Secrets of Figure Creation with Poser 5

Secrets of Figure Creation with Poser 5

Author: B. L. Render

Publisher: Taylor & Francis

Published: 2003

Total Pages: 295

ISBN-13: 0240519299

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Learn from a Poser master how to make the best use of this versatile and exciting figure creation package, whether you are using version 3, 4, the Pro Pack or the new version 5 upgrade. BL Render provides an in-depth guide that explains each aspect of the process of creating a figure in Curious Labs' Poser. It begins with simple projects, such as creating morphs for existing figures, and takes you through to the more advanced options such as geometry swapping, joint parameters, the design of the mesh and how that will affect the working of your figure. Each section begins with the theory behind each step, giving an abstracted base knowledge of the task at hand. Practical sections for each chapter are included on the free CD in which the concepts are put to use in examples, code snippets and tutorials, with all the files you need to follow along yourself. The CD is also packed with numerous utility programs for you to use when creating your figures. Finally, there is a trouble-shooting guide for any problems and/or bugs that may occur in each stage, so you are fully equipped to use this package professionally. If you want to know not only what steps to follow, but how to design the figure for optimal performance and why things work the way they do, then this is the book for you.


Pose File

Pose File

Author: Various

Publisher: Antarctic Press

Published: 2004-05-18

Total Pages: 0

ISBN-13: 9781932453485

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Your superheroes lookin' less than super? This is the book for you The "secret origin" of great super poses revealed Hundreds of reference photos methodically compiled under the watchful eyes of comic-book professionals, with 360 degree views at three heights, this book is a must-have for anyone drawing heroic male figures in any situation Also available with a bonus CD-ROM, featuring all action poses of the book, but in full-color and with additional poses not found in the printed volume SC, 192pg, b&w


Virtual Pose 3

Virtual Pose 3

Author: Mario Chakkour

Publisher: North Light Books

Published: 2004-03-29

Total Pages: 90

ISBN-13:

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The next best thing to working with a live model, Virtual Pose(r) 3 provides professional and student artists with an accurate and convenient method of viewing the human form--without needing access to a live model and studio sessions.Digital artist Mario Henri Chakkour has created a CD-ROM and companion book that features models in 70 high resolution poses, images which can be zoomed in on and rotated 360 degrees. Painters, sculptors, and other artists will welcome the opportunity to study at length each detail and subtlety of the human form, giving them a deeper understanding of shape, form, and gesture.


The Beginner's Guide to Posing Models in DAZ Studio 4

The Beginner's Guide to Posing Models in DAZ Studio 4

Author: Winterbrose Arts and Graphics

Publisher: Winterbrose Arts and Graphics

Published: 2014-08-17

Total Pages: 69

ISBN-13:

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Are you new to DAZ Studio and just can't figure out how to make these awesome figures do anything but stand there with their arms out to the side? Don't throw in the towel just yet. Grab a copy of this tutorial to take you step-by-step from nothing in the viewport to how to use the variety of items included with DAZ Studio to load, dress and pose the Genesis figure in your first complete scene.Don't be afraid of all the power that DAZ Studio offers! Kick your feet into the air and learn what you need to get started with just what is included with DAZ Studio. Once you know what you are doing, nothing will be able to stop you. This guide is fully illustrated in PDF format covering everything from finding the content required to saving your scenes. * Tutorial Overview: - 69-Pages Fully Illustrated - Popular PDF Format - Step-by-Step Instructions - Prepared with DAZ Studio 4.6* Getting Started: - Preparing DAZ Studio Layout/Style - Directions in 3D Space* Where are the Poses? - Finding Items in Smart Content - Finding Items in Content Library* Making It All Happen - Translating Objects (moving) - Rotating Objects (spin) - Scaling Objects (resize)* Pose Controls: - Positioning Your Figure - Posing Body Parts - Free Hand Posing* Creating A Scene with 2 Figures - Putting It All Together - Saving Your Scene


The Goddess Pose

The Goddess Pose

Author: Michelle Goldberg

Publisher: Vintage

Published: 2015-06-09

Total Pages: 338

ISBN-13: 1101874643

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New York Times best-selling author Michelle Goldberg tells the globetrotting story of the incredible woman who brought yoga to the West. When Indra Devi was born in Russia in 1899, yoga was virtually unknown outside of India. By the time of her death, in 2002, it was being practiced around the world. Here Michelle Goldberg tells the globetrotting story of the incredible woman who helped usher in a craze that continues unabated to this day. A sweeping picture of the twentieth century that travels from the cabarets of Berlin to the Mysore Palace to Golden Age Hollywood and beyond, The Goddess Pose brings the Devi’s little known but extraordinary adventures vividly to life.


