Pokemon Go: Memes
Author: Pokemon Go Memes
Publisher: Memes
Published: 2016-07-13
Total Pages: 38
ISBN-13:
DOWNLOAD EBOOKEnjoy over forty pages of the funniest memes based off one of the top grossing mobile games ever!
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Author: Pokemon Go Memes
Publisher: Memes
Published: 2016-07-13
Total Pages: 38
ISBN-13:
DOWNLOAD EBOOKEnjoy over forty pages of the funniest memes based off one of the top grossing mobile games ever!
Author: Jack Jokes
Publisher: PeteyRF Creative
Published: 2016-08-04
Total Pages: 55
ISBN-13:
DOWNLOAD EBOOKPokemon Go Memes 2
Author: Jack Jokes
Publisher: PeteyRF Creative
Published: 2016-08-04
Total Pages: 67
ISBN-13:
DOWNLOAD EBOOKPokemon Go Memes 3
Author: rediter
Publisher: WAW PKMN
Published: 2016-07-19
Total Pages: 28
ISBN-13:
DOWNLOAD EBOOKThe best source of images of Pokemon GO, great memes lot of nice and interesting images and information and news! It is to see what we have prepared for the developers and the community game Pokemon GO!
Author: Jack Jokes
Publisher: PeteyRF Creative
Published: 2017-01-31
Total Pages: 51
ISBN-13:
DOWNLOAD EBOOKPokemon Memes
Author: Pokemon Memes
Publisher: Pokemon Memes
Published:
Total Pages: 998
ISBN-13:
DOWNLOAD EBOOKOver 1000+ Memes of your favorite Pokemon Arts and much more pokemon memes pokemon memes clean pokemon memes dirty pokemon memes funny pokemon memes gif pokemon memes cards pokemon memes 2021 pokemon memes reddit pokemon memes clean funny pokemon memes 2022 pokemon memes pokemon memes clean funny pokemon memes cursed pokemon memes pokemon memes dirty shiny pokemon memes twitch plays pokemon memes pokemon memes only pokemon fans would get dank pokemon memes who's that pokemon memes funniest pokemon memes
Author: Emir Bektic
Publisher: transcript Verlag
Published: 2020-10-31
Total Pages: 297
ISBN-13: 3839453291
DOWNLOAD EBOOKVideogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.
Author: Zoetanya Sujon
Publisher: SAGE
Published: 2021-04-07
Total Pages: 271
ISBN-13: 1526481979
DOWNLOAD EBOOKExploring power and participation in a connected world. Social media are all around us. For many, they are the first things to look at upon waking and the last thing to do before sleeping. Integrated seamlessly into our private and public lives, they entertain, inform, connect (and sometimes disconnect) us. They’re more than just social though. In addition to our experiences as everyday users, understanding social media also means asking questions about our society, our culture and our economy. What we find is dense connections between platform infrastructures and our experience of the social, shaped by power, shifting patterns of participation, and a widening ideology of connection. This book introduces and examines the full scope of social media. From the social to the technological, from the everyday to platform industries, from the personal to the political. It brings together the key concepts, theories and research necessary for making sense of the meanings and consequences of social media, both hopefully and critically. Dr Zoetanya Sujon is a Senior Lecturer and Programme Director for Communications and Media at London College of Communication, University of the Arts London.
Author: Jack Jokes
Publisher: PeteyRF Creative
Published: 2016-11-20
Total Pages: 51
ISBN-13:
DOWNLOAD EBOOKPokemon Jokes 2
Author: Gaspard Pelurson
Publisher: Taylor & Francis
Published: 2022-07-29
Total Pages: 133
ISBN-13: 1000625257
DOWNLOAD EBOOKTaking the reader on a journey through queer manifestations in games, this book advocates for video games as a rich, political and cultural medium, which provides us with tools to navigate the future of gaming. Situated at the intersection of New Media, Game, Cultural and Queer Studies, the book navigates diverse interspecies relationships, queer villains from the past, Pokémon memes on border politics, flânerie in post-industrial cities and one-sided erotic fights. It provides new critical engagements with the works of Jose Esteban Muñoz, Bonnie Ruberg, Guy Debord and Jack Halberstam, examining queer representation, gaming subcultures and dissident play practices. Making the bold claim that video games might be the queerest medium today, this book provides organic, self-reflective and, ultimately, thought-provoking thinking in which both games and gamers are queered. This book will be of interest to scholars researching game studies, sex, gender and sexuality in new media, but also readers interested in literature, digital media, society, participatory culture and queer studies.