The Social Media Age

The Social Media Age

Author: Zoetanya Sujon

Publisher: SAGE

Published: 2021-04-07

Total Pages: 271

ISBN-13: 1526481979

DOWNLOAD EBOOK

Exploring power and participation in a connected world. Social media are all around us. For many, they are the first things to look at upon waking and the last thing to do before sleeping. Integrated seamlessly into our private and public lives, they entertain, inform, connect (and sometimes disconnect) us. They’re more than just social though. In addition to our experiences as everyday users, understanding social media also means asking questions about our society, our culture and our economy. What we find is dense connections between platform infrastructures and our experience of the social, shaped by power, shifting patterns of participation, and a widening ideology of connection. This book introduces and examines the full scope of social media. From the social to the technological, from the everyday to platform industries, from the personal to the political. It brings together the key concepts, theories and research necessary for making sense of the meanings and consequences of social media, both hopefully and critically. Dr Zoetanya Sujon is a Senior Lecturer and Programme Director for Communications and Media at London College of Communication, University of the Arts London.


Pokemon Memes

Pokemon Memes

Author: Pokemon Memes

Publisher: Pokemon Memes

Published:

Total Pages: 1030

ISBN-13:

DOWNLOAD EBOOK

Over 1000+ Memes of your favorite Pokemon Arts and much more pokemon memes pokemon memes clean pokemon memes dirty pokemon memes funny pokemon memes gif pokemon memes cards pokemon memes 2021 pokemon memes reddit pokemon memes clean funny pokemon memes 2022 pokemon memes pokemon memes clean funny pokemon memes cursed pokemon memes pokemon memes dirty shiny pokemon memes twitch plays pokemon memes pokemon memes only pokemon fans would get dank pokemon memes who's that pokemon memes funniest pokemon memes


Mixed Reality and Games

Mixed Reality and Games

Author: Emir Bektic

Publisher: transcript Verlag

Published: 2020-10-31

Total Pages: 297

ISBN-13: 3839453291

DOWNLOAD EBOOK

Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.


Pokemon Go: Memes

Pokemon Go: Memes

Author: Pokemon Go Memes

Publisher: Memes

Published: 2016-07-13

Total Pages: 38

ISBN-13:

DOWNLOAD EBOOK

Enjoy over forty pages of the funniest memes based off one of the top grossing mobile games ever!


Augmented Cognition

Augmented Cognition

Author: Dylan D. Schmorrow

Publisher: Springer Nature

Published: 2022-05-17

Total Pages: 431

ISBN-13: 3031054571

DOWNLOAD EBOOK

This book constitutes the refereed proceedings of the 16th International Conference on Augmented Cognition, AC 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The AC 2022 proceedings aims to develop adaptive systems capable of extending the information management capacity of individuals through computing technologies and offers a broad range of theoretical and applied issues related to Augmented Cognition and its applications.


Software Business

Software Business

Author: Xiaofeng Wang

Publisher: Springer Nature

Published: 2021-11-26

Total Pages: 258

ISBN-13: 3030919838

DOWNLOAD EBOOK

This book constitutes the refereed proceedings of the 12th International Conference on Software Business, ICSOB 2021, which was held during December 2-3, 2021. The conference was originally planned to take place in Drammen, Norway, but changed to an online format due to the COVID-19 pandemic. The special theme of ICSOB 2021 was software sustainability. The 13 full papers and 5 short papers presented were carefully reviewed and selected from 39 submissions. They deal with a range of topics including software sustainability, Agile development, DevOps, software startups, prototyping, software ecosystems, crowdsourcing platforms, technical debts, and risk management.