A famed political scientist's classic argument for a more cooperative world We assume that, in a world ruled by natural selection, selfishness pays. So why cooperate? In The Evolution of Cooperation, political scientist Robert Axelrod seeks to answer this question. In 1980, he organized the famed Computer Prisoners Dilemma Tournament, which sought to find the optimal strategy for survival in a particular game. Over and over, the simplest strategy, a cooperative program called Tit for Tat, shut out the competition. In other words, cooperation, not unfettered competition, turns out to be our best chance for survival. A vital book for leaders and decision makers, The Evolution of Cooperation reveals how cooperative principles help us think better about everything from military strategy, to political elections, to family dynamics.
Titles are: Alexander's Ragtime Band * America (God Save the Queen) * Big River Barn Dance * Blue Boogie * Blue Tango * Consider Yourself * Dizzy Fingers * Fiddle-Faddle * Havah Nagilah * Mazurka * Pavanne * Sans Souci Polka * The Star-Spangled Banner * The Syncopated Clock * Tea for Two * Theme from The Apartment * Theme from Moldau.
Authoritative and quantitative approach to modern game theory with applications from areas including economics, political science, computer science, and engineering Game Theory acknowledges the role of mathematics in making logical and advantageous decisions in adversarial situations and provides a balanced treatment of the subject that is both conceptual and applied. This newly updated and revised Third Edition streamlines the text to introduce readers to the basic theories behind games in a less technical but still mathematically rigorous way, with many new real-world examples from various fields of study, including economics, political science, military science, finance, biological science, and general game playing. The text introduces topics like repeated games, Bayesian equilibria, signaling games, bargaining games, evolutionary stable strategies, extensive games, and network and congestion games, which will be of interest across a wide range of disciplines. Separate sections in each chapter illustrate the use of Mathematica and Gambit software to create, analyze, and implement effective decision-making models. A companion website contains the related Mathematica and Gambit data sets and code. Solutions, hints, and methods used to solve most problems to enable self-learning are in an Appendix. Game Theory includes detailed information on: The von Neumann Minimax Theorem and methods for solving any 2-person zero sum matrix game. Two-person nonzero sum games solved for a Nash Equilibrium using nonlinear programming software or a calculus method. Nash Equilibria and Correlated Equilibria. Repeated games and punishment strategies to enforce cooperation Games in Extensive Form for solving Bayesian and perfect information games using Gambit. N-Person nonzero sum games, games with a continuum of strategies and many models in economics applications, duels, auctions, of Nash Equilibria, and the Stable Matching problem Coalitions and characteristic functions of cooperative games, an exact nucleolus for three-player games, bargaining Game theory in evolutionary processes and population games A trusted and proven guide for students of mathematics, engineering, and economics, the Third Edition of Game Theory is also an excellent resource for researchers and practitioners in economics, finance, engineering, operations research, statistics, and computer science.
This is a PDF based on the contents of a web site I’ve been working on for decades. I do not believe I will ever entirely finish it. But I wanted to make it available. Textual criticism is the process of recovering an ancient document from late and corrupt manuscript copies; New Testament Textual Criticism consists of trying to figure out what the New Testament originally said before scribes messed it up. Dedicated to Dr. Sally Amundson and Dr. Carol Elizabeth Anway and Lily. This version, from July 20, 2013, will probably be the last; the file is almost too large to edit.
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
This volume represents a contribution to the philosophy of economics with a distinctive point of view -- the contributors have selected particular areas of economics and have probed these areas for the philosophical and methodological issues that they raise. The primary essays are written by philosophers concentrating on philosophical issues that arise at the level of the everyday theoretical practice of working economists. Commentary essays are provided by working economists responding to the philosophical arguments from the standpoint of their own disciplines. The volume thus represents something of an `experiment' in the philosophy of science, striving as it does to explore methodological issues across two research communities. The purpose of the volume is very specific: to stimulate a discussion of the epistemology and methodology of economics that works at the level of detail of existing `best practice' in economics today. The contributors have designed their contributions to stimulate productive conversation between philosophers and economists on topics in the methodology of economics.
These activities provide stimulating exercises, realistic case studies, and creative role-plays that will enable your managers and supervisors to sharpen their skills in several key coaching roles - as team leader, facilitator, counselor, and director. Each fully reproducible activity is organized in a user-friendly format with detailed trainer's notes, clear objectives, and suggested variations for customizing the activity to meet your group's needs. Training Objectives: Introduce mentoring concepts and peer guidance techniques; Develop skills to express performance improvement goals clearly; Create open, trusting relationships; Refine managers' skills in providing constructive feedback Training Methods: Team games; Group discussions; Icebreakers; Role-plays; Questionnaires and written exercises Time Guidelines: 34 activities take 1 hour or less; 6 activities take between 1 and 2 hours
Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren’t sure where to begin? Learning Video Game Design on the Tabletop guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create. Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation. The Second Edition includes: Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process Essays from professional tabletop and video game designers in which they describe their professional journeys and design philosophies.