Proceedings of the Future Technologies Conference (FTC) 2023, Volume 1

Proceedings of the Future Technologies Conference (FTC) 2023, Volume 1

Author: Kohei Arai

Publisher: Springer Nature

Published: 2023-11-01

Total Pages: 638

ISBN-13: 3031474546

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This book is a collection of thoroughly well-researched studies presented at the Eighth Future Technologies Conference. This annual conference aims to seek submissions from the wide arena of studies like Computing, Communication, Machine Vision, Artificial Intelligence, Ambient Intelligence, Security, and e-Learning. With an impressive 490 paper submissions, FTC emerged as a hybrid event of unparalleled success, where visionary minds explored groundbreaking solutions to the most pressing challenges across diverse fields. These groundbreaking findings open a window for vital conversation on information technologies in our community especially to foster future collaboration with one another. We hope that the readers find this book interesting and inspiring and render their enthusiastic support toward it.


Toy Theory

Toy Theory

Author: Seth Giddings

Publisher: MIT Press

Published: 2024-11-05

Total Pages: 287

ISBN-13: 0262548216

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A novel interpretation of the history and theory of technology from the perspective of toys, play, and play objects. Toy Theory addresses the relationships between toys and technology in two distinct but overlapping ways: first, as underexamined cultural artifacts and behaviors with significant technical attributes and, second, as playful and toylike dimensions of technology at large. Seth Giddings sets out a “toy theory” of technology that emphasizes the speculative, experimental, and noninstrumental in technological paradigms and argues that children’s playthings, rather than being the most ephemeral and inconsequential of technical devices, instead offer analytical and anthropological resources for understanding the materiality and imaginaries of technology over time. After defining toy theory in general and conceptual terms, Giddings examines different types of toys to explore shifting relationships between the microcosmic symbolic or mimetic content, material and technical constitution, and modes of play of toys and toy-related artifacts, on the one hand, and prevailing, macrocosmic, technological paradigms and imaginaries, on the other. Taking a broad historical and genealogical view, Giddings traces contemporary postdigital toy and play culture to precedents from the neolithic through to the Enlightenment to consumer culture from the early nineteenth century to the present day.


Childhoods & Leisure

Childhoods & Leisure

Author: Utsa Mukherjee

Publisher: Springer Nature

Published: 2023-10-14

Total Pages: 270

ISBN-13: 3031337891

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This edited volume brings together interdisciplinary scholarship on children’s everyday leisure from across the globe, addressing key questions around children’s agency, rights, child-adult relations, and social change. It is positioned to inaugurate a new frontier of research within leisure studies. Leisure theory has historically been adult-centric and based in the global north, and consequently, children’s lived experiences of leisure have remained marginal to theory-building exercises within leisure studies since its inception. As the call for decolonizing leisure studies grows, this book champions a cross-cultural and social justice agenda that does not privilege global north childhoods but acknowledges the multiplicity of lived childhoods across the globe and their inter-connections. By drawing attention to children’s leisure – across multiple genres such as organized leisure, sports, play, and digital leisure among others, this edited volume drives a new wave of research that speaks simultaneously to leisure studies and childhood studies and thereby advances the intellectual remit of global leisure studies.


Participatory Practice in Space, Place, and Service Design

Participatory Practice in Space, Place, and Service Design

Author: Kelly L. Anderson

Publisher: Vernon Press

Published: 2022-10-18

Total Pages: 343

ISBN-13: 1648895379

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'Participatory Practice in Space, Place, and Service Design' is premised on a belief in the importance of participatory practices in finding creative solutions to the plethora of problems we face today. It argues that engaging professions with the public in mutual exploration, analysis, and creative thinking is essential. It not only ensures better quality products, places, services, and a greater sense of civic agency but also facilitates fuller access to them and the life opportunities they can unleash. This book offers a uniquely varied perspective of the myriad ways in which participatory practices operate across disciplines and how they impact the worlds and communities we create and inhabit. This book suggests that participatory practices are multi-disciplinary and relevant in fields as diverse as design, architecture, education, health care, sustainability, and community activism, to name a few of those discussed here. How do designed objects and environments affect wellness, creativity, learning, and a sense of belonging? How do products and services affect everyday experience and attitudes towards issues such as sustainability? How does giving people a creative voice in their own education, services, and built environments open up their potential and strengthen identity and civic agency? Addressing these questions requires a rethinking of relations between people, objects, and environments; it demands attention to space, place, and services.


