The Shape Game

The Shape Game

Author: Anthony Browne

Publisher: Random House

Published: 2004

Total Pages: 34

ISBN-13: 0552546968

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Anthony Browne describes how his mother's wish to spend her birthday visiting an art museum with her family changed the course of his life forever. A sophisticated picture book.


Frida and Bear

Frida and Bear

Author: Anthony Browne

Publisher:

Published: 2016-03

Total Pages: 32

ISBN-13: 9781406365573

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Celebrate the power of the imagination with this inspiring picture book, a collaboration between the multi-award winning former Children's Laureate Anthony Browne and the Danish illustrator Hanne Bartholin. Frida and Bear both love to draw - but what? First Frida draws a shape, then Bear turns it into a picture. Then Bear draws a shape for Frida as the shape game begins again. Anthony Browne and Hanne Bartholin will inspire creativity in this imaginative picture book that invites the reader to join in and play the shape game too. Anthony Browne has won the Kate Greenaway Medal, the Hans Christian Andersen Award and is the former Children's Laureate. He is loved around the world for creating characters like Willy the chimp. ; The book is both a whimsical story which celebrates the power of the imagination, and a way of inspiring children's creativity. Children can enjoy the story as well as learning how to play the shape game and use ordinary objects as inspiration for their own pictures.


Which One Doesn't Belong?

Which One Doesn't Belong?

Author: Christopher Danielson

Publisher: Charlesbridge Publishing

Published: 2019-02-12

Total Pages: 40

ISBN-13: 1580899447

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Talking math with your child is simple and even entertaining with this better approach to shapes! Written by a celebrated math educator, this innovative inquiry encourages critical thinking and sparks memorable mathematical conversations. Children and their parents answer the same question about each set of four shapes: "Which one doesn't belong?" There's no one right answer--the important thing is to have a reason why. Kids might describe the shapes as squished, smooshed, dented, or even goofy. But when they justify their thinking, they're talking math! Winner of the Mathical Book Prize for books that inspire children to see math all around them. "This is one shape book that will both challenge readers' thinking and encourage them to think outside the box."--Kirkus Reviews, STARRED review


Circle

Circle

Author: Mac Barnett

Publisher: Candlewick Press

Published: 2019-03-05

Total Pages: 53

ISBN-13: 1536210544

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Multi-award-winning, New York Times best-selling duo Mac Barnett and Jon Klassen deliver the final wry and resonant tale about Triangle, Square, and Circle. This book is about Circle. This book is also about Circle’s friends, Triangle and Square. Also it is about a rule that Circle makes, and how she has to rescue Triangle when he breaks that rule. With their usual pitch-perfect pacing and subtle, sharp wit, Mac Barnett and Jon Klassen come full circle in the third and final chapter of their clever shapes trilogy.


Right Game

Right Game

Author: Adam Brandenburger

Publisher: Harvard Business Review Press

Published: 2009-10-01

Total Pages: 99

ISBN-13: 1633691292

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Business is like war: The best combatant wins while the worst loses, right? Not necessarily. Companies can succeed spectacularly without destroying others. And they can lose miserably after competing well. Exceptional businesses win by actively shaping the game they're playing, not playing the game they find. The Right Game shows you how to do this—by altering who's competing, what value each player brings to the table, and which rules and tactics players use. Since 1922, Harvard Business Review has been a leading source of breakthrough ideas in management practice. The Harvard Business Review Classics series now offers you the opportunity to make these seminal pieces a part of your permanent management library. Each highly readable volume contains a groundbreaking idea that continues to shape best practices and inspire countless managers around the world.


No Game for Boys to Play

No Game for Boys to Play

Author: Kathleen Bachynski

Publisher: UNC Press Books

Published: 2019-11-25

Total Pages: 297

ISBN-13: 1469653710

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From the untimely deaths of young athletes to chronic disease among retired players, roiling debates over tackle football have profound implications for more than one million American boys—some as young as five years old—who play the sport every year. In this book, Kathleen Bachynski offers the first history of youth tackle football and debates over its safety. In the postwar United States, high school football was celebrated as a "moral" sport for young boys, one that promised and celebrated the creation of the honorable male citizen. Even so, Bachynski shows that throughout the twentieth century, coaches, sports equipment manufacturers, and even doctors were more concerned with "saving the game" than young boys' safety—even though injuries ranged from concussions and broken bones to paralysis and death. By exploring sport, masculinity, and citizenship, Bachynski uncovers the cultural priorities other than child health that made a collision sport the most popular high school game for American boys. These deep-rooted beliefs continue to shape the safety debate and the possible future of youth tackle football.


Rules of Play

Rules of Play

Author: Katie Salen Tekinbas

Publisher: MIT Press

Published: 2003-09-25

Total Pages: 680

ISBN-13: 9780262240451

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.


Making Good Shape

Making Good Shape

Author: Rob van Zeijst

Publisher:

Published: 2017-03-13

Total Pages: 206

ISBN-13: 9784906574735

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Good shape is a subject that has received scant attention in Japanese go literature. Although references to shape are made in most books, there is no one book devoted exclusively to this subject. However, understanding and recognizing good shape is important for becoming a strong player and developing intuition that will instantly guide you to find the strongest moves in the opening and the middle-game fighting. Shapes are the building blocks of your groups. They determine whether your stones are working together efficiently or are sitting in each other's way. Good shape is a source of strength to build on, while bad shape often comes back to haunt you. There are two aspects of shape. One is to make good shape for your own stones; the other is to spoil the shape of your opponent's stones. However, good shape is more than a static form; it is dynamic in the way it builds eye shape and stays ahead of the opponent in running battles while building up more eye shape. This book provides an extensive theoretical introduction to shape, beginning with the efficient placement of stones. It illustrates various techniques for making good shape and gives its readers practical experience by presenting 245 problems so that they can hone their skills to find the shape move in their games.


Play

Play

Author: Stuart Brown

Publisher: Scribe Publications

Published: 2010-06-28

Total Pages: 241

ISBN-13: 1921753234

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A groundbreaking book on the science of play, and its essential role in fuelling our intelligence and happiness throughout our lives. We’ve all seen the happiness in the face of a child who’s playing in the school yard. Or the blissful abandon of a golden retriever racing with glee across a lawn. This is the joy of play. By definition, play is purposeless and all-consuming. And, most important, it’s fun. As we become adults, taking time to play feels like a guilty pleasure — a distraction from ‘real’ work and life. But as Dr Stuart Brown illustrates, play is anything but trivial. It is a biological drive as integral to our health as sleep or nutrition, and the mechanism by which we become resilient, smart, and adaptable people. In fact, our ability to play throughout life is the single most important factor in determining our success and happiness. Dr Brown has spent his career studying animal behaviour and conducting more than 6000 ‘play histories’ of humans from all walks of life — from serial murderers to Nobel Prize winners. In Play, he provides a sweeping look at the latest breakthroughs in our understanding of play and its implications for our lives, including its role in child development and the way we parent; education and social policy; business innovation; productivity; and even the future of our society. A fascinating blend of cutting-edge neuroscience, biology, psychology, social science, and inspiring human stories of the transformative power of play, this book proves why play just might be the most important work we can ever do.