Handbook of Digital Image Synthesis

Handbook of Digital Image Synthesis

Author: Vincent Pegoraro

Publisher: CRC Press

Published: 2016-12-12

Total Pages: 880

ISBN-13: 1315395215

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The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process. . Key Features: Provides unified coverage of the broad range of fundamental topics in rendering Gives in-depth treatment of the basic and advanced concepts in each topic Presents a step-by-step derivation of the theoretical results needed for implementation Illustrates the concepts with numerous figures and computer-generated images Illustrates the core algorithms using platform-independent pseudo-code


Principles of Digital Image Synthesis

Principles of Digital Image Synthesis

Author: Andrew S. Glassner

Publisher: Elsevier

Published: 2014-06-28

Total Pages: 673

ISBN-13: 0080514758

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Image synthesis, or rendering, is a field of transformation: it changes geometry and physics into meaningful images. Because the most popular algorithms frequently change, it is increasingly important for researchers and implementors to have a basic understanding of the principles of image synthesis. Focusing on theory, Andrew Glassner provides a comprehensive explanation of the three core fields of study that come together to form digital image synthesis: the human visual system, digital signal processing, and the interaction of matter and light. Assuming no more than a basic background in calculus, Glassner transforms his passion and expertise into a thorough presentation of each of these disciplines, and their elegant orchestration into modern rendering techniques such as radiosity and ray tracing.


Principles of Digital Image Processing

Principles of Digital Image Processing

Author: Wilhelm Burger

Publisher: Springer Science & Business Media

Published: 2013-11-18

Total Pages: 374

ISBN-13: 1848829191

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This textbook is the third of three volumes which provide a modern, algorithmic introduction to digital image processing, designed to be used both by learners desiring a firm foundation on which to build, and practitioners in search of critical analysis and concrete implementations of the most important techniques. This volume builds upon the introductory material presented in the first two volumes with additional key concepts and methods in image processing. Features: practical examples and carefully constructed chapter-ending exercises; real implementations, concise mathematical notation, and precise algorithmic descriptions designed for programmers and practitioners; easily adaptable Java code and completely worked-out examples for easy inclusion in existing applications; uses ImageJ; provides a supplementary website with the complete Java source code, test images, and corrections; additional presentation tools for instructors including a complete set of figures, tables, and mathematical elements.


Handbook of Digital Image Synthesis

Handbook of Digital Image Synthesis

Author: Vincent Pegoraro

Publisher: CRC Press

Published: 2016-12-12

Total Pages: 955

ISBN-13: 1315395207

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The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process. . Key Features: Provides unified coverage of the broad range of fundamental topics in rendering Gives in-depth treatment of the basic and advanced concepts in each topic Presents a step-by-step derivation of the theoretical results needed for implementation Illustrates the concepts with numerous figures and computer-generated images Illustrates the core algorithms using platform-independent pseudo-code


Deep Learning

Deep Learning

Author: Andrew Glassner

Publisher: No Starch Press

Published: 2021-06-22

Total Pages: 1315

ISBN-13: 1718500734

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A richly-illustrated, full-color introduction to deep learning that offers visual and conceptual explanations instead of equations. You'll learn how to use key deep learning algorithms without the need for complex math. Ever since computers began beating us at chess, they've been getting better at a wide range of human activities, from writing songs and generating news articles to helping doctors provide healthcare. Deep learning is the source of many of these breakthroughs, and its remarkable ability to find patterns hiding in data has made it the fastest growing field in artificial intelligence (AI). Digital assistants on our phones use deep learning to understand and respond intelligently to voice commands; automotive systems use it to safely navigate road hazards; online platforms use it to deliver personalized suggestions for movies and books - the possibilities are endless. Deep Learning: A Visual Approach is for anyone who wants to understand this fascinating field in depth, but without any of the advanced math and programming usually required to grasp its internals. If you want to know how these tools work, and use them yourself, the answers are all within these pages. And, if you're ready to write your own programs, there are also plenty of supplemental Python notebooks in the accompanying Github repository to get you going. The book's conversational style, extensive color illustrations, illuminating analogies, and real-world examples expertly explain the key concepts in deep learning, including: • How text generators create novel stories and articles • How deep learning systems learn to play and win at human games • How image classification systems identify objects or people in a photo • How to think about probabilities in a way that's useful to everyday life • How to use the machine learning techniques that form the core of modern AI Intellectual adventurers of all kinds can use the powerful ideas covered in Deep Learning: A Visual Approach to build intelligent systems that help us better understand the world and everyone who lives in it. It's the future of AI, and this book allows you to fully envision it. Full Color Illustrations


Biomedical Image Synthesis and Simulation

Biomedical Image Synthesis and Simulation

Author: Ninon Burgos

Publisher: Elsevier

Published: 2022-06-23

Total Pages: 674

ISBN-13: 012824349X

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Biomedical Image Synthesis and Simulations: Methods and Applications presents the latest on basic concepts and applications in image-based simulation and synthesis used in medical and biomedical imaging. Sections introduce and describe the simulation and synthesis methods that were developed and successfully used within the last twenty years and give examples of successful applications of these methods. As the book provides a survey of all the commonly established approaches and more recent deep learning methods, it is highly suitable for graduate students and researchers in medical and biomedical imaging.


Image Processing

Image Processing

Author: Tinku Acharya

Publisher: John Wiley & Sons

Published: 2005-10-03

Total Pages: 454

ISBN-13: 0471745782

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Image processing-from basics to advanced applications Learn how to master image processing and compression with this outstanding state-of-the-art reference. From fundamentals to sophisticated applications, Image Processing: Principles and Applications covers multiple topics and provides a fresh perspective on future directions and innovations in the field, including: * Image transformation techniques, including wavelet transformation and developments * Image enhancement and restoration, including noise modeling and filtering * Segmentation schemes, and classification and recognition of objects * Texture and shape analysis techniques * Fuzzy set theoretical approaches in image processing, neural networks, etc. * Content-based image retrieval and image mining * Biomedical image analysis and interpretation, including biometric algorithms such as face recognition and signature verification * Remotely sensed images and their applications * Principles and applications of dynamic scene analysis and moving object detection and tracking * Fundamentals of image compression, including the JPEG standard and the new JPEG2000 standard Additional features include problems and solutions with each chapter to help you apply the theory and techniques, as well as bibliographies for researching specialized topics. With its extensive use of examples and illustrative figures, this is a superior title for students and practitioners in computer science, wireless and multimedia communications, and engineering.


Real-Time Rendering

Real-Time Rendering

Author: Tomas Akenine-Möller

Publisher: CRC Press

Published: 2019-01-18

Total Pages: 1046

ISBN-13: 1315362007

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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009