Multimodality Studies in International Contexts

Multimodality Studies in International Contexts

Author: Liliana Vásquez Rocca

Publisher: Taylor & Francis

Published: 2023-12-28

Total Pages: 285

ISBN-13: 100382532X

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This collection responds to the need for theoretically informed and methodologically grounded empirical research on the global transformations in multimodal human communication and social practices in light of recent widespread change. The volume highlights the need to expand on the established approaches--Social Semiotics, Multimodal Discourse Analysis, and Multimodal (Inter)action Analysis--by complementing them with other analytical frameworks to better understand the impact of unprecedented global challenges, such as Covid-19, on the way humans communicate and make use of meaning-making resources. Bringing together established and emergent scholars from a variety of geographical, cultural, and linguistic contexts, the collection presents studies from both the Global North and Global South, including South Africa, Latin America, Brazil, and the Caribbean, to showcase new perspectives in multimodality research. This innovative book will be of interest to students and scholars in multimodality, social semiotics, and discourse analysis.


Toys and Sustainability

Toys and Sustainability

Author: Subramanian Senthilkannan Muthu

Publisher: Springer Nature

Published: 2022-02-17

Total Pages: 100

ISBN-13: 981169673X

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This book presents five interesting chapters dealing with the sustainability of toys. The concept of sustainability has reached all industrial sectors these days and being practiced in almost all the sectors. One of the main sectors where sustainability has to be embedded to the core is the toy sector. Needless to enumerate the importance of sustainability in this sector especially when it comes to usage of chemicals and so on. There are various elements associated with the sustainability of toys and there is a dearth of published literature on this subject.


Play in a Covid Frame

Play in a Covid Frame

Author: Anna Beresin

Publisher: Open Book Publishers

Published: 2023-06-01

Total Pages: 320

ISBN-13: 1800648944

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During the international coronavirus lockdowns of 2020–2021, millions of children, youth, and adults found their usual play areas out of bounds and their friends out of reach. How did the pandemic restrict everyday play and how did the pandemic offer new spaces and new content? This unique collection of essays documents the ways in which communities around the world harnessed play within the limiting frame of Covid-19. Folklorists Anna Beresin and Julia Bishop adopt a multidisciplinary approach to this phenomenon, bringing together the insights of a geographically and demographically diverse range of scholars, practitioners, and community activists. The book begins with a focus on social and physical landscapes before moving onto more intimate portraits of play among the old and young, including coronavirus-themed games and novel toy inventions. Finally, the co-authors explore the creative shifts observed in frames of play, ranging from Zoom screens to street walls. This singular chronicle of coronavirus play will be of interest to researchers and students of developmental psychology, childhood studies, education, playwork, sociology, anthropology and folklore, as well as to toy, museum, and landscape designers. This book will also be of help to parents, professional organizations, educators, and urban planners, with a postscript of concrete suggestions advocating for the essential role of play in a post-pandemic world.


Intermedia Games—Games Inter Media

Intermedia Games—Games Inter Media

Author: Michael Fuchs

Publisher: Bloomsbury Publishing USA

Published: 2019-02-21

Total Pages: 251

ISBN-13: 1501330500

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This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.


The Semiotics of Toys and Games

The Semiotics of Toys and Games

Author: Theo van Leeuwen

Publisher: Bloomsbury Publishing

Published: 2024-10-17

Total Pages: 233

ISBN-13: 1350324906

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Drawing on extensive research over more than two decades, this book focuses on toys and games as resources for play. It analyses their functionalities as well as their symbolic meaning potentials, exemplifying how they are used in different contexts, such as home and preschool, and how these uses are regulated by parental, pedagogic and marketing discourses. Building on the work of semioticians such as Barthes, Baudrillard and Krampen, as well as on the social semiotics of Halliday, Hodge, Kress, and others, the book introduces a framework for the multimodal semiotic analysis of physical objects, and the ways in which they are digitally translated into words, images and sounds. It also introduces a multimodal framework with a focus on designs for and in learning. It then applies these frameworks to a range of toys and games for young children including teddy bears, dolls, construction toys, war toys and digital games. Throughout it shows how the toy and games industry contributes to changing the nature of childhood and the way children learn about the world. Accessibly written, the book will not only be relevant to students and scholars of multimodality and semiotics, but also to early childhood educators and parents of young children.