Proceedings. International conference on cognitive systmes (1997
Author: J. R. Isaac
Publisher: Allied Publishers
Published: 1997
Total Pages: 662
ISBN-13: 9788170237464
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Author: J. R. Isaac
Publisher: Allied Publishers
Published: 1997
Total Pages: 662
ISBN-13: 9788170237464
DOWNLOAD EBOOKAuthor: Morton Ann Gernsbacher
Publisher: Psychology Press
Published: 1998
Total Pages: 1308
ISBN-13: 9780805832310
DOWNLOAD EBOOKThis volume of proceedings contains papers, posters, and summaries of symposia presented at the leading conference that brings cognitive scientists together to discuss issues of theoretical and applied concern. For researchers and educators in the field.
Author: British Library. Document Supply Centre
Publisher:
Published: 2000
Total Pages: 836
ISBN-13:
DOWNLOAD EBOOKAuthor: Marsha C. Lovett
Publisher: Psychology Press
Published: 2004-08
Total Pages: 438
ISBN-13: 0805854266
DOWNLOAD EBOOKThe International Conference on Cognitive Modeling brings together researchers who develop computational models that explain and predict cognitive data. The 2004 conference encompassed an integration of diverse data through models of coherent phenomena;
Author: Marsha C. Lovett
Publisher: Psychology Press
Published: 2004-09-15
Total Pages: 438
ISBN-13: 1135603138
DOWNLOAD EBOOKThe International Conference on Cognitive Modeling brings together researchers who develop computational models to explain and predict cognitive data. The core theme of the 2004 conference was "Integrating Computational Models," encompassing an integration of diverse data through models of coherent phenomena; integration across modeling approaches; and integration of teaching and modeling. This text presents the proceedings of that conference. The International Conference on Cognitive Modeling 2004 sought to grow the discipline of computational cognitive modeling by providing a sophisticated modeling audience for cutting-edge researchers, in addition to offering a forum for integrating insights across alternative modeling approaches in both basic research and applied settings, and a venue for planning the future growth of the discipline. The meeting included a careful peer-review process of 6-page paper submissions; poster-abstracts to include late-breaking work in the area; prizes for best papers; a doctoral consortium; and competitive modeling symposia that compare and contrast different approaches to the same phenomena.
Author: Michael I. Jordan
Publisher: MIT Press
Published: 1998
Total Pages: 1114
ISBN-13: 9780262100762
DOWNLOAD EBOOKThe annual conference on Neural Information Processing Systems (NIPS) is the flagship conference on neural computation. These proceedings contain all of the papers that were presented.
Author: Iris van Rooij
Publisher: Cambridge University Press
Published: 2019-04-25
Total Pages: 375
ISBN-13: 1107043999
DOWNLOAD EBOOKProvides an accessible introduction to computational complexity analysis and its application to questions of intractability in cognitive science.
Author: Ning Zhong
Publisher: Springer Science & Business Media
Published: 2013-03-14
Total Pages: 724
ISBN-13: 3662079526
DOWNLOAD EBOOKIntelligent Information Technology (iiT) encompasses the theories and ap plications of artificial intelligence, statistical pattern recognition, learning theory, data warehousing, data mining and knowledge discovery, Grid com puting, and autonomous agents and multi-agent systems in the context of today's as well as future IT, such as Electronic Commerce (EC), Business Intelligence (BI), Social Intelligence (SI), Web Intelligence (WI), Knowledge Grid (KG), and Knowledge Community (KC), among others. The multi-author monograph presents the current state of the research and development in intelligent technologies for information analysis, in par ticular, advances in agents, data mining, and learning theory, from both the oretical and application aspects. It investigates the future of information technology (IT) from a new intelligent IT (iiT) perspective, and highlights major iiT-related topics by structuring an introductory chapter and 22 sur vey/research chapters into 5 parts: (1) emerging data mining technology, (2) data mining for Web intelligence, (3) emerging agent technology, ( 4) emerging soft computing technology, and (5) statistical learning theory. Each chapter includes the original work of the author(s) as well as a comprehensive survey related to the chapter's topic. This book will become a valuable source of reference for R&D profession als active in advanced intelligent information technologies. Students as well as IT professionals and ambitious practitioners concerned with advanced in telligent information technologies will appreciate the book as a useful text enhanced by numerous illustrations and examples.
Author: Ogata, Takashi
Publisher: IGI Global
Published: 2016-07-15
Total Pages: 490
ISBN-13: 1522504338
DOWNLOAD EBOOKStudying narratives is often the best way to gain a good understanding of how various aspects of human information are organized and integrated—the narrator employs specific informational methods to build the whole structure of a narrative through combining temporally constructed events in light of an array of relationships to the narratee and these methods reveal the interaction of the rational and the sensitive aspects of human information. Computational and Cognitive Approaches to Narratology discusses issues of narrative-related information and communication technologies, cognitive mechanism and analyses, and theoretical perspectives on narratives and the story generation process. Focusing on emerging research as well as applications in a variety of fields including marketing, philosophy, psychology, art, and literature, this timely publication is an essential reference source for researchers, professionals, and graduate students in various information technology, cognitive studies, design, and creative fields.
Author: Kelly S. Hale
Publisher: CRC Press
Published: 2002-01-01
Total Pages: 1273
ISBN-13: 080583270X
DOWNLOAD EBOOKThis Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.