Plays That Aren't Boring

Plays That Aren't Boring

Author: Dennis J. Barton

Publisher: iUniverse

Published: 2001-07

Total Pages: 538

ISBN-13: 0595190456

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Four complete works for the stage and screen. Surreal Stage Plays “America the Odd”: son of Odysseus, Telemachus, has himself elected President of a new “America” during his father’s long absence from home. A drunken Abraham Lincoln and George Washington fist-fight over a lost love; the Lone Ranger and Custer form romantic ties; Adolph Hitler seeks redemption through an affair with a 1950s alcoholic housewife; Russian golfers conspire to beat Neil Armstrong to the moon and to help Odysseus recover his kingdom. “Watermelon”: a number of realities meld around the central themes of personal identity and free will. From the rural American farmlands to slapstick-tragic Watermelon World, characters seem puppets of fate until God discovers her own free will. Screenplays “Huck Finn Rides Again”: Tom Sawyer and Huckleberry Finn grow up to take opposite sides in the American Civil War, and it’s a contest between their boyhood friendship and the new ideals of adulthood. Issues of money, power, and racial prejudice drive a powerful wedge between the one-time pals originally created by Mark Twain. “Lemonjello”: a comic satire in which a young African–American man raised by white parents finds himself stuck between the black and white worlds of contemporary America, where racial prejudice, and a longing for true love and understanding lead Lemonjello into and out of one hilariously tragic situation after another.


Play Anything

Play Anything

Author: Ian Bogost

Publisher: Basic Books

Published: 2016-09-13

Total Pages: 290

ISBN-13: 0465096506

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How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.


Shakespeare Monologues for Men

Shakespeare Monologues for Men

Author: William Shakespeare

Publisher: Nick Hern Books

Published: 2009

Total Pages: 132

ISBN-13:

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Full of fresh speeches from Shakespeare's plays. Ideal for actors of all ages and experience.


1,001 Boredom Busting Play Ideas: Free and Low Cost Crafts, Activities, Games and Family Fun That Will Help You Raise Happy, Healthy Children

1,001 Boredom Busting Play Ideas: Free and Low Cost Crafts, Activities, Games and Family Fun That Will Help You Raise Happy, Healthy Children

Author: Jean Oram

Publisher: Oram Productions

Published: 2015-06-30

Total Pages: 260

ISBN-13: 1928198198

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AWESOME boredom busting play ideas—from creative crafts to zany new travel games! From mind-boggling science experiments to tricky challenges that will give your kids a case of the giggles. Written by New York Times bestselling author (and mom) Jean Oram. Beat the boredom blues with over 1,000 play ideas suitable for three-year-olds to eleven-year olds. There's something for everyone in this tried and tested book from NY Times bestselling author (and mom!), Jean Oram. "A lifesaver for parents and educators." --Kenneth, reader. Make it easy to say “no” to more screen time and “yes” to more play time with activities that will delight your children. Want to be the new favorite in the family? Check out some of the fun to be had with this one-of-a-kind book, 1,001 Boredom Busting Play Ideas: + 101 tricky, goofy challenges for kids + 36 Travel games PLUS 24 more games that can be played in the car + Arts and crafts (and holiday crafts, too) + Outside play ideas + Mad scientist safe & easy experiments--including Flubber! + Birthday party games + Family day trip ideas + Homeschool and classroom games + And more play, play, play! Includes 26 BONUS activities for a grand total of 1,027 activities to keep your kids happy! Have your best sleepover, birthday party, road tip, babysitting experience, snowy day, or homeschool play time ever! Play time is MORE than just crafts. The brain learns by playing. Build smarter, happier, healthier children... start with 1,001 Boredom Busting Play Ideas, because your kids deserve it. Keywords: crafts, crafts for kids, free play ideas, free range kids, antidote for helicopter parents, games for kids, challenges for kids, play ideas, game rules, game ideas, classic games, classic outdoor games, teacher resources, camp counselor idea books, Easter crafts, birthday party games, Christmas crafts, Halloween crafts, outdoor play ideas, family fun ideas, playcation, staycation ideas, family game night, family time, daycare resources, playschool resources, kindergarten resources, child development, empathy development, confidence building in kids, books for babysitters, keep kids busy, keep kids busy book, screen free play ideas, screen-free, healthy children, healthy kids, raising kids, raising children, how to raise kids, over scheduled kids, over scheduled children, over-scheduled kids, childhood anxiety, outdoor games, outdoor play, active play ideas, quiet play ideas, reading games, math games, travel games, family travel games.


