Players Making Decisions

Players Making Decisions

Author: Zack Hiwiller

Publisher: New Riders Publishing

Published: 2016

Total Pages: 0

ISBN-13: 9780134396750

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This detailed and easy-to-follow guide to game design is for both digital and analogue game designers alike. It features a clear introduction to the discipline and the game development process; full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues; a detailed discussion of cognitive biases and human decision making as it pertains to games; thorough coverage of key game elements, with practical discussions of game mechanics, dynamics and aesthetics; practical coverage of using simulation tools to decode the magic of game balance; and a full section on the game design business, and how to create a sustainable lifestyle within it.


Players Making Decisions

Players Making Decisions

Author: Zack Hiwiller

Publisher: New Riders

Published: 2015-12-09

Total Pages: 646

ISBN-13: 013439464X

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Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it


Players Making Decisions, 2nd Edition

Players Making Decisions, 2nd Edition

Author: Zach Hiwiller

Publisher:

Published: 2019

Total Pages: 697

ISBN-13:

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Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology-and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one's own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance.


Thinking in Bets

Thinking in Bets

Author: Annie Duke

Publisher: Penguin

Published: 2019-05-07

Total Pages: 289

ISBN-13: 0735216371

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A Wall Street Journal bestseller, now in paperback. Poker champion turned decision strategist Annie Duke teaches you how to get comfortable with uncertainty and make better decisions. Even the best decision doesn't yield the best outcome every time. There's always an element of luck that you can't control, and there's always information hidden from view. So the key to long-term success (and avoiding worrying yourself to death) is to think in bets: How sure am I? What are the possible ways things could turn out? What decision has the highest odds of success? Did I land in the unlucky 10% on the strategy that works 90% of the time? Or is my success attributable to dumb luck rather than great decision making? Annie Duke, a former World Series of Poker champion turned consultant, draws on examples from business, sports, politics, and (of course) poker to share tools anyone can use to embrace uncertainty and make better decisions. For most people, it's difficult to say "I'm not sure" in a world that values and, even, rewards the appearance of certainty. But professional poker players are comfortable with the fact that great decisions don't always lead to great outcomes, and bad decisions don't always lead to bad outcomes. By shifting your thinking from a need for certainty to a goal of accurately assessing what you know and what you don't, you'll be less vulnerable to reactive emotions, knee-jerk biases, and destructive habits in your decision making. You'll become more confident, calm, compassionate, and successful in the long run.


Tactical Decision-Making in Sport

Tactical Decision-Making in Sport

Author: David Cooper

Publisher: Routledge

Published: 2020-05-28

Total Pages: 324

ISBN-13: 1000063941

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This book expands on the ‘Developing Thinking Players’ model across a wide range of team and individual sports, to explain how coaches can help athletes to learn how to make better decisions during play and to think for themselves. It provides an overview of game-centred and athlete-centred approaches to teaching and coaching in sport, combining essential theory with practical tips and guidance. Written by an international team of coaching researchers and practising coaches, the book provides sport-specific instructions for coaching players in territory games, net games, striking games, target games, racquet games and combat sports, including netball, basketball, ice hockey, cricket, softball, football, rugby, volleyball, squash and karate. The book argues that the implementation of these student and athlete-centred approaches creates more opportunities for athletes to understand their sport and improves their ability to think for themselves and to learn to make better in-game decisions. Providing a theoretical underpinning for teaching tactical decision-making, it considers the development of players at all levels and age groups, from youth athletes to elite level. Thirteen sport-specific case studies offer real-world coaching insights. This is essential reading for any student, researcher or practising teacher or coach working in sport, physical education and coach education.


The Game Designer's Playlist

The Game Designer's Playlist

Author: Zack Hiwiller

Publisher: Addison-Wesley Professional

Published: 2018-08-14

Total Pages: 456

ISBN-13: 0134873297

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Game Designers: Learn from the Masters! In The Game Designers Playlist, top game design instructor Zack Hiwiller introduces more than 70 remarkable games, revealing how they work, why they’re great, and how to apply their breakthrough techniques in your own games. Ranging from Go to Texas Hold’em and Magic: The Gathering to Dishonored 2, Hiwiller teaches indispensable lessons about game decision-making, playability, narrative, mechanics, chance, winning, originality, cheats, and a whole lot more. He gleans powerful insights from virtually every type of game: console, mobile, PC, board, card, and beyond. Every game is presented in full color, with a single purpose: to show you what makes it exceptional, so you can create legendary games of your own. Discover how game designers use randomness and luck Make the most of narrative and the narrator’s role Place the game challenge front and center Optimize game mechanics, and place mechanics in a broader context Uncover deep dynamic play in games with the simplest rules Find better ways to teach players how to play See what games can teach about the process of game design Build games with unusual input/output modalities Explore winning, losing, and game dynamics beyond “one-vs.-all” Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.


Wharton on Making Decisions

Wharton on Making Decisions

Author: Stephen J. Hoch

Publisher: John Wiley & Sons

Published: 2002-03-14

Total Pages: 352

ISBN-13: 0471150819

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Perspectives from leaders in decision science at Wharton Organized in part through Wharton's Risk Management and Decision Processes Center, the book assembles leading researchers from Wharton's business faculty who demonstrate how to apply the latest approaches in decision-making from four perspectives: personal, managerial, negotiator, and consumer. Each chapter describes how decisions are actually made, presents the ideal scenario, and then provides practical suggestions for improvement. The subjects range from when consumers will choose variety, integrating intuition into decisions, and applying game theory and strategic decisions, to decision factors in negotiations and how choices are made about insurance and health care.


Game-Time Decision Making: High-Scoring Business Strategies from the Biggest Names in Sports

Game-Time Decision Making: High-Scoring Business Strategies from the Biggest Names in Sports

Author: David Meltzer

Publisher: McGraw Hill Professional

Published: 2019-07-16

Total Pages:

ISBN-13: 126045262X

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Make business decisions with the confidence and clarity as the world’s best sports coaches. When the pressure is on, great coaches remain laser-focused, confident, and fully in charge of their roster. They’re the same way when it comes to developing strategies and game plans to succeed. In short, they always win because they have a superior decision-making process. Game-Time Decision Making provides everything you need to up your decision-making game and build a championship-level business. It takes you step by step through the process of: •Putting together an all-pro team with diverse skillsets•Building a positive mindset that will overwhelm the competition •Developing a keen awareness of "the playing field"•Learning from failures so you never make the same mistake twice •Creating both offensive and defensive strategies for branding and marketing When you have everything in place to make quick, accurate calls in the toughest of situations, you have what you need to dominate your industry. Game-Time Decision Making is a proven playbook for positioning yourself for success. From creating and utilizing the best tactics and strategies to leading your company through times of change, this is your playbook for total business success.


The Art of Game Design

The Art of Game Design

Author: Jesse Schell

Publisher: CRC Press

Published: 2008-08-04

Total Pages: 522

ISBN-13: 0123694965

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Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.


Wharton on Making Decisions

Wharton on Making Decisions

Author: Stephen J. Hoch

Publisher: John Wiley & Sons

Published: 2004-08-20

Total Pages: 356

ISBN-13: 9780471689386

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Perspectives from leaders in decision science at Wharton Organized in part through Wharton's Risk Management and Decision Processes Center, the book assembles leading researchers from Wharton's business faculty who demonstrate how to apply the latest approaches in decision-making from four perspectives: personal, managerial, negotiator, and consumer. Each chapter describes how decisions are actually made, presents the ideal scenario, and then provides practical suggestions for improvement. The subjects range from when consumers will choose variety, integrating intuition into decisions, and applying game theory and strategic decisions, to decision factors in negotiations and how choices are made about insurance and health care.