Deep Learning for Coders with fastai and PyTorch

Deep Learning for Coders with fastai and PyTorch

Author: Jeremy Howard

Publisher: O'Reilly Media

Published: 2020-06-29

Total Pages: 624

ISBN-13: 1492045497

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Deep learning is often viewed as the exclusive domain of math PhDs and big tech companies. But as this hands-on guide demonstrates, programmers comfortable with Python can achieve impressive results in deep learning with little math background, small amounts of data, and minimal code. How? With fastai, the first library to provide a consistent interface to the most frequently used deep learning applications. Authors Jeremy Howard and Sylvain Gugger, the creators of fastai, show you how to train a model on a wide range of tasks using fastai and PyTorch. You’ll also dive progressively further into deep learning theory to gain a complete understanding of the algorithms behind the scenes. Train models in computer vision, natural language processing, tabular data, and collaborative filtering Learn the latest deep learning techniques that matter most in practice Improve accuracy, speed, and reliability by understanding how deep learning models work Discover how to turn your models into web applications Implement deep learning algorithms from scratch Consider the ethical implications of your work Gain insight from the foreword by PyTorch cofounder, Soumith Chintala


Autodesk Maya 2020 Basic Level Animation Book

Autodesk Maya 2020 Basic Level Animation Book

Author: Serdar Hakan DÜZGÖREN

Publisher: Serdar Hakan DÜZGÖREN

Published:

Total Pages: 701

ISBN-13:

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Animation Maya animation provides you with the powerful tools you need to bring the characters and objects in your scenes to life. These tools give you the freedom to animate any attribute of an object and the control you need to successfully transform joints and bones, IK handles, and models over time. Start with the Animation Basics section for information on the various animation techniques in Maya, how to use the different types of animation, and how to preview, playback, and save your animations.


N3: Intro To Poses for Daz Studio

N3: Intro To Poses for Daz Studio

Author: Winterbrose Arts and Graphics

Publisher: Winterbrose Arts and Graphics

Published:

Total Pages: 16

ISBN-13:

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This fully illustrated tutorial is provided FREE in standard PDF format as part of the NOVICE-N-NEWBIE Series of guides to assist artists in developing their professional skills. Are you new to 3D and don't have any idea about poses? This guide will introduce you to the basic information required to get started with using poses for your artwork projects. The information is covered from a DAZ Studio 4.6 perspective, but is applicable to using poses in just about any 3D software. The guide includes links to some of the products used to demonstrate what is being discussed as well as some resource links to more advanced topics for later on.


ICCCE 2021

ICCCE 2021

Author: Amit Kumar

Publisher: Springer Nature

Published: 2022-05-15

Total Pages: 1229

ISBN-13: 9811679851

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This book is a collection of research articles presented at the 4th International Conference on Communications and Cyber-Physical Engineering (ICCCE 2021), held on April 9 and 10, 2021, at CMR Engineering College, Hyderabad, India. ICCCE is one of the most prestigious conferences conceptualized in the field of networking and communication technology offering in-depth information on the latest developments in voice, data, image, and multimedia. Discussing the latest developments in voice and data communication engineering, cyber-physical systems, network science, communication software, image, and multimedia processing research and applications, as well as communication technologies and other related technologies, it includes contributions from both academia and industry. This book is a valuable resource for scientists, research scholars, and PG students working to formulate their research ideas and find the future directions in these areas. Further, it may serve as a reference work to understand the latest engineering and technologies used by practicing engineers in the field of communication engineering.


Hands-On C++ Game Animation Programming

Hands-On C++ Game Animation Programming

Author: Gabor Szauer

Publisher: Packt Publishing Ltd

Published: 2020-06-12

Total Pages: 368

ISBN-13: 1800207964

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Learn animation programming from first principles and implement modern animation techniques that can be integrated into any game development workflow Key Features Build a functional and production-ready modern animation system with complete features using C++ Learn basic, advanced, and skinned animation programming with this step-by-step guide Discover the math required to implement cutting edge animation techniques such as inverse kinematics and dual quaternions Book DescriptionAnimation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning. This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You’ll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You’ll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well. By the end of this book, you’ll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques.What you will learn Get the hang of 3D vectors, matrices, and transforms, and their use in game development Discover various techniques to smoothly blend animations Get to grips with GLTF file format and its design decisions and data structures Design an animation system by using animation tracks and implementing skinning Optimize various aspects of animation systems such as skinned meshes, clip sampling, and pose palettes Implement the IK technique for your game characters using CCD and FABRIK solvers Understand dual quaternion skinning and how to render large instanced crowds Who this book is for This book is for professional, independent, and hobbyist developers interested in building a robust animation system from the ground up. Some knowledge of the C++ programming language will be helpful.