Shakespeare's Bawdy

Shakespeare's Bawdy

Author: Eric Partridge

Publisher: Routledge

Published: 2005-07-08

Total Pages: 312

ISBN-13: 1134522096

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This classic work sold with continued success in its original format This new edition will attract review coverage and is appearing in the Autumn Partridge Promotion Foreword by Stanley Wells - General editor of `Oxford Shakespeare'


Someone Who Will Love You in All Your Damaged Glory

Someone Who Will Love You in All Your Damaged Glory

Author: Raphael Bob-Waksberg

Publisher: Vintage

Published: 2019-06-11

Total Pages: 256

ISBN-13: 1524732028

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Written with all the scathing dark humor that is a hallmark of BoJack Horseman, Raphael Bob-Waksberg delivers a fabulously off-beat collection of short stories about love—the best and worst thing in the universe. Featuring: • A young engaged couple forced to deal with interfering relatives dictating the appropriate number of ritual goat sacrifices for their wedding. • A pair of lonely commuters who ride the subway in silence, forever, eternally failing to make that longed-for contact. • A struggling employee at a theme park of U.S. presidents who discovers that love can’t be genetically modified. And fifteen more tales of humor, romance, whimsy, cultural commentary, and crushing emotional vulnerability.


Complete PET for Spanish Speakers Teacher's Book

Complete PET for Spanish Speakers Teacher's Book

Author: Emma Heyderman

Publisher: Cambridge University Press

Published: 2011-04-23

Total Pages: 169

ISBN-13: 8483237466

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Complete PET for Spanish Speakers offers the most authentic preparation available for the Cambridge ESOL exam. Informed by Cambridge's unique searchable database of real exam scripts, the Cambridge Learner Corpus, and providing an official PET past exam paper from Cambridge ESOL, Complete PET is the most authentic exam preparation course available. The Teacher's Book contains full teacher's notes with extra teaching ideas, photocopiable material including class activities and progress tests, recording scripts and word lists. The English for Spanish Speakers edition provides specific help on how to exploit the speaking and pronunciation activities designed specially for Spanish-speaking students.


FIFA 18 Gameplay Guide

FIFA 18 Gameplay Guide

Author:

Publisher: FIFAExpert.co.uk

Published:

Total Pages: 219

ISBN-13:

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FIFA 18 Gameplay Guide is part of our premium line of our FIFA 18 tips guides, and features over 215 pages of tips on how to master the game. The guide is split into attacking and defending tips and caters to everyone from beginners to veterans. It includes visual diagrams, button explanations and written tips to help you understand the help in every area of the game. Tips are also explained in great detail for both PlayStation and Xbox consoles. Every one of our guides is assembled with the knowledge of our expert team and specifically designed to help you get better at FIFA 18.


Dungeon Master For Dummies

Dungeon Master For Dummies

Author: Bill Slavicsek

Publisher: John Wiley & Sons

Published: 2006-07-24

Total Pages: 410

ISBN-13: 0470050888

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Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....


Understanding Kids, Play, and Interactive Design

Understanding Kids, Play, and Interactive Design

Author: Mark Schlichting

Publisher: CRC Press

Published: 2019-09-12

Total Pages: 411

ISBN-13: 0429667558

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This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds