Adventures in Middle Earth Wilderland Ad

Adventures in Middle Earth Wilderland Ad

Author: Cubicle 7

Publisher: Cubicle 7 Entertainment

Published: 2017-08-23

Total Pages: 159

ISBN-13: 9780857443199

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There Are No Safe Paths In This Part Of The World. Remember You Are Over The Edge Of The Wild Now, And In For All Sorts Of Fun Wherever You Go. Wilderland Adventures Contains Seven Ready-To-Play Adventures For The 5E Ogl-Compatible Adventures In Middle-Earth Complete Scenarios That Can Be Played Separately, Or As An Epic Campaign.


Adventures in Middle Earth Loremasters G

Adventures in Middle Earth Loremasters G

Author: Cubicle 7

Publisher: Cubicle 7 Entertainment

Published: 2017-05-03

Total Pages: 155

ISBN-13: 9780857443113

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The Loremaster's Guide is packed with extra setting material and advice for running Adventures in Middle-earth. There are expanded rules and guidance for running Journeys, Audiences, new rules for combat and adversaries, and a whole lot more.


The Mongoose Pocket Player's Handbook

The Mongoose Pocket Player's Handbook

Author: August Hahn

Publisher: Mongoose Publishing

Published: 2004-02

Total Pages: 0

ISBN-13: 9781904577669

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For the OGL System to be this wide reaching, it has to be codified and presented in a basic format stripped of all complications first. That is the purpose behind this book, the Mongoose Pocket Player's Handbook. In these pages, readers will find the system in its simplest form. Character creation and rules, the kernel for any role-playing system, dominate the first part of the text while the central theme for most games - combat - is given the middle of the book in great detail. The two most common exotic features of most games - magic and psychic phenomena - provide the last section and sum up this simple presentation of the OGL System.


Hex Crawl Chronicles 1

Hex Crawl Chronicles 1

Author: John M Stater

Publisher:

Published: 2018-06

Total Pages: 24

ISBN-13: 9781622835300

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Valley of the Hawks is named after the giant hawks that hunt the area in the spring. In the past, it has been inhabited by giants, elves and goblins. In recent times, the valley has become home to dusky-skinned miners in the north and fur traders in the south. For Swords & Wizardry.


Isle of the Unknown

Isle of the Unknown

Author: Lamentations of the Flame Princess

Publisher: Lamentations of the Flame Princess

Published: 2017-12

Total Pages:

ISBN-13: 9789525904253

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A Setting Designed to be Placed in Any Fantasy Campaign! Formatted as a hex-based adventure location, the Isle contains 330 unique challenges and locations, including over 100 new monsters and dozens of spellcasters with unique abilities. The book contains over 120 full-color illustrations, including every single monster found on the Isle. Compatible with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional fantasy role-playing games. The included PDF version of Isle of the Unknown is fully layered and bookmarked.


Symbaroum

Symbaroum

Author: Martin Bergstrom

Publisher: Symbaroum

Published: 2016-04-01

Total Pages: 261

ISBN-13: 9789187915055

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Come join the adventure in Symbaroum, the acclaimed Swedish roleplaying game! Explore the vast Forest of Davokar in the hunt for treasure, lost wisdom and eternal fame. Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken. Made in Sweden


Lankhmar

Lankhmar

Author: Fritz Leiber

Publisher:

Published: 2008

Total Pages: 0

ISBN-13: 9780575082748

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From the moment when they first met, in the commission of the same, audacious theft, Fafhrd, the giant barbarian warrior from the Cold Waste, and the Gray Mouser, master thief, novice wizard and expert swordsman, felt no ordinary affinity. Forged over the gleam of sharpened steel as, back to back, they faced their foes, theirs was a friendship that would take them from adventure to misadventure across all of Nehwon, from the caves of the inner earth to the waves of the outer sea. But it was in the dark alleys and noisome back streets of the great fog-shrouded city of Lankhmar that they became legends. THE FIRST BOOK OF LANKHMAR includes the first four volumes of the hugely enjoyable Swords series.