and applied settings, and a venue for planning the future growth of the discipline. The meeting included a careful peer-review process of 6-page paper submissions; poster-abstracts to include late-breaking work in the area; prizes for best papers; a doctoral consortium; and competitive modeling symposia that compare and contrast different approaches to the same phenomena.


Advances in Neural Information Processing Systems 10

Advances in Neural Information Processing Systems 10

Author: Michael I. Jordan

Publisher: MIT Press

Published: 1998

Total Pages: 1114

ISBN-13: 9780262100762

DOWNLOAD EBOOK

The annual conference on Neural Information Processing Systems (NIPS) is the flagship conference on neural computation. These proceedings contain all of the papers that were presented.


Cognition and Intractability

Cognition and Intractability

Author: Iris van Rooij

Publisher: Cambridge University Press

Published: 2019-04-25

Total Pages: 375

ISBN-13: 1107043999

DOWNLOAD EBOOK

Provides an accessible introduction to computational complexity analysis and its application to questions of intractability in cognitive science.


Intelligent Technologies for Information Analysis

Intelligent Technologies for Information Analysis

Author: Ning Zhong

Publisher: Springer Science & Business Media

Published: 2013-03-14

Total Pages: 724

ISBN-13: 3662079526

DOWNLOAD EBOOK

Intelligent Information Technology (iiT) encompasses the theories and ap plications of artificial intelligence, statistical pattern recognition, learning theory, data warehousing, data mining and knowledge discovery, Grid com puting, and autonomous agents and multi-agent systems in the context of today's as well as future IT, such as Electronic Commerce (EC), Business Intelligence (BI), Social Intelligence (SI), Web Intelligence (WI), Knowledge Grid (KG), and Knowledge Community (KC), among others. The multi-author monograph presents the current state of the research and development in intelligent technologies for information analysis, in par ticular, advances in agents, data mining, and learning theory, from both the oretical and application aspects. It investigates the future of information technology (IT) from a new intelligent IT (iiT) perspective, and highlights major iiT-related topics by structuring an introductory chapter and 22 sur vey/research chapters into 5 parts: (1) emerging data mining technology, (2) data mining for Web intelligence, (3) emerging agent technology, ( 4) emerging soft computing technology, and (5) statistical learning theory. Each chapter includes the original work of the author(s) as well as a comprehensive survey related to the chapter's topic. This book will become a valuable source of reference for R&D profession als active in advanced intelligent information technologies. Students as well as IT professionals and ambitious practitioners concerned with advanced in telligent information technologies will appreciate the book as a useful text enhanced by numerous illustrations and examples.


Computational and Cognitive Approaches to Narratology

Computational and Cognitive Approaches to Narratology

Author: Ogata, Takashi

Publisher: IGI Global

Published: 2016-07-15

Total Pages: 490

ISBN-13: 1522504338

DOWNLOAD EBOOK

Studying narratives is often the best way to gain a good understanding of how various aspects of human information are organized and integrated—the narrator employs specific informational methods to build the whole structure of a narrative through combining temporally constructed events in light of an array of relationships to the narratee and these methods reveal the interaction of the rational and the sensitive aspects of human information. Computational and Cognitive Approaches to Narratology discusses issues of narrative-related information and communication technologies, cognitive mechanism and analyses, and theoretical perspectives on narratives and the story generation process. Focusing on emerging research as well as applications in a variety of fields including marketing, philosophy, psychology, art, and literature, this timely publication is an essential reference source for researchers, professionals, and graduate students in various information technology, cognitive studies, design, and creative fields.


Handbook of Virtual Environments

Handbook of Virtual Environments

Author: Kelly S. Hale

Publisher: CRC Press

Published: 2002-01-01

Total Pages: 1273

ISBN-13: 080583270X

DOWNLOAD EBOOK

